Rising Kingdoms similar games & best alternatives

Rising Kingdoms

PC (Microsoft Windows) • 2019

Should you play it?

Rising Kingdoms is a fantasy-themed RTS classic by Haemimont Games, originally released in 2005

What works
  • Unique faction mechanics and hero customization
  • Engaging and challenging campaigns
  • Nostalgic fantasy atmosphere and music
  • Map editor and modding support
  • Low price and good value
Things to keep in mind
  • Technical bugs and crashes, especially in campaigns
  • Lack of official multiplayer support
  • Outdated graphics and low resolution
  • Limited story depth and presentation
  • Some ui and control frustrations

What to play next

Top picks

Games that feel the closest overall

  • Earth 2150 Trilogy

  • Kohan II: Kings of War

  • Perimeter

  • Earth 2160

  • Krush Kill ‘N Destroy 2: Krossfire

  • Warlords Battlecry III

  • Sacrifice

  • Dungeon Keeper Gold™

  • Tzar: The Burden of the Crown

Hidden Gems

Less popular games with surprisingly high similarity

  • Kohan II: Kings of War

  • Perimeter

  • Krush Kill ‘N Destroy 2: Krossfire

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Pyre

  • Autonomy

    Command & Conquer™ Generals Zero Hour

  • Creativity

    Hero's Hour

From the same developer

From the same developer, ranked by motivational fit.

  • Tzar: The Burden of the Crown

  • Grand Ages: Rome

  • Tropico 4

  • Tropico 3

  • Tropico 5

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Rising Kingdoms: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Status, Fellowship, Domination. Here, the score leans higher than usual among comparable games on Fantasy. It leans lower than usual among comparable games on Status, Fellowship.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players choose from multiple factions and specialized generals, allowing freedom in strategic approach and playstyle customization."

    Capsule for Command & Conquer™ Generals Zero Hour Command & Conquer™ Generals Zero Hour

    "Players can choose among three distinct factions with unique mechanics and heroes, and customize champion skills and army composition, indicating high player control and decision-making freedom."

  • Competence

    Game with the same Competence vibe

    3

    "The game involves tactical combat, hero and unit progression, and strategic resource management, providing skill challenges and feedback."

    Capsule for Disciples II: Gallean's Return Disciples II: Gallean's Return

    "The game involves strategic resource management, hero skill selection, and tactical battles requiring skillful play, though some tasks like resource gathering are automated or simplified."

  • Competition

    Game with the same Competition vibe

    2

    "Supports multiplayer and skirmishes against other players, but multiplayer is mostly dead and requires third-party software."

    Capsule for Act of War: High Treason Act of War: High Treason

    "Multiplayer exists but is limited and requires third-party tools; players engage in competitive matches and skirmishes, but the community is small and multiplayer support is unofficial."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report spending many hours and repeated playthroughs, indicating sustained engagement and habitual play."

    Capsule for Romance of the Three Kingdoms IX with Power Up Kit Romance of the Three Kingdoms IX with Power Up Kit

    "Players report spending many hours completing campaigns and enjoying repeated playthroughs, indicating sustained engagement despite technical issues."

  • Cooperation

    Game with the same Cooperation vibe

    -2

    "Multiplayer exists but cooperation modes are limited; most gameplay is individual or competitive."

    Capsule for Ancient Wars: Sparta Definitive Edition Ancient Wars: Sparta Definitive Edition

    "Gameplay primarily focuses on individual play through campaigns or skirmishes; multiplayer cooperation is limited and not officially supported."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players customize heroes, army compositions, and strategies; modding tools and map editor available."

    Capsule for Hero's Hour Hero's Hour

    "Includes a map editor with triggers and custom campaigns; players can customize hero skill builds and army compositions, fostering creative gameplay."

  • Domination

    Game with the same Domination vibe

    -1

    "While competitive, the game emphasizes balanced multiplayer and family-friendly play rather than exerting control or superiority."

    Capsule for Beach Buggy Racing 2: Island Adventure Beach Buggy Racing 2: Island Adventure

    "While competitive, the game emphasizes balanced faction play and strategic conquest rather than overt domination or social power dynamics."

  • Escapism

    Game with the same Escapism vibe

    4

    "Many players use the game as a nostalgic escape and stress relief, enjoying its immersive fantasy setting and music."

    Capsule for Battle Realms: Zen Edition Battle Realms: Zen Edition

    "Players use the game as a nostalgic escape into a fantasy world with immersive music and story, providing distraction and stress relief."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily out of interest and nostalgia; no reports of obligation or external pressure to play."

    Capsule for Harry Potter: Quidditch Champions Harry Potter: Quidditch Champions

    "Players engage voluntarily out of personal interest and nostalgia rather than obligation; no reports of pressure or forced play."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore different factions, mercenary units, naval combat, and tactical options, encouraging experimentation."

    Capsule for Act of War: High Treason Act of War: High Treason

    "Players explore different factions, hero skill combinations, and colony bonuses, encouraging experimentation with strategies."

  • Exploration

    Game with the same Exploration vibe

    2

    "The game features a large world map with multiple regions to discover and conquer, encouraging exploration."

    Capsule for KAISERPUNK KAISERPUNK

    "The game features neutral colonies to conquer and map control elements, promoting some exploration, though maps are mostly known and reused."

  • Expression

    Game with the same Expression vibe

    3

    "Customization of heroes and units with equipment and skill trees allows player expression."

    Capsule for 军团战棋Legion War 军团战棋Legion War

    "Customization of heroes through skill selection and equipment allows player expression; however, visual customization is limited."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy setting with mythical elements, imaginative races, and a fictional world."

    Capsule for Pyre Pyre

    "Strong fantasy setting with three distinct races, heroes, magic, and mythical creatures, fully embracing imaginative fiction."

  • Fellowship

    Game with the same Fellowship vibe

    -2

    "Community exists but gameplay is mostly solo or competitive; limited social bonding or cooperative group play."

    Capsule for The Elder Scrolls®: Legends™ The Elder Scrolls®: Legends™

    "Community exists but is small; gameplay is mostly solo or limited multiplayer, with minimal social interaction."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in building, resource management, and strategic defense; campaign progression supports learning."

    Capsule for Cataclismo Cataclismo

    "Players develop skills in strategy and hero builds; campaigns provide learning opportunities and increasing challenge."

  • Health

    Game with the same Health vibe

    -4

    "Typical sedentary RTS gameplay with no physical activity; long sessions reported but no physical engagement."

    Capsule for Command & Conquer™ 3: Kane’s Wrath Command & Conquer™ 3: Kane’s Wrath

    "Typical sedentary RTS gameplay with no physical activity elements; long sessions reported."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during battles and management; not suitable for idle play."

    Capsule for Heroes of the Three Kingdoms 2 Heroes of the Three Kingdoms 2

    "Requires continuous attention and active management during battles and resource gathering; not suited for idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Minimal social or emotional connection; interactions are mostly surface-level or absent."

    Capsule for Two Point Hospital Two Point Hospital

    "Minimal social or emotional connection reported; interactions are mostly surface-level or absent."

  • Leadership

    Game with the same Leadership vibe

    2

    "Players lead armies and manage resources, but no evidence of social leadership or group management."

    Capsule for Krush Kill ‘N Destroy 2: Krossfire Krush Kill ‘N Destroy 2: Krossfire

    "Players lead armies and manage heroes, but no evidence of social leadership or group management beyond single-player control."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression through unlocking skills, gear, and upgrades; players accumulate power and resources over time."

    Capsule for Warhammer 40,000: Mechanicus Warhammer 40,000: Mechanicus

    "Strong progression through resource accumulation, hero skill upgrades, and colony control; players build power over time."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find the game relaxing and nostalgic, but others note frustration due to bugs and difficulty spikes."

    Capsule for Xuan-Yuan Sword 2 Xuan-Yuan Sword 2

    "Some players find the game relaxing and nostalgic, but others note difficulty spikes and frustration from bugs."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable art style, music, and animations provide sensory pleasure, though graphics are dated."

    Capsule for Romance of the Three Kingdoms XI with Power Up Kit Romance of the Three Kingdoms XI with Power Up Kit

    "Enjoyable music and art style provide sensory pleasure, though graphics are dated and animations sometimes awkward."

  • Status

    Game with the same Status vibe

    -3

    "Little emphasis on social recognition or status; achievements and multiplayer are limited."

    Capsule for SPORE™ SPORE™

    "Little emphasis on social recognition or popularity; achievements and multiplayer status are limited."

  • Story

    Game with the same Story vibe

    2

    "Campaign offers narrative immersion with characters and plot, though some find it cheesy or incomplete."

    Capsule for Heroes of Annihilated Empires Heroes of Annihilated Empires

    "Campaigns have connected storylines with some narrative immersion, though story is considered weak or confusing by some."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning, resource management, tactical combat, and adapting to opponent strategies."

    Capsule for STAR WARS™ Galactic Battlegrounds Saga STAR WARS™ Galactic Battlegrounds Saga

    "Requires tactical thinking, resource management, hero skill planning, and adapting to opponent strategies."

  • Thrill

    Game with the same Thrill vibe

    2

    "Combat provides some excitement and suspense, but unpredictability due to bugs reduces consistent thrill."

    Capsule for SHIPS AT WAR SHIPS AT WAR

    "Combat and conquest provide moments of tension and excitement, though some missions are frustrating due to bugs."

  • Value

    Game with the same Value vibe

    4

    "Low price and nostalgic value provide good return for time and money."

    Capsule for RC Cars RC Cars

    "Low price and nostalgic value provide good return on investment; some technical issues reduce value slightly."

  • Violence

    Game with the same Violence vibe

    3

    "Combat and destruction are central gameplay elements, with battles and sieges common."

    Capsule for Age of Wonders II: The Wizard's Throne Age of Wonders II: The Wizard's Throne

    "Combat and destruction are core gameplay elements, with battles and sieges being central."

  • Survival

    Game with the same Survival vibe

    2

    "Players must defend bases and manage resources to avoid defeat, though threat level is moderate."

    Capsule for Godsworn Godsworn

    "Players must manage resources and defend bases to avoid defeat, though threats are balanced and not extreme."

Last update: 13/07/2026