Eiyu*Senki Gold – A New Conquest similar games & best alternatives

Eiyu*Senki Gold – A New Conquest

PC (Microsoft Windows) • 2021

Should you play it?

A young man takes up his sword and leads an army in search of his missing past. Carefully plan strategic turn-based battles against adorable portrayals of historical and mythical world heroes, as you conquer the globe... for not well explained reasons!

What works
  • Deep and engaging turn-based tactical gameplay
  • Large and diverse cast of characters with voice acting
  • Extensive content with sidequests and replayability
  • Unique fantasy setting with humorous story
  • Good value for price with many hours of play
Things to keep in mind
  • Story considered weak or overly long by some
  • Some balance and ui issues reported
  • Adult content patch sold separately off steam
  • Repetitive grind and slow early game pacing
  • Limited meaningful strategic choices in world conquest

What to play next

Top picks

Games that feel the closest overall

  • Sakura Dungeon

  • Disciples: Liberation

  • Overlord II

  • Dice Gambit

  • King's Bounty: The Legend

  • Brigandine The Legend of Runersia

  • Iratus: Lord of the Dead

  • Agarest: Generations of War

  • The Imperial Gatekeeper

Hidden Gems

Less popular games with surprisingly high similarity

  • Kingsvein

  • The Advisor - Episode 1: Royal Pain

  • Cultures - Northland

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Eiyu*Senki Gold – A New Conquest: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Domination. It leans lower than usual among comparable games on Cooperation, Fellowship.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    3

    "Players can freely choose which islands to visit and decide on their own path and tactics, showing moderate autonomy."

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    "Players can choose which territories to conquer and which characters to deploy, with some freedom in strategy and team composition, though some reviews mention limited meaningful choices in conquest paths."

  • Competence

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    "The game offers challenging tactical turn-based combat requiring strategic thinking and skillful use of positioning, abilities, and resource management."

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    "The game offers strategic turn-based battles with character builds, equipment, and tactical positioning, requiring skillful planning especially at higher difficulties and endgame."

  • Competition

    Game with the same Competition vibe

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    "Focus is on personal progression and challenge rather than competing against other players; no mention of PvP or leaderboards."

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    "Focus is on single-player conquest and personal progress without PvP or leaderboards; gameplay is about personal challenge rather than competing against others."

  • Continuation

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    "Many players report long play sessions, habitual engagement, and repeated playthroughs due to addictive gameplay."

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    "Many players report long playtimes, multiple playthroughs, and extensive sidequests; the game is described as grindy but addictive, encouraging habitual engagement."

  • Cooperation

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    "Entirely single-player with no cooperative or multiplayer elements; gameplay is independent."

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    "Entirely single-player with no multiplayer or cooperative elements; players engage independently."

  • Creativity

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    "Players customize character builds, weapons, and abilities; crafting and upgrade systems allow creative play styles."

    Capsule for Seraph Seraph

    "Players can customize teams, equipment, and strategies; item crafting and character builds add creative depth, though the game follows a structured conquest format."

  • Domination

    Game with the same Domination vibe

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    "Game involves conquering territories and defeating rivals, implying some exertion of superiority, but no evidence of toxic domination or social power plays."

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  • Escapism

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    "The game offers a charming, lighthearted fantasy world with humor and exploration that distracts from real life."

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  • Expectation

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    "Reviews indicate players engage voluntarily out of personal interest and enjoyment, with no mention of obligation or external pressure."

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  • Experimenting

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    "Players experiment with different army compositions, skill builds, and strategies to overcome challenges."

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    "Players experiment with different team compositions, strategies, and equipment combinations to overcome challenges, especially in difficult battles."

  • Exploration

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    "The game features a large world map with multiple regions to discover and conquer, encouraging exploration."

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    "The game involves conquering different regions and unlocking hidden characters through sidequests, encouraging some discovery, though the world map is familiar and somewhat linear."

  • Expression

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    "Character customization through build choices and equipment allows personal expression, though visual customization is minimal."

    Capsule for Path of Achra Path of Achra

    "Character customization through equipment and build choices allows personal expression; however, visual customization is limited to predefined assets."

  • Fantasy

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    "Game is set in a sci-fi fantasy world with anime-style characters and improbable events, emphasizing imaginative fiction."

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    "The game is a fantasy retelling with gender-bent historical figures as anime-style waifus, featuring improbable events and fictionalized scenarios."

  • Fellowship

    Game with the same Fellowship vibe

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    "No social or community features; gameplay is solitary without multiplayer or social interaction."

    Capsule for Aviassembly Aviassembly

    "No social or community features; gameplay is solitary without multiplayer or social interaction."

  • Growth

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    "Players develop characters through leveling, skill acquisition, equipment upgrades, and strategic learning."

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    "Players develop characters through progression, skill acquisition, and equipment upgrades; learning game mechanics and strategies is rewarded."

  • Health

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    "The game is a sedentary, traditional PC turn-based strategy with no physical activity involved."

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  • Idle

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    "Requires focused attention during battles and strategic decisions; not designed for passive or background play."

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  • Intimacy

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    "Emotional connection develops with characters through story and choices, though limited to scripted interactions."

    Capsule for Motesolo : No Girlfriend Since Birth Motesolo : No Girlfriend Since Birth

    "Character interactions and relationship-building with waifu characters provide some emotional connection, though limited to scripted narrative."

  • Leadership

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    "Players lead armies and make strategic decisions, guiding troops and heroes through battle."

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  • Progression

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    "Strong emphasis on leveling up characters, acquiring weapons, and upgrading equipment."

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  • Relaxation

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    "Gameplay is simple and can be relaxing, but grind and repetitive combat may cause some frustration."

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    "Gameplay is generally accessible and can be relaxing, but some difficulty spikes and grind may cause frustration."

  • Sensation

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    "Enjoyable art style and music contribute to sensory pleasure, though the game is not focused on intense stimulation."

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    "Enjoyable music, character art, and voice acting provide sensory stimulation, though the game is not focused on intense sensory thrills."

  • Status

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    "No social recognition or ranking systems; achievements are personal and not publicly visible."

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  • Story

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    "Simple, humorous narrative with light character interactions; story is secondary to gameplay."

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  • Strategy

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    "Tactical turn-based combat requires planning, positioning, and problem solving."

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  • Thrill

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    "Some challenge and suspense in battles, but overall gameplay is controlled and predictable."

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  • Value

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    "Players report many hours of gameplay and content for the price, considering it a good value especially on sale."

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  • Violence

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    "Combat involves defeating enemies with various weapons, but violence is stylized and not graphic."

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  • Survival

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    "Players must manage resources and avoid defeat in challenging battles, emphasizing survival."

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Last update: 09/07/2026