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hololive Treasure Mountain similar games & best alternatives

hololive Treasure Mountain

PC (Microsoft Windows), Mac • 2024

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Quick resume

Stack the Love of Captain Marine! A Simple yet Exciting 3D Physics Puzzle Game!

Global score

98/100

Genres

Casual

Similar games

    Pros

    • Addictive and relaxing gameplay
    • Cute and charming hololive character designs
    • Extensive voice lines and commentary
    • Customizable character lineup
    • Regular updates adding new characters

    Cons

    • Voice lines can become repetitive or annoying
    • Limited game modes and content variety
    • Some players find pricing steep for content
    • Physics can sometimes feel frustrating or luck-based
    • Lack of multiplayer or cooperative features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose from multiple unique characters with different movesets and play styles, allowing personal control over gameplay decisions."

      Capsule for Brief Karate Foolish Brief Karate Foolish

      "Players can customize the order of characters and choose which to include, allowing control over gameplay strategy."

    • Competence

      Game with the same Competence vibe

      3

      "Game requires strategic thinking and skillful use of heroes and towers; grinding is necessary to progress at higher levels."

      Capsule for OTTTD OTTTD

      "Game requires skillful stacking and strategic thinking to build large treasures and unlock characters."

    • Competition

      Game with the same Competition vibe

      2

      "Includes leaderboards and score chasing, but many players focus on personal improvement and achievements."

      Capsule for Polygoneer Polygoneer

      "Includes leaderboards and score chasing, but many players focus on personal goals and achievements."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions, addictive gameplay loops, and habitual return to the game."

      Capsule for Roots of Pacha Roots of Pacha

      "Players report long play sessions, addictive gameplay, and habitual return to the game."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay is primarily single-player with no multiplayer or cooperative modes mentioned."

      Capsule for Captain Forever Remix Captain Forever Remix

      "Gameplay is primarily single-player with no cooperative modes mentioned."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can experiment with different character placements and solutions; some levels allow multiple solutions."

      Capsule for Feed All Monsters Feed All Monsters

      "Players can arrange and swap character order to create different stacking strategies."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions are friendly and cooperative; no evidence of dominance or power imposition over others."

      Capsule for LEGO® Pirates of the Caribbean: The Video Game LEGO® Pirates of the Caribbean: The Video Game

      "Interactions are friendly and community-oriented; no evidence of dominance or power over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing, stress-relieving pastime with charming visuals and lighthearted content."

      Capsule for Miss Neko 3 Miss Neko 3

      "Players use the game as a relaxing, stress-relieving pastime with charming characters and voice lines."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and fandom, not out of obligation."

      Capsule for Nitroplus Blasterz: Heroines Infinite Duel Nitroplus Blasterz: Heroines Infinite Duel

      "Players engage voluntarily for fun and fandom interest, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different combos, routes, and tricks; game encourages trying new approaches to improve scores."

      Capsule for OlliOlli World OlliOlli World

      "Players explore stacking strategies and character combinations to improve scores."

    • Exploration

      Game with the same Exploration vibe

      -3

      "Game consists of fixed maps and levels; no open-world or discovery elements."

      Capsule for Control Craft 3 Control Craft 3

      "Game is set on a small island with fixed gameplay; no open-world or discovery elements."

    • Expression

      Game with the same Expression vibe

      3

      "Character choice and build customization allow for personal expression within gameplay."

      Capsule for Army of Ruin Army of Ruin

      "Customization of character lineup and size allows personal expression within gameplay."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Game features imaginative creatures and surreal settings, though grounded in physics-based puzzles rather than deep fictional narrative."

      Capsule for Incredipede Incredipede

      "Uses fictional VTuber characters and a whimsical setting, but gameplay is puzzle-based and physics grounded."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Community around the game exists but gameplay is solo; some social sharing and fandom engagement noted."

      Capsule for 家有大貓 Nekojishi 家有大貓 Nekojishi

      "Community exists around the game and Hololive fandom, but gameplay is mostly solo."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop characters by unlocking skills and upgrading stats, learning combos and strategies over time."

      Capsule for Final Exam Final Exam

      "Players develop skill and strategy over time to unlock characters and improve scores."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary puzzle game with no physical activity involved."

      Capsule for hexceed hexceed

      "Sedentary puzzle game with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -2

      "Requires player attention and interaction; not a background or idle game."

      Capsule for Walking Simulator Walking Simulator

      "Requires focused attention to stack and plan moves; not a background or idle game."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Social interactions are minimal and superficial; game focuses on individual play."

      Capsule for Polandball: Can into Space! Polandball: Can into Space!

      "Social interactions are minimal and superficial; focus is on individual play."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership or group management elements present."

      Capsule for Freedom Planet 2 Freedom Planet 2

      "No leadership or group management elements present."

    • Progression

      Game with the same Progression vibe

      4

      "Unlocking characters, weapons, upgrades, and difficulty modifiers provides a clear progression system."

      Capsule for Juicy Realm Juicy Realm

      "Unlocking characters and achievements provides a clear progression system."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Many players describe the game as relaxing, soothing, and a good way to unwind."

      Capsule for Travellers Rest Travellers Rest

      "Many players describe the game as relaxing and a good way to unwind."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visual and auditory stimuli from character animations and voice lines provide sensory enjoyment."

      Capsule for Desktop Kanojo Desktop Kanojo

      "Enjoyable audio-visual elements including character voices and cute animations enhance sensory experience."

    • Status

      Game with the same Status vibe

      2

      "Leaderboards and achievements provide some social recognition within the community."

      Capsule for SpaceChem SpaceChem

      "Leaderboards and achievements offer social recognition within the community."

    • Story

      Game with the same Story vibe

      -4

      "No narrative or plot; gameplay is context-free puzzle assembly."

      Capsule for Diorama Builder Diorama Builder

      "No narrative or plot; gameplay is context-free stacking puzzle."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires planning character builds, skill use, and tactical combat decisions."

      Capsule for FATE FATE

      "Requires planning and tactical placement of characters to maximize score and unlockables."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and tension from challenging physics and risk of failure."

      Capsule for I Am Bread I Am Bread

      "Some suspense from physics unpredictability and risk of losing pieces off the island."

    • Value

      Game with the same Value vibe

      1

      "Generally considered worth the price by fans, though some mention price is high given limited content."

      Capsule for GigaBash GigaBash

      "Generally considered worth the price by fans, though some mention it is a bit pricey for content."

    • Violence

      Game with the same Violence vibe

      -5

      "Non-violent puzzle gameplay focused on constructive problem solving."

      Capsule for Tumblestone Tumblestone

      "Non-violent, puzzle stacking game focused on constructive gameplay."

    • Survival

      Game with the same Survival vibe

      1

      "Players avoid failure in minigames and progress through challenges, but no high-risk survival mechanics."

      Capsule for The Murder of Sonic the Hedgehog The Murder of Sonic the Hedgehog

      "Players must avoid losing pieces off the island, but overall low threat and casual challenge."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Status, Story, Expression. It leans lower than usual among comparable games on Exploration, Violence, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026