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Fantasy Grounds VTT similar games & best alternatives

Fantasy Grounds VTT

PC (Microsoft Windows) • 2020

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Quick resume

FANTASY GROUNDS is a powerful virtual tabletop that allows your TTRPG group to connect - whether you're around a table or online. With its updated visuals, versatile interface, comprehensive features, and vast library of supported game systems, Fantasy Grounds VTT provides unforgettable experiences!

Global score

82/100

Genres

Indie, Role-playing (RPG), Strategy, Free To Play

Similar games

    Pros

    • Powerful automation and customization
    • Supports multiple rpg systems and official content
    • Enables remote multiplayer cooperation
    • One-time purchase with extensive dlc
    • Active developer updates and community support

    Cons

    • Steep learning curve for new users
    • Expensive initial investment and dlc
    • Dated and complex user interface
    • Requires time commitment for mastery
    • No built-in voice chat, requires external apps

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have extensive control over character builds, gear customization, skill selection, and team management, allowing for personal freedom and strategic decision-making."

      Capsule for Lootun Lootun

      "Players and GMs have extensive control over game setup, character creation, and campaign management, with ability to customize and automate many aspects."

    • Competence

      Game with the same Competence vibe

      4

      "The game involves mastering complex automation, logistics, and survival mechanics with a steep learning curve and skill progression."

      Capsule for FortressCraft Evolved! FortressCraft Evolved!

      "The game requires learning a complex interface and mastering automation tools, rewarding skillful use and technical knowledge."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal story experience and cooperative play rather than ranked or competitive modes."

      Capsule for The Dark Pictures Anthology: House of Ashes The Dark Pictures Anthology: House of Ashes

      "Focus is on cooperative roleplaying and storytelling rather than direct competition or ranked play."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report investing hundreds of hours, indicating strong attachment and habitual play."

      Capsule for X-COM: Apocalypse X-COM: Apocalypse

      "Users report hundreds to thousands of hours invested, indicating strong attachment and long-term engagement."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Game is designed for cooperative multiplayer with teamwork essential for success; proximity chat and roles encourage collaboration."

      Capsule for Lethal Company Lethal Company

      "Designed to support multiplayer roleplaying with groups cooperating in campaigns, including remote play."

    • Creativity

      Game with the same Creativity vibe

      5

      "Robust level editor and mod support allow extensive creation and customization of maps, campaigns, and characters."

      Capsule for Overgrowth Overgrowth

      "Highly supports creation and modification of campaigns, characters, maps, and homebrew content."

    • Domination

      Game with the same Domination vibe

      -4

      "Emphasizes shared storytelling and equal participation rather than exerting control or superiority over others."

      Capsule for TaleSpire TaleSpire

      "Emphasizes shared storytelling and balanced interactions rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Provides an immersive fantasy narrative that allows players to escape real-life concerns."

      Capsule for Without a Voice Without a Voice

      "Provides immersive roleplaying experiences that help players escape real life through fantasy storytelling."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and passion for tabletop RPGs, not out of obligation or pressure."

      Capsule for TaleSpire TaleSpire

      "Players engage voluntarily out of interest and passion for tabletop RPGs, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players explore mechanics, experiment with automation and logic systems extensively."

      Capsule for Hydroneer Hydroneer

      "Users explore complex mechanics, scripting, and customization, experimenting with new content and automation."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players discover new story events, character interactions, and campaign scenarios, though within defined campaign maps."

      Capsule for Wildermyth Wildermyth

      "Supports discovery of new campaign content, maps, and story elements, though within known RPG settings."

    • Expression

      Game with the same Expression vibe

      4

      "Customization of characters, vehicles, and environments allows for personal expression and unique creations."

      Capsule for ACTION SANDBOX ACTION SANDBOX

      "Allows extensive character and environment customization, including tokens, maps, and narrative elements."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy setting with imaginative fiction, mythical elements, and roleplaying."

      Capsule for King Of The Castle King Of The Castle

      "Strongly oriented around imaginative roleplaying in fantasy and other fictional worlds."

    • Fellowship

      Game with the same Fellowship vibe

      5

      "Strong community and social play focus; players enjoy shared experiences and group identity."

      Capsule for The Break-In The Break-In

      "Facilitates community play, group identity, and social interaction among players and GMs."

    • Growth

      Game with the same Growth vibe

      4

      "Strong emphasis on learning game mechanics, improving strategies, and unlocking upgrades for personal development."

      Capsule for Drill Core Drill Core

      "Encourages learning complex software, game mechanics, and personal development as a GM or player."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary computer gameplay with no physical activity elements."

      Capsule for Age of Fear 2: The Chaos Lord GOLD Age of Fear 2: The Chaos Lord GOLD

      "Primarily sedentary computer play with no physical activity component."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during sessions; not designed for casual or background play."

      Capsule for Monster Prom 4: Monster Con Monster Prom 4: Monster Con

      "Requires focused attention during sessions; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Encourages close social interaction and emotional sharing among friends, though not deeply intimate."

      Capsule for The Jackbox Party Pack 5 The Jackbox Party Pack 5

      "Enables meaningful social connections and shared storytelling, though not focused on close personal relationships."

    • Leadership

      Game with the same Leadership vibe

      4

      "DMs lead game sessions, manage maps and story progression, guiding player experiences."

      Capsule for TaleSpire TaleSpire

      "GMs lead game sessions, manage groups, and guide storytelling and gameplay."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through campaigns, character upgrades, and item acquisition."

      Capsule for The Lord of the Rings: Journeys in Middle-earth The Lord of the Rings: Journeys in Middle-earth

      "Supports character advancement, item acquisition, and campaign development over time."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Provides flow and immersion that can be relaxing, though some frustration with learning curve and bugs noted."

      Capsule for TaleSpire TaleSpire

      "Provides flow and enjoyment through immersive roleplay, though some users note a learning curve and complexity."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visual and auditory elements provide stimulation, but not highly intense or thrilling sensory experiences."

      Capsule for Quarantine Zone: The Last Check Quarantine Zone: The Last Check

      "Offers visual and auditory stimuli such as maps, lighting effects, and dice rolls, but not intense sensory stimulation."

    • Status

      Game with the same Status vibe

      1

      "Some recognition in multiplayer and community, but not a major focus of player motivation."

      Capsule for Homeworld Remastered Collection Homeworld Remastered Collection

      "Some recognition within community and among players, but not a primary motivation."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative immersion through campaign play, character interaction, and story-driven maps."

      Capsule for TaleSpire TaleSpire

      "Central focus on narrative immersion, story-driven campaigns, and roleplaying."

    • Strategy

      Game with the same Strategy vibe

      4

      "Game requires planning, problem solving, and tactical decision making."

      Capsule for Kingdom Rush 5: Alliance TD Kingdom Rush 5: Alliance TD

      "Requires planning, problem solving, and tactical decision-making in gameplay and campaign design."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and excitement in competitive or cooperative games, but mostly controlled environments."

      Capsule for Tabletop Simulator Tabletop Simulator

      "Some suspense and excitement from gameplay, but overall a controlled and structured environment."

    • Value

      Game with the same Value vibe

      2

      "Frequent sales and extensive content provide good value; some complaints about DLC pricing."

      Capsule for IL-2 Sturmovik: Battle of Stalingrad IL-2 Sturmovik: Battle of Stalingrad

      "Users see good value in one-time purchase and extensive content, though initial cost and DLC can be expensive."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves fighting and killing enemies; violence is integral to gameplay and story."

      Capsule for Game of Thrones Game of Thrones

      "Combat is a component of gameplay, but integrated within broader roleplaying and story context."

    • Survival

      Game with the same Survival vibe

      2

      "Gameplay involves avoiding threats and overcoming obstacles to survive and progress."

      Capsule for Valiant Hearts: The Great War™ / Soldats Inconnus : Mémoires de la Grande Guerre™ Valiant Hearts: The Great War™ / Soldats Inconnus : Mémoires de la Grande Guerre™

      "Gameplay involves overcoming threats and challenges, but not focused solely on survival mechanics."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership, Story, Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026