New Heights: Realistic Climbing and Bouldering similar games & best alternatives
Should you play it?
The ultimate climbing and bouldering simulation game. Test your skills across more than 280 routes on real world crags from the Fontainebleau boulders to Hanshelleren Cave, including the legendary route Silence. Create your own routes and compete with friends for the best sends.
What works
- Realistic and immersive climbing mechanics
- Multiple real-world climbing locations and routes
- High skill ceiling and rewarding gameplay
- Active developer support and roadmap
- Good value for price with frequent updates
Things to keep in mind
- Janky animations and occasional glitches
- Steep learning curve and control complexity
- Limited character customization
- No multiplayer or cooperative modes
- Some visual and optimization issues
What to play next
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
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Similarity map
Explore nearby similar games and see why they’re close.
New Heights: Realistic Climbing and Bouldering: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Survival, Competition, Thrill.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
4"Players control individual limbs independently and choose their climbing strategy, showing high personal control and freedom."
"Players control each limb individually and manage body positioning freely, allowing high personal control over climbing actions."
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Competence
Game with the same Competence vibe
4"The game has a learning curve with challenging jumping and climbing mechanics that reward skill improvement and mastery."
"The game involves mastering complex climbing mechanics and physics, with a significant learning curve and skill development."
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Competition
Game with the same Competition vibe
2"Leaderboards exist and some players compete for high scores, but competition is light and not central."
"Leaderboards exist for fastest climbs, but competition is not the main focus and some players pay little attention to it."
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Continuation
Game with the same Continuation vibe
3"Players report habitual play, long sessions, and replaying challenges, indicating sustained engagement."
"Players report habitual play and replaying routes to improve times or try different approaches, indicating sustained engagement."
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Cooperation
Game with the same Cooperation vibe
-4"Gameplay is focused on solo climbing experiences with no cooperative multiplayer or teamwork."
"The game is a single-player climbing simulator with no multiplayer or cooperative gameplay currently."
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Creativity
Game with the same Creativity vibe
3"Players can customize routes and use various tools creatively."
"Players can choose different routes and approaches, and upcoming workshop support suggests creative route design possibilities."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; interactions are individual and respectful."
"No evidence of exerting control or superiority over others; interactions are individual and respectful."
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Escapism
Game with the same Escapism vibe
4"Players use the game to immerse in a mountain climbing experience, escaping real life through atmospheric exploration."
"Players use the game to experience climbing virtually, escaping real-life limitations like fitness or fear of heights."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for personal interest and intrinsic motivation, not out of obligation."
"Players engage voluntarily out of personal interest and passion for climbing, not out of obligation."
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Experimenting
Game with the same Experimenting vibe
3"Players explore and test climbing mechanics and physics to discover effective strategies."
"Players experiment with body positioning, limb placement, and route strategies to solve climbing puzzles."
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Exploration
Game with the same Exploration vibe
3"The game features multiple unique locations worldwide, encouraging discovery of new environments and challenges."
"The game features multiple real-world locations and routes to discover and climb, with plans for more."
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Expression
Game with the same Expression vibe
2"Limited character customization but players express style through gameplay choices and exploration."
"Some character customization is available, though limited; players express themselves through climbing style."
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Fantasy
Game with the same Fantasy vibe
-4"Realistic physics-based climbing with no fantasy or fictional narrative elements."
"The game simulates realistic climbing physics and real-world locations, focusing on plausible scenarios."
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Fellowship
Game with the same Fellowship vibe
-4"The experience is primarily solo with limited social interaction beyond community forums and Discord."
"The experience is primarily solo with minimal social interaction beyond community forums and Discord."
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Growth
Game with the same Growth vibe
4"Players develop climbing skills, learn mechanics, and improve strategies over time."
"Players develop climbing skills and knowledge of techniques through practice and learning game mechanics."
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Health
Game with the same Health vibe
-5"The game is a sedentary simulation with no physical activity or health-related features."
"The game is a sedentary simulation without physical activity or rehab elements."
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Idle
Game with the same Idle vibe
-3"Requires focused attention and precise control; not a casual or background game."
"Requires focused attention and precise control; not a casual or background game."
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Intimacy
Game with the same Intimacy vibe
-5"No evidence of close social relationships or emotional sharing within gameplay."
"No evidence of close social relationships or emotional sharing within gameplay."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; gameplay is individual."
"No leadership or group management roles; gameplay is individual."
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Progression
Game with the same Progression vibe
3"Players collect stars, complete levels, and unlock achievements, showing clear progression."
"Players unlock new routes and earn stars for performance, showing accumulation of achievements."
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Relaxation
Game with the same Relaxation vibe
3"Some players find the climbing relaxing and immersive, though others report motion sickness and tension."
"Some players find climbing relaxing and immersive, though others note tension from difficulty and frustration."
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Sensation
Game with the same Sensation vibe
3"Realistic graphics, sounds, and physics provide sensory stimulation and immersion."
"The game provides sensory immersion through realistic physics and environment, though graphics are modest."
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Status
Game with the same Status vibe
1"Leaderboards provide some recognition, but social status is not a major motivator."
"Leaderboards provide some recognition, but social status is not a major motivator."
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Story
Game with the same Story vibe
-4"No narrative or plot; gameplay is context-free climbing challenges."
"No narrative or plot; gameplay focuses on climbing routes without story context."
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Strategy
Game with the same Strategy vibe
4"Players must plan routes, coordinate with teammates, and use game mechanics strategically to succeed."
"Players must plan body positioning, limb placement, and route choices strategically to succeed."
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Thrill
Game with the same Thrill vibe
3"Boss fights and climbing mechanics create suspense and excitement, though some find difficulty spikes frustrating."
"The game induces tension and suspense during difficult climbs, simulating real climbing stress."
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Value
Game with the same Value vibe
3"Players feel the game offers good value for price with ongoing updates and content."
"Players feel the game offers good value for price with unique content and ongoing updates."
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Violence
Game with the same Violence vibe
-5"No combat or destruction; gameplay focuses on constructive climbing and exploration."
"No combat or destruction; gameplay is constructive and focused on climbing."
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Survival
Game with the same Survival vibe
3"Players must avoid falling and losing progress, managing grip and momentum to survive the climb."
"Players manage stamina and grip to avoid falling, simulating survival aspects of climbing."
Last update: 13/07/2026