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BROK the InvestiGator similar games & best alternatives

BROK the InvestiGator

PC (Microsoft Windows), Mac, iOS, PlayStation 4, Xbox One, Android, Xbox Series X|S, Nintendo Switch, PlayStation 5, Linux • 2022

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Quick resume

An innovative adventure mixed with beat 'em up and RPG elements. In a grim world where animals have replaced mankind, what kind of detective will you be?

Global score

97/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Point-and-click, Hack and slash/Beat 'em up, Puzzle, Fighting

Similar games

    Pros

    • Deep, emotional story with meaningful choices
    • Unique blend of point-and-click and beat-em-up gameplay
    • High replay value with multiple endings
    • Excellent voice acting and music
    • Strong accessibility features including for blind players

    Cons

    • Combat can be simplistic and occasionally frustrating
    • Some minor bugs and technical issues
    • Puzzles sometimes feel obtuse or repetitive
    • Canonical ending may feel unsatisfying or sequel bait
    • Limited character customization and expression

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can choose different ways to solve puzzles and progress, with multiple endings and paths reflecting player decisions."

      Capsule for Paper Lily - Chapter 1 Paper Lily - Chapter 1

      "Players can choose how to solve puzzles (using brains or brawn), multiple endings depend on player decisions, and freedom to explore different paths."

    • Competence

      Game with the same Competence vibe

      3

      "Engages players in reading, decision-making, and story comprehension with some puzzle and mystery elements, providing moderate challenge and skill use."

      Capsule for Riddle Joker Riddle Joker

      "Engages players with puzzles, combat challenges, and investigative deduction requiring skill and problem solving."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and story; no mention of leaderboards or ranked competitive modes."

      Capsule for DEEMO -Reborn- DEEMO -Reborn-

      "Focuses on personal story progression and exploration rather than competing against others; no mention of leaderboards or ranked modes."

    • Continuation

      Game with the same Continuation vibe

      4

      "High replay value due to branching storylines and multiple endings encourages repeated playthroughs."

      Capsule for The Dark Pictures Anthology: Man of Medan The Dark Pictures Anthology: Man of Medan

      "High replay value with multiple endings and branching storylines encourages repeated playthroughs and long engagement."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Supports online co-op, but primarily a single-player experience with limited cooperative interaction."

      Capsule for WazHack WazHack

      "Local and online co-op available but not a major focus; mostly single player experience with some cooperative options."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can explore, solve puzzles, and engage with multiple endings; some customization in combat strategies."

      Capsule for OMORI OMORI

      "Players can approach puzzles and combat in multiple ways, including creative use of fighting or logic; also includes fan art integration."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize relationship building and consequences rather than exerting control or superiority over others."

      Capsule for Alpha Protocol™ Alpha Protocol™

      "Interactions emphasize relationship building and consequences rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive story and emotional engagement provide escape from real life; players report strong emotional impact."

      Capsule for STEINS;GATE STEINS;GATE

      "Immersive story and world provide emotional engagement and distraction from real life; players report strong emotional connection."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure to play."

      Capsule for Sniper Ghost Warrior Contracts 2 Sniper Ghost Warrior Contracts 2

      "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Encourages trying different puzzle approaches and exploring various endings."

      Capsule for Don't Escape Trilogy Don't Escape Trilogy

      "Encourages trying different approaches to puzzles and combat, exploring multiple endings and story branches."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore a richly detailed world with multiple locations and hidden elements, driven by curiosity."

      Capsule for NORCO NORCO

      "Players explore a dystopian world with multiple locations and secrets; some limitations but encourages curiosity."

    • Expression

      Game with the same Expression vibe

      2

      "Limited character customization but players can personalize some aspects and enjoy unique art."

      Capsule for Landlord of the Woods Landlord of the Woods

      "Customization is limited but includes fan art gallery and some character personalization; mostly fixed presentation."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Set in a dystopian sci-fi world with anthropomorphic characters and speculative technology, blending imaginative fiction with some realistic themes."

      Capsule for Komorebi Komorebi

      "Anthropomorphic characters in a futuristic dystopia with imaginative elements and narrative twists."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Some social connection through co-op and community but primarily single-player experience."

      Capsule for Evil West Evil West

      "Some social interaction through co-op and community fan art, but primarily a single player experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in combat, puzzle solving, and game mechanics."

      Capsule for Half-Life 2 Half-Life 2

      "Players develop skills in puzzle solving, combat, and deduction; game provides learning opportunities and challenges."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity or health-related features."

      Capsule for Supraland Six Inches Under Supraland Six Inches Under

      "Primarily sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention on puzzles and combat; not designed for casual or background play."

      Capsule for Echoes of the End: Enhanced Edition Echoes of the End: Enhanced Edition

      "Requires focused attention on puzzles, story, and combat; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Players form emotional connections with characters and story, feeling attachment and empathy."

      Capsule for DashBored DashBored

      "Strong emotional connections with characters and story; players report empathy and attachment."

    • Leadership

      Game with the same Leadership vibe

      -3

      "Players follow narrative roles without leading or managing others."

      Capsule for Zero Escape: Zero Time Dilemma Zero Escape: Zero Time Dilemma

      "Players follow narrative and make personal choices but do not lead groups or manage others."

    • Progression

      Game with the same Progression vibe

      3

      "Includes leveling up, achievements, and unlocking characters with abilities, supporting progression."

      Capsule for Alpha Runner Alpha Runner

      "Includes leveling up combat abilities, collecting items, and unlocking multiple endings and story outcomes."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Balanced challenge with satisfying puzzle solving and combat provides enjoyable flow without excessive tension."

      Capsule for Lara Croft and the Guardian of Light Lara Croft and the Guardian of Light

      "Balanced challenge with engaging story and puzzles; some tension in combat but overall enjoyable flow."

    • Sensation

      Game with the same Sensation vibe

      3

      "Appealing art, voice acting, and music provide sensory enjoyment and emotional engagement."

      Capsule for Making*Lovers Making*Lovers

      "Appealing art style, voice acting, and music provide sensory enjoyment and emotional impact."

    • Status

      Game with the same Status vibe

      -4

      "Focus is on personal narrative experience rather than social recognition or popularity."

      Capsule for Depersonalization Depersonalization

      "Focuses on personal narrative experience rather than social recognition or popularity."

    • Story

      Game with the same Story vibe

      5

      "Deep narrative immersion with branching storylines, character development, and multiple endings."

      Capsule for Pyre Pyre

      "Deep narrative immersion with branching storylines, character development, and multiple endings."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires logical thinking, reasoning, and planning to solve puzzles."

      Capsule for Strange Jigsaws Strange Jigsaws

      "Requires logical thinking, planning, and problem solving in puzzles and interrogations."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and emotional tension in story, but no high-risk or adrenaline gameplay."

      Capsule for Life is Strange Remastered Life is Strange Remastered

      "Some suspense and emotional tension in story and combat, but not focused on risk or adrenaline."

    • Value

      Game with the same Value vibe

      4

      "Players report high satisfaction and value for time and money, praising content volume and replayability."

      Capsule for Supraland Supraland

      "Players report high satisfaction with content, replayability, and emotional payoff for time and money spent."

    • Violence

      Game with the same Violence vibe

      1

      "Combat is present but cartoonish and light; focus is more on puzzle mechanics than violence."

      Capsule for You Must Build A Boat You Must Build A Boat

      "Combat and fighting are present and enjoyable but balanced with puzzle solving and story; violence is not gratuitous."

    • Survival

      Game with the same Survival vibe

      1

      "Some resource and health management in combat, but overall low-risk and forgiving gameplay."

      Capsule for Super Lesbian Animal RPG Super Lesbian Animal RPG

      "Some resource and health management in combat, but overall low risk and forgiving gameplay."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Leadership, Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026