New Heights: Realistic Climbing and Bouldering similar games & best alternatives

New Heights: Realistic Climbing and Bouldering

2026

Should you play it?

The ultimate climbing and bouldering simulation game. Test your skills across more than 280 routes on real world crags from the Fontainebleau boulders to Hanshelleren Cave, including the legendary route Silence. Create your own routes and compete with friends for the best sends.

What works
  • Realistic and immersive climbing mechanics
  • Multiple real-world climbing locations and routes
  • High skill ceiling and rewarding gameplay
  • Active developer support and roadmap
  • Good value for price with frequent updates
Things to keep in mind
  • Janky animations and occasional glitches
  • Steep learning curve and control complexity
  • Limited character customization
  • No multiplayer or cooperative modes
  • Some visual and optimization issues

What to play next

Top picks

Games that feel the closest overall

  • Pumped BMX +

  • Lonely Mountains: Downhill

  • Super Woden GP 2

  • Offroad Mania

  • SNØ: Ultimate Freeriding

  • Assetto Corsa EVO

  • MXGP3 - The Official Motocross Videogame

  • Tony Stewart's Sprint Car Racing

  • MXGP PRO

Hidden Gems

Less popular games with surprisingly high similarity

  • Pumped BMX +

  • Offroad Mania

  • Tony Stewart's Sprint Car Racing

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Mount Your Friends

  • Competence

    Climbey

  • Escapism

    Insurmountable

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

New Heights: Realistic Climbing and Bouldering: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Survival, Competition, Thrill.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players control individual limbs independently and choose their climbing strategy, showing high personal control and freedom."

    Capsule for Mount Your Friends Mount Your Friends

    "Players control each limb individually and manage body positioning freely, allowing high personal control over climbing actions."

  • Competence

    Game with the same Competence vibe

    4

    "The game has a learning curve with challenging jumping and climbing mechanics that reward skill improvement and mastery."

    Capsule for Climbey Climbey

    "The game involves mastering complex climbing mechanics and physics, with a significant learning curve and skill development."

  • Competition

    Game with the same Competition vibe

    2

    "Leaderboards exist and some players compete for high scores, but competition is light and not central."

    Capsule for Silly Linguine Cat Simulator Deluxe Online Silly Linguine Cat Simulator Deluxe Online

    "Leaderboards exist for fastest climbs, but competition is not the main focus and some players pay little attention to it."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report habitual play, long sessions, and replaying challenges, indicating sustained engagement."

    Capsule for Quilts and Cats of Calico Quilts and Cats of Calico

    "Players report habitual play and replaying routes to improve times or try different approaches, indicating sustained engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Gameplay is focused on solo climbing experiences with no cooperative multiplayer or teamwork."

    Capsule for Adventure Climb VR Adventure Climb VR

    "The game is a single-player climbing simulator with no multiplayer or cooperative gameplay currently."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize routes and use various tools creatively."

    Capsule for DEATH STRANDING 2: ON THE BEACH DEATH STRANDING 2: ON THE BEACH

    "Players can choose different routes and approaches, and upcoming workshop support suggests creative route design possibilities."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; interactions are individual and respectful."

    Capsule for Train Simulator Classic Train Simulator Classic

    "No evidence of exerting control or superiority over others; interactions are individual and respectful."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game to immerse in a mountain climbing experience, escaping real life through atmospheric exploration."

    Capsule for Insurmountable Insurmountable

    "Players use the game to experience climbing virtually, escaping real-life limitations like fitness or fear of heights."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for personal interest and intrinsic motivation, not out of obligation."

    Capsule for Holy Knight Luviria Holy Knight Luviria

    "Players engage voluntarily out of personal interest and passion for climbing, not out of obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore and test climbing mechanics and physics to discover effective strategies."

    Capsule for A Difficult Game About Climbing A Difficult Game About Climbing

    "Players experiment with body positioning, limb placement, and route strategies to solve climbing puzzles."

  • Exploration

    Game with the same Exploration vibe

    3

    "The game features multiple unique locations worldwide, encouraging discovery of new environments and challenges."

    Capsule for Espresso Tycoon Espresso Tycoon

    "The game features multiple real-world locations and routes to discover and climb, with plans for more."

  • Expression

    Game with the same Expression vibe

    2

    "Limited character customization but players express style through gameplay choices and exploration."

    Capsule for The Messenger The Messenger

    "Some character customization is available, though limited; players express themselves through climbing style."

  • Fantasy

    Game with the same Fantasy vibe

    -4

    "Realistic physics-based climbing with no fantasy or fictional narrative elements."

    Capsule for A Difficult Game About Climbing A Difficult Game About Climbing

    "The game simulates realistic climbing physics and real-world locations, focusing on plausible scenarios."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "The experience is primarily solo with limited social interaction beyond community forums and Discord."

    Capsule for Dawncaster | The RPG Cardventure Dawncaster | The RPG Cardventure

    "The experience is primarily solo with minimal social interaction beyond community forums and Discord."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop climbing skills, learn mechanics, and improve strategies over time."

    Capsule for Cairn Cairn

    "Players develop climbing skills and knowledge of techniques through practice and learning game mechanics."

  • Health

    Game with the same Health vibe

    -5

    "The game is a sedentary simulation with no physical activity or health-related features."

    Capsule for Trainz Railroad Simulator 2022 Trainz Railroad Simulator 2022

    "The game is a sedentary simulation without physical activity or rehab elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and precise control; not a casual or background game."

    Capsule for Styx: Shards of Darkness Styx: Shards of Darkness

    "Requires focused attention and precise control; not a casual or background game."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing within gameplay."

    Capsule for Captain of Industry Captain of Industry

    "No evidence of close social relationships or emotional sharing within gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; gameplay is individual."

    Capsule for Rogue Legacy 2 Rogue Legacy 2

    "No leadership or group management roles; gameplay is individual."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect stars, complete levels, and unlock achievements, showing clear progression."

    Capsule for On A Roll 3D On A Roll 3D

    "Players unlock new routes and earn stars for performance, showing accumulation of achievements."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Some players find the climbing relaxing and immersive, though others report motion sickness and tension."

    Capsule for Adventure Climb VR Adventure Climb VR

    "Some players find climbing relaxing and immersive, though others note tension from difficulty and frustration."

  • Sensation

    Game with the same Sensation vibe

    3

    "Realistic graphics, sounds, and physics provide sensory stimulation and immersion."

    Capsule for The Bus The Bus

    "The game provides sensory immersion through realistic physics and environment, though graphics are modest."

  • Status

    Game with the same Status vibe

    1

    "Leaderboards provide some recognition, but social status is not a major motivator."

    Capsule for Mini Metro Mini Metro

    "Leaderboards provide some recognition, but social status is not a major motivator."

  • Story

    Game with the same Story vibe

    -4

    "No narrative or plot; gameplay is context-free climbing challenges."

    Capsule for Adventure Climb VR Adventure Climb VR

    "No narrative or plot; gameplay focuses on climbing routes without story context."

  • Strategy

    Game with the same Strategy vibe

    4

    "Players must plan routes, coordinate with teammates, and use game mechanics strategically to succeed."

    Capsule for DDNet DDNet

    "Players must plan body positioning, limb placement, and route choices strategically to succeed."

  • Thrill

    Game with the same Thrill vibe

    3

    "Boss fights and climbing mechanics create suspense and excitement, though some find difficulty spikes frustrating."

    Capsule for Dragon's Dogma: Dark Arisen Dragon's Dogma: Dark Arisen

    "The game induces tension and suspense during difficult climbs, simulating real climbing stress."

  • Value

    Game with the same Value vibe

    3

    "Players feel the game offers good value for price with ongoing updates and content."

    Capsule for Truck & Logistics Simulator Truck & Logistics Simulator

    "Players feel the game offers good value for price with unique content and ongoing updates."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destruction; gameplay focuses on constructive climbing and exploration."

    Capsule for Adventure Climb VR Adventure Climb VR

    "No combat or destruction; gameplay is constructive and focused on climbing."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid falling and losing progress, managing grip and momentum to survive the climb."

    Capsule for A Difficult Game About Climbing A Difficult Game About Climbing

    "Players manage stamina and grip to avoid falling, simulating survival aspects of climbing."

Last update: 13/07/2026