My Exercise similar games & best alternatives

My Exercise

Linux, PC (Microsoft Windows), iOS, Mac • 2020

Should you play it?

Let's do sit-ups! Let a chubby boy do his exercise and sink into a dog's body. Maybe animals will come to cheer him up.

What works
  • Unique artistic style and hand-drawn animations
  • Humorous and surreal content
  • Simple, accessible one-button gameplay
  • Relaxing and meditative experience
  • Achievement system encourages replay
Things to keep in mind
  • Repetitive gameplay with limited depth
  • Short overall length
  • Some players find it tedious after multiple runs
  • Lack of meaningful narrative or progression
  • No multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • Whisker Wanderlust: The Mosaic of Souls

  • Garden of the Sea (VR)

  • Tall Trails

  • RPG Time: The Legend of Wright

  • Conbunn Cardboard

  • Dawn

  • Job Simulator

  • The Herbalist

  • Soda Drinker Pro

Hidden Gems

Less popular games with surprisingly high similarity

  • Whisker Wanderlust: The Mosaic of Souls

  • Tall Trails

  • RPG Time: The Legend of Wright

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Break a Leg

  • Relaxation

    My Garage

  • Creativity

    The Terrible Old Man

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

My Exercise: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Thrill, Competition. Here, the score leans higher than usual among comparable games on Health. It leans lower than usual among comparable games on Autonomy, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    -3

    "Player actions are very limited to looking around, using flashlight, throwing sandwiches, and playing notes on keyboard; no movement or broad decision making."

    Capsule for Suspicious Downpour Suspicious Downpour

    "Player action is limited to pressing a single button repeatedly with no complex choices, following a fixed routine."

  • Competence

    Game with the same Competence vibe

    1

    "Gameplay involves repetitive tasks and grinding with some skill elements like resource management and vehicle driving, but many actions are simple and slow-paced."

    Capsule for Russian Village Simulator Russian Village Simulator

    "Some slight timing and speed variation affects gameplay, but overall actions are simple and repetitive."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on individual progress and personal achievement without multiplayer or ranked competition."

    Capsule for Farm Frenzy 4 Farm Frenzy 4

    "No multiplayer or direct competition; focus is on personal pace and achievement hunting without ranking."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players often replay to unlock multiple endings and achievements despite short playtime and repetitive content."

    Capsule for Your amazing T-Gotchi! Your amazing T-Gotchi!

    "Players often replay to discover new animations and unlock achievements, though some find it repetitive over time."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative elements."

    Capsule for Dujanah Dujanah

    "Entirely single-player experience with no cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Artistic hand-drawn visuals and some animation provide creative expression, though gameplay follows a fixed story."

    Capsule for The Terrible Old Man The Terrible Old Man

    "Artistic, hand-drawn animations and surreal events provide creative expression, though gameplay is fixed."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of dominance or power over others; interactions are individual and non-competitive."

    Capsule for Hidden Capybaras with Orange and Pumpkins: Spooky Halloween Edition Hidden Capybaras with Orange and Pumpkins: Spooky Halloween Edition

    "No elements of dominance or power over others; interactions are non-competitive and equal."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a humorous escape from reality, engaging in absurd and surreal activities."

    Capsule for Break a Leg Break a Leg

    "Players use the game as a relaxing, humorous escape from reality, enjoying absurd and surreal content."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Engagement is voluntary and driven by intrinsic interest or curiosity rather than obligation."

    Capsule for Press Any Key Press Any Key

    "Engagement is voluntary and driven by curiosity or intrinsic interest rather than obligation."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players explore the world and discover secrets at their own pace, though some routines and grinding are involved."

    Capsule for Sky: Children of the Light Sky: Children of the Light

    "Players explore hidden animations and achievements, experimenting with timing and pacing to unlock content."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players discover new areas, secrets, and endings through repeated playthroughs, driven by curiosity."

    Capsule for When the Darkness comes When the Darkness comes

    "Discovering new characters, animations, and secrets through repeated playthroughs encourages exploration."

  • Expression

    Game with the same Expression vibe

    2

    "Unique art style and character animations allow for some visual expression, but no player customization."

    Capsule for The Terrible Old Man The Terrible Old Man

    "Art style and animations allow for some aesthetic expression, but no player customization."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Anthropomorphic animals and whimsical setting provide an imaginative, fictional experience."

    Capsule for Haven Park Haven Park

    "Surreal and absurd scenarios with anthropomorphic animals create a whimsical, imaginative experience."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Minimal social interaction; primarily a solitary experience without community features."

    Capsule for NEKO-NIN exHeart 2 NEKO-NIN exHeart 2

    "Minimal social interaction; primarily a solitary experience without community features."

  • Growth

    Game with the same Growth vibe

    1

    "Some skill development in observation and speedrunning, but mostly routine gameplay with limited learning curve."

    Capsule for Cats and Seek: Toge Land Cats and Seek: Toge Land

    "Some learning involved in timing and achievement strategies, but mostly repetitive actions."

  • Health

    Game with the same Health vibe

    1

    "Requires standing and some physical movement; some users noted exercise level high."

    Capsule for Surge Surge

    "Motivates awareness of exercise and fitness, though actual physical activity is minimal."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention and focus during play sessions."

    Capsule for Shooty Skies Shooty Skies

    "Requires active, repetitive input (spacebar pressing) and attention during play sessions."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "No close social relationships formed; interactions are limited to game characters and humor."

    Capsule for Time Gentlemen, Please! and Ben There, Dan That! Special Edition  Double Pack Time Gentlemen, Please! and Ben There, Dan That! Special Edition Double Pack

    "No close social relationships formed; interactions are limited to in-game characters and animations."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for FORM FORM

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    3

    "Unlocking new characters and achievements provides a sense of progression."

    Capsule for Party Hard Party Hard

    "Unlocking new characters, animations, and achievements provides a sense of progression."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Many players find the game relaxing and meditative despite some challenging mechanics."

    Capsule for My Garage My Garage

    "Many players find the game relaxing and meditative despite repetitive mechanics."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable hand-drawn visuals, quirky sound effects, and humorous elements provide sensory and emotional stimulation."

    Capsule for BirdGut BirdGut

    "Enjoyable hand-drawn visuals and quirky sound effects provide sensory and emotional enjoyment."

  • Status

    Game with the same Status vibe

    -4

    "No social status or recognition systems; achievements are personal and not publicly ranked."

    Capsule for Hogwarts Legacy Hogwarts Legacy

    "No social status or recognition systems; achievements are personal and not publicly ranked."

  • Story

    Game with the same Story vibe

    1

    "Minimal narrative; some players interpret philosophical or metaphorical meaning but no explicit story."

    Capsule for Rock Simulator Rock Simulator

    "Minimal narrative; some players interpret symbolic meaning but story is not central."

  • Strategy

    Game with the same Strategy vibe

    -2

    "Limited strategic depth; some aiming and timing decisions but largely straightforward."

    Capsule for Caribbean Crashers Caribbean Crashers

    "Limited strategic depth; timing and pacing offer minor challenge but mostly straightforward."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Low risk and suspense; gameplay is predictable and lacks tension."

    Capsule for Toilet Management Simulator Toilet Management Simulator

    "Low risk and suspense; gameplay is predictable and lacks tension."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value for price given short playtime and humor."

    Capsule for Bird Assassin Bird Assassin

    "Generally considered good value for price due to unique art and humor, though some find it short."

  • Violence

    Game with the same Violence vibe

    -5

    "No violent content; focus is on constructive and intimate interactions."

    Capsule for Daily Wife Daily Wife

    "No violent content; focus is on humorous and constructive interactions."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat mechanics; stable and safe gameplay environment."

    Capsule for Moncage Moncage

    "No survival or threat mechanics; stable and safe gameplay environment."

Last update: 12/07/2026