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Pih similar games & best alternatives

Pih

PC (Microsoft Windows), SteamVR • 2024

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Quick resume

Pih is a really simple game that you can play on PC or VR. Complete each level by collecting all the food , without being killed by the enemy pigs. The game has 52 levels and 3 bosses. Ragdoll physics, platforms and good music. No story, no loading screens, no cutscenes, just gameplay.

Global score

95/100

Genres

Action, Casual, Indie, Shooter

Similar games

    Pros

    • Innovative and challenging gameplay
    • Engaging and emotional story
    • Unique and surreal art style
    • Addictive and rewarding progression
    • Excellent soundtrack and sound design

    Cons

    • Some levels and mechanics can be frustrating
    • Occasional bugs and glitches reported
    • Movement and controls can feel clunky
    • Lack of multiplayer or cooperative modes
    • Some players find difficulty spikes harsh

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose weapons, tactics, and exploration paths; gameplay encourages personal skill and decision-making."

      Capsule for Serious Sam HD: The First Encounter Serious Sam HD: The First Encounter

      "Players have freedom to choose strategies, use various mechanics like shooting, grappling, and timing shots; gameplay encourages personal skill and decision-making."

    • Competence

      Game with the same Competence vibe

      5

      "High skill ceiling with challenging bosses, demanding timing, and strategic play; players report satisfaction from mastering mechanics."

      Capsule for ELDEN RING NIGHTREIGN ELDEN RING NIGHTREIGN

      "High skill ceiling with challenging levels, timing, aiming, and mastering mechanics; players report difficulty and satisfaction from overcoming tough challenges."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and mastery rather than direct competition; no mention of ranked modes or leaderboards."

      Capsule for Hollow Knight Hollow Knight

      "Focus is on personal mastery and progression rather than direct competition; no mention of ranked modes or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      5

      "Many reviews mention long play sessions, addiction, and habitual return to the game."

      Capsule for ScootX ScootX

      "Many reviews mention long play sessions, habitual return to the game, and strong attachment; described as addictive and life-changing."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay is primarily single-player focused with limited or no cooperative multiplayer elements."

      Capsule for Streamer Life Simulator Streamer Life Simulator

      "Gameplay is primarily single-player focused; limited or no mention of multiplayer or cooperative play."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players engage with creative level design, character abilities, and collectables; some customization with costumes."

      Capsule for SpongeBob SquarePants: Titans of the Tide SpongeBob SquarePants: Titans of the Tide

      "Players engage with unique level designs, different pig types, and use various mechanics creatively; some customization of playstyle."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize personal challenge and mutual respect; no evidence of exerting control over others."

      Capsule for Peaks of Yore Peaks of Yore

      "Interactions are individual and focused on personal challenge; no evidence of exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      5

      "Many reviews describe the game as life-changing, stress-relieving, and a form of escape from real-life problems."

      Capsule for Furry Feet Furry Feet

      "Strong theme of escaping real-life problems; many reviews describe the game as life-changing, mood-lifting, and a form of stress relief."

    • Expectation

      Game with the same Expectation vibe

      -5

      "Players engage voluntarily out of intrinsic interest and personal desire; no obligation or pressure noted."

      Capsule for b b

      "Players engage voluntarily out of intrinsic interest and personal desire; no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Game encourages trying different hogs, cards, and strategies; players discover new interactions and experiment with deck and movement tactics."

      Capsule for Card Hog Card Hog

      "Game encourages trying new strategies, mastering mechanics, and adapting to unpredictable pig behaviors and level designs."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore various surreal environments and uncover story elements through discovery."

      Capsule for Stray Cat Crossing Stray Cat Crossing

      "Varied and surreal environments with discovery elements; players mention diverse levels and hidden lore."

    • Expression

      Game with the same Expression vibe

      2

      "Cosmetic skins and character designs allow some self-expression, though limited in scope."

      Capsule for Leap Up no jutsu Leap Up no jutsu

      "Some cosmetic elements like pig ears and paint mentioned; limited but present self-expression through character appearance."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Surreal, imaginative setting with talking stuffed rabbit and absurd characters; strong fictional and darkly humorous elements."

      Capsule for Edna & Harvey: The Breakout Edna & Harvey: The Breakout

      "Surreal, absurd, and imaginative setting with exaggerated pigs and whimsical scenarios; strong fictional and humorous elements."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Primarily a solo experience with limited social interaction; community exists but gameplay is individual."

      Capsule for Astrometica Astrometica

      "Mostly solo experience; some mention of community but gameplay is individual-focused."

    • Growth

      Game with the same Growth vibe

      5

      "Strong emphasis on learning mechanics, improving strategies, and personal skill development through challenging gameplay."

      Capsule for Dungeon Warfare 3 Dungeon Warfare 3

      "Players report learning mechanics, improving skills, and personal development through challenging gameplay."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay; no physical activity or rehab elements."

      Capsule for DEEMO -Reborn- DEEMO -Reborn-

      "Primarily sedentary gameplay; some mention of physical shaking from excitement but no physical activity or rehab focus."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires constant attention and focus due to fast-paced, challenging gameplay; not suitable for casual or background play."

      Capsule for Returnal™ Returnal™

      "Requires continuous attention and focus; gameplay is fast-paced and challenging, not suited for background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited social interaction mostly surface-level; no deep relationship building or emotional sharing."

      Capsule for Counter-Strike: Condition Zero Counter-Strike: Condition Zero

      "Limited social interaction; mostly surface-level or no emotional sharing described."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No evidence of leadership or group management roles; gameplay is individual or cooperative without hierarchy."

      Capsule for One Finger Death Punch 2 One Finger Death Punch 2

      "No evidence of leadership roles; gameplay is individual without group management or authority."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on unlocking characters, items, and upgrades; progression is a core motivator."

      Capsule for Rogue Glitch Ultra Rogue Glitch Ultra

      "Strong emphasis on collecting items, completing levels, and unlocking achievements; progression is a core motivator."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "Gameplay is intense and challenging, often causing frustration rather than relaxation."

      Capsule for Chippy Chippy

      "Gameplay is intense and challenging, causing frustration and excitement rather than calm relaxation."

    • Sensation

      Game with the same Sensation vibe

      5

      "Highly stimulating audiovisual experience with dynamic animations, rock soundtrack, and flashy effects."

      Capsule for GUILTY GEAR Xrd REV 2 GUILTY GEAR Xrd REV 2

      "Highly stimulating audiovisual experience with dynamic sounds, music, and vivid graphics; players report emotional highs."

    • Status

      Game with the same Status vibe

      -3

      "No social recognition or leaderboards mentioned; achievements are personal rather than publicly ranked."

      Capsule for 東方幕華祭 TouHou Makuka Sai ~ Fantastic Danmaku Festival 東方幕華祭 TouHou Makuka Sai ~ Fantastic Danmaku Festival

      "No significant social recognition or leaderboard focus; achievements are personal rather than publicly rewarded."

    • Story

      Game with the same Story vibe

      4

      "Narrative and story elements are significant, with emotional and psychological depth praised by players."

      Capsule for Somewhere in the Shadow Somewhere in the Shadow

      "Strong narrative elements praised by players; story is emotional, deep, and integral to the experience."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning, timing, and problem solving to navigate levels and defeat enemies effectively."

      Capsule for Volgarr the Viking Volgarr the Viking

      "Requires planning, timing, and tactical use of mechanics to overcome diverse pig enemies and level challenges."

    • Thrill

      Game with the same Thrill vibe

      4

      "Gameplay involves suspense, risk, and excitement; players enjoy tension and relief cycles."

      Capsule for GUILTY GEAR XX ACCENT CORE PLUS R GUILTY GEAR XX ACCENT CORE PLUS R

      "Gameplay involves suspense, risk, and excitement; players describe adrenaline and intense moments."

    • Value

      Game with the same Value vibe

      5

      "Players feel the game offers excellent value for its price with many hours of content and replayability."

      Capsule for Vivid Knight Vivid Knight

      "Players overwhelmingly feel the game is worth the price and offers great content and replayability."

    • Violence

      Game with the same Violence vibe

      -3

      "Combat is cartoonish and non-gratuitous, with emphasis on playful interactions rather than destruction."

      Capsule for A Hat in Time A Hat in Time

      "Combat is non-lethal and humorous (putting pigs to sleep with marbles); focus is on playful interaction rather than destruction."

    • Survival

      Game with the same Survival vibe

      4

      "Players must avoid damage, manage health, and overcome threats to progress; survival is a key gameplay element."

      Capsule for Mana Spark Mana Spark

      "Players must avoid threats and manage challenges to survive levels; survival is a key gameplay element."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression, Sensation. It leans lower than usual among comparable games on Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026