I MAED A GAM3 W1TH Z0MB1ES 1N IT!!!1 Thumbnail

I MAED A GAM3 W1TH Z0MB1ES 1N IT!!!1 similar games & best alternatives

I MAED A GAM3 W1TH Z0MB1ES 1N IT!!!1

PC (Microsoft Windows), Xbox One, Xbox 360, Linux • 2021

Related articles

Quick resume

A top down twin stick zombie slaying shooter that you are sure to play again and again!

Global score

98/100

Genres

Action, Casual, Free To Play, Indie, Arcade

Similar games

    Pros

    • Nostalgic and iconic soundtrack
    • Simple, fun twin-stick shooter gameplay
    • Free on steam
    • Local and remote co-op multiplayer
    • Short and accessible

    Cons

    • Very short gameplay duration
    • No online multiplayer yet
    • Flashing lights may cause discomfort
    • Lack of narrative or exploration
    • No character customization

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players control movement and aiming freely in a twin-stick shooter style, allowing personal decision-making during gameplay."

      Capsule for SWARMRIDERS SWARMRIDERS

      "Players freely control their movement and shooting in a twin-stick shooter format with no fixed routines."

    • Competence

      Game with the same Competence vibe

      3

      "Game offers skill-based twin-stick shooter mechanics with increasing difficulty and meaningful upgrades."

      Capsule for Disfigure Disfigure

      "Game offers skill-based twin-stick shooting challenges with increasing difficulty and feedback."

    • Competition

      Game with the same Competition vibe

      2

      "Includes local multiplayer mode with players competing for best completion times, but no online or ranked modes."

      Capsule for Blaite Blaite

      "Includes high score chasing and local multiplayer, but no ranked or online competitive modes yet."

    • Continuation

      Game with the same Continuation vibe

      1

      "Short game length but replayable due to difficulty settings, co-op, and score chasing; some players note limited replay value."

      Capsule for METAL SLUG X METAL SLUG X

      "Short game (~15 minutes) with some replay value for high scores and co-op, but limited long sessions."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Supports local co-op and Steam Remote Play Together; some upgrades and achievements require multiplayer participation."

      Capsule for Sky Force Reloaded Sky Force Reloaded

      "Supports local multiplayer co-op and Steam Remote Play Together, encouraging teamwork."

    • Creativity

      Game with the same Creativity vibe

      2

      "Some creative elements like graphic novel storytelling and level design, but gameplay follows established shooter mechanics."

      Capsule for Max Payne 2: The Fall of Max Payne Max Payne 2: The Fall of Max Payne

      "Creative audiovisual synchronization and self-referential humor, but gameplay follows classic twin-stick shooter formula."

    • Domination

      Game with the same Domination vibe

      -3

      "Focus on cooperative play and shared goals rather than exerting superiority or dominance over others."

      Capsule for PixelJunk™ Monsters Ultimate PixelJunk™ Monsters Ultimate

      "Focus on shared fun and cooperative play rather than exerting superiority or dominance over others."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a fun distraction with immersive audiovisuals and rhythmic challenge."

      Capsule for Retro/Grade Retro/Grade

      "Players use the game as a fun, nostalgic distraction with intense audiovisual stimuli."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal desire and nostalgia, no obligation or pressure."

      Capsule for PATAPON 1+2 REPLAY PATAPON 1+2 REPLAY

      "Players engage voluntarily out of personal desire and nostalgia, no obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some novelty in mixing shooter mechanics with light/dark puzzles and humor, but largely follows known patterns."

      Capsule for Shadows of the Damned: Hella Remastered Shadows of the Damned: Hella Remastered

      "Some novelty in audiovisual style and weapon variety, but gameplay largely follows established twin-stick shooter patterns."

    • Exploration

      Game with the same Exploration vibe

      -4

      "Linear levels with no open exploration or discovery elements."

      Capsule for Alex Jones: NWO Wars Alex Jones: NWO Wars

      "Single short level with no exploration or discovery elements."

    • Expression

      Game with the same Expression vibe

      -4

      "No character or environment customization; uses original fixed assets and presentation."

      Capsule for Z Z

      "No character or environment customization; uses fixed visuals and presentation."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Game blends realistic military shooter elements with some imaginative modes like zombies and battle royale in VR."

      Capsule for Bullets And More VR - BAM VR Bullets And More VR - BAM VR

      "Features zombies and surreal psychedelic visuals, but gameplay is straightforward arcade shooter."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community nostalgia and local co-op foster social connection and shared experiences."

      Capsule for Platypus Platypus

      "Strong community nostalgia and shared experiences, especially with friends in local co-op."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn tactical approaches and improve shooting skills; some challenge and mastery involved."

      Capsule for A.W.O.L. A.W.O.L.

      "Players improve shooting skills and strategies to survive longer and achieve higher scores."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with reports of hand cramps and potential eye strain from flashing visuals."

      Capsule for 1982 1982

      "Sedentary gameplay with flashing lights that may cause discomfort for some players."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and quick reflexes throughout gameplay sessions."

      Capsule for METAL SLUG 2 METAL SLUG 2

      "Requires focused attention during the short, intense gameplay session."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social bonding through co-op play but limited emotional depth in interactions."

      Capsule for Untitled Goose Game Untitled Goose Game

      "Some social bonding through local co-op play, but limited deeper emotional connections."

    • Leadership

      Game with the same Leadership vibe

      -3

      "No explicit leadership roles; cooperative play is balanced and shared."

      Capsule for LEGO® Indiana Jones™: The Original Adventures LEGO® Indiana Jones™: The Original Adventures

      "Cooperative play with shared roles rather than explicit leadership or management."

    • Progression

      Game with the same Progression vibe

      2

      "Players collect weapons and unlock achievements, providing some sense of progression."

      Capsule for STORM AREA 51: AYY LMAO EDITION STORM AREA 51: AYY LMAO EDITION

      "Collecting weapons, power-ups, and lives provides a sense of progression within each run."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Music and flow can be relaxing, but gameplay is generally intense and fast-paced."

      Capsule for Ratz Instagib Ratz Instagib

      "Fast-paced and intense gameplay with some flow, but not primarily relaxing."

    • Sensation

      Game with the same Sensation vibe

      5

      "Strong sensory stimulation with psychedelic visuals, flashing lights, and an acclaimed energetic soundtrack."

      Capsule for Everhood Everhood

      "Strong audiovisual stimulation with flashing lights, psychedelic visuals, and energetic soundtrack."

    • Status

      Game with the same Status vibe

      1

      "Some recognition through achievements and score comparisons, but limited social status impact."

      Capsule for NVIDIA® VR Funhouse NVIDIA® VR Funhouse

      "Some recognition through high scores and achievements, but limited social status focus."

    • Story

      Game with the same Story vibe

      -4

      "No narrative or plot; gameplay is context-free arcade action."

      Capsule for Bit Blaster XL Bit Blaster XL

      "No narrative or plot; gameplay is context-free arcade action."

    • Strategy

      Game with the same Strategy vibe

      1

      "Basic tactical choices in combat and interactions, but no deep strategic planning required."

      Capsule for NightClub Simulator NightClub Simulator

      "Basic tactical decisions about weapon use and movement, but no deep strategic planning."

    • Thrill

      Game with the same Thrill vibe

      3

      "Fast-paced action and risk of losing lives create suspense and excitement."

      Capsule for ARCADE GAME SERIES: GALAGA ARCADE GAME SERIES: GALAGA

      "Enjoyment from escalating intensity, risk of dying, and fast-paced action."

    • Value

      Game with the same Value vibe

      5

      "Highly praised for being free and offering solid entertainment value."

      Capsule for Underminer Underminer

      "Highly praised for being free with nostalgic and entertainment value exceeding expectations."

    • Violence

      Game with the same Violence vibe

      4

      "Core gameplay involves shooting and killing zombies and other enemies."

      Capsule for Yet Another Zombie Defense HD Yet Another Zombie Defense HD

      "Core gameplay involves shooting and destroying zombies and enemies."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid enemy attacks and survive until the end of each music-driven level."

      Capsule for DubWars DubWars

      "Players must survive waves of enemies until the song ends, managing resources and positioning."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026