BROK the InvestiGator similar games & best alternatives
BROK the InvestiGator
2022
Related articles
Quick resume
An innovative adventure mixed with beat 'em up and RPG elements. In a grim world where animals have replaced mankind, what kind of detective will you be?
Global score
97/100
Genres
Action, Adventure, Indie, Role-playing (RPG), Point-and-click, Hack and slash/Beat 'em up, Puzzle, Fighting
Similar games
Pros
- Deep, emotional story with meaningful choices
- Unique blend of point-and-click and beat-em-up gameplay
- High replay value with multiple endings
- Excellent voice acting and music
- Strong accessibility features including for blind players
Cons
- Combat can be simplistic and occasionally frustrating
- Some minor bugs and technical issues
- Puzzles sometimes feel obtuse or repetitive
- Canonical ending may feel unsatisfying or sequel bait
- Limited character customization and expression
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players can choose different ways to solve puzzles and progress, with multiple endings and paths reflecting player decisions."
Paper Lily - Chapter 1
"Players can choose how to solve puzzles (using brains or brawn), multiple endings depend on player decisions, and freedom to explore different paths."
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Competence
Game with the same Competence vibe
3"Engages players in reading, decision-making, and story comprehension with some puzzle and mystery elements, providing moderate challenge and skill use."
Riddle Joker
"Engages players with puzzles, combat challenges, and investigative deduction requiring skill and problem solving."
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Competition
Game with the same Competition vibe
-3"Focus is on personal progression and story; no mention of leaderboards or ranked competitive modes."
DEEMO -Reborn-
"Focuses on personal story progression and exploration rather than competing against others; no mention of leaderboards or ranked modes."
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Continuation
Game with the same Continuation vibe
4"High replay value due to branching storylines and multiple endings encourages repeated playthroughs."
The Dark Pictures Anthology: Man of Medan
"High replay value with multiple endings and branching storylines encourages repeated playthroughs and long engagement."
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Cooperation
Game with the same Cooperation vibe
1"Supports online co-op, but primarily a single-player experience with limited cooperative interaction."
WazHack
"Local and online co-op available but not a major focus; mostly single player experience with some cooperative options."
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Creativity
Game with the same Creativity vibe
3"Players can explore, solve puzzles, and engage with multiple endings; some customization in combat strategies."
OMORI
"Players can approach puzzles and combat in multiple ways, including creative use of fighting or logic; also includes fan art integration."
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Domination
Game with the same Domination vibe
-4"Interactions emphasize relationship building and consequences rather than exerting control or superiority over others."
Alpha Protocol™
"Interactions emphasize relationship building and consequences rather than exerting control or superiority over others."
-
Escapism
Game with the same Escapism vibe
4"Immersive story and emotional engagement provide escape from real life; players report strong emotional impact."
STEINS;GATE
"Immersive story and world provide emotional engagement and distraction from real life; players report strong emotional connection."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure to play."
Sniper Ghost Warrior Contracts 2
"Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure to play."
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Experimenting
Game with the same Experimenting vibe
4"Encourages trying different puzzle approaches and exploring various endings."
Don't Escape Trilogy
"Encourages trying different approaches to puzzles and combat, exploring multiple endings and story branches."
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Exploration
Game with the same Exploration vibe
3"Players explore a richly detailed world with multiple locations and hidden elements, driven by curiosity."
NORCO
"Players explore a dystopian world with multiple locations and secrets; some limitations but encourages curiosity."
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Expression
Game with the same Expression vibe
2"Limited character customization but players can personalize some aspects and enjoy unique art."
Landlord of the Woods
"Customization is limited but includes fan art gallery and some character personalization; mostly fixed presentation."
-
Fantasy
Game with the same Fantasy vibe
3"Set in a dystopian sci-fi world with anthropomorphic characters and speculative technology, blending imaginative fiction with some realistic themes."
Komorebi
"Anthropomorphic characters in a futuristic dystopia with imaginative elements and narrative twists."
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Fellowship
Game with the same Fellowship vibe
1"Some social connection through co-op and community but primarily single-player experience."
Evil West
"Some social interaction through co-op and community fan art, but primarily a single player experience."
-
Growth
Game with the same Growth vibe
3"Players develop skills in combat, puzzle solving, and game mechanics."
Half-Life 2
"Players develop skills in puzzle solving, combat, and deduction; game provides learning opportunities and challenges."
-
Health
Game with the same Health vibe
-4"Primarily sedentary gameplay with no physical activity or health-related features."
Supraland Six Inches Under
"Primarily sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-3"Requires focused attention on puzzles and combat; not designed for casual or background play."
Echoes of the End: Enhanced Edition
"Requires focused attention on puzzles, story, and combat; not designed for casual or background play."
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Intimacy
Game with the same Intimacy vibe
3"Players form emotional connections with characters and story, feeling attachment and empathy."
DashBored
"Strong emotional connections with characters and story; players report empathy and attachment."
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Leadership
Game with the same Leadership vibe
-3"Players follow narrative roles without leading or managing others."
Zero Escape: Zero Time Dilemma
"Players follow narrative and make personal choices but do not lead groups or manage others."
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Progression
Game with the same Progression vibe
3"Includes leveling up, achievements, and unlocking characters with abilities, supporting progression."
Alpha Runner
"Includes leveling up combat abilities, collecting items, and unlocking multiple endings and story outcomes."
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Relaxation
Game with the same Relaxation vibe
2"Balanced challenge with satisfying puzzle solving and combat provides enjoyable flow without excessive tension."
Lara Croft and the Guardian of Light
"Balanced challenge with engaging story and puzzles; some tension in combat but overall enjoyable flow."
-
Sensation
Game with the same Sensation vibe
3"Appealing art, voice acting, and music provide sensory enjoyment and emotional engagement."
Making*Lovers
"Appealing art style, voice acting, and music provide sensory enjoyment and emotional impact."
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Status
Game with the same Status vibe
-4"Focus is on personal narrative experience rather than social recognition or popularity."
Depersonalization
"Focuses on personal narrative experience rather than social recognition or popularity."
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Story
Game with the same Story vibe
5"Deep narrative immersion with branching storylines, character development, and multiple endings."
Pyre
"Deep narrative immersion with branching storylines, character development, and multiple endings."
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Strategy
Game with the same Strategy vibe
3"Requires logical thinking, reasoning, and planning to solve puzzles."
Strange Jigsaws
"Requires logical thinking, planning, and problem solving in puzzles and interrogations."
-
Thrill
Game with the same Thrill vibe
2"Some suspense and emotional tension in story, but no high-risk or adrenaline gameplay."
Life is Strange Remastered
"Some suspense and emotional tension in story and combat, but not focused on risk or adrenaline."
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Value
Game with the same Value vibe
4"Players report high satisfaction and value for time and money, praising content volume and replayability."
Supraland
"Players report high satisfaction with content, replayability, and emotional payoff for time and money spent."
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Violence
Game with the same Violence vibe
1"Combat is present but cartoonish and light; focus is more on puzzle mechanics than violence."
You Must Build A Boat
"Combat and fighting are present and enjoyable but balanced with puzzle solving and story; violence is not gratuitous."
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Survival
Game with the same Survival vibe
1"Some resource and health management in combat, but overall low-risk and forgiving gameplay."
Super Lesbian Animal RPG
"Some resource and health management in combat, but overall low risk and forgiving gameplay."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Leadership, Status.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026