TOKOYO: The Tower of Perpetuity similar games & best alternatives

TOKOYO: The Tower of Perpetuity

PC (Microsoft Windows), Nintendo Switch • 2022

Should you play it?

You find yourself trapped in a mysterious tower – one that transforms its very structure every 24 hours, where you must surpass countless poor fallen souls and make your way to the heretofore unseen top!

What works
  • Unique attack mechanic with skill cooldown
  • Daily changing tower layouts
  • Cute pixel art and character designs
  • Mod support for character customization
  • Challenging and rewarding platforming gameplay
Things to keep in mind
  • Steep difficulty curve and punishing mechanics
  • Limited variety in power-ups and progression
  • Some control and hitbox issues
  • Small player base affecting online features
  • Lack of key configuration and ui polish

What to play next

Top picks

Games that feel the closest overall

  • RIVE

  • Super House of Dead Ninjas

  • Mega Man 11

  • BLUE REVOLVER

  • Stealth Bastard Deluxe

  • Deathsmiles

  • Rusted Moss

  • Sine Mora

  • Drunken Robot Pornography

Hidden Gems

Less popular games with surprisingly high similarity

  • RIVE

  • DRACOMATON

  • Bloodthief

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Poker Quest: Swords and Spades

  • Competence

    Ninja Stealth 3

  • Escapism

    METAL SLUG X

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

TOKOYO: The Tower of Perpetuity: A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Intimacy. Here, the score leans higher than usual among comparable games on Story, Violence. It leans lower than usual among comparable games on Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have meaningful choices in character selection, equipment, pathing, and resource management, allowing high control over their actions and strategies."

    Capsule for Poker Quest: Swords and Spades Poker Quest: Swords and Spades

    "Players choose characters, routes, and timing of skill use, requiring personal decision-making and strategic planning."

  • Competence

    Game with the same Competence vibe

    4

    "The game demands precise timing, memorization, and mechanical skill to succeed, providing a challenging test of player competence."

    Capsule for Ninja Stealth 3 Ninja Stealth 3

    "High skill requirement for precise platforming, timing, and route memorization; players improve through trial and error."

  • Competition

    Game with the same Competition vibe

    3

    "Leaderboards and local score competitions encourage comparing performance with others."

    Capsule for Space Pirate Trainer Space Pirate Trainer

    "Daily leaderboards and score comparisons encourage competing against others' performances."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players often replay to find collectibles and enjoy movement mechanics; short length limits extended habitual play but encourages multiple sessions."

    Capsule for Hypogea Hypogea

    "Designed for short daily sessions with replayability, but some players find difficulty and repetition limit long continuous play."

  • Cooperation

    Game with the same Cooperation vibe

    -3

    "Primarily single-player focused with limited social features; some team ranking but no direct cooperative gameplay."

    Capsule for Trials 2: Second Edition Trials 2: Second Edition

    "Primarily single-player focused with light social features like seeing other players' graves and artifacts, but no direct cooperation."

  • Creativity

    Game with the same Creativity vibe

    3

    "Supports modding and custom skins, allowing player-driven customization and content creation."

    Capsule for Haydee Haydee

    "Supports modding for character skins and stories, allowing player customization and creative expression."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions emphasize equality and shared experiences rather than dominance or control."

    Capsule for Tree Simulator 2023 Tree Simulator 2023

    "Interactions emphasize equality and shared challenge rather than dominance; social features are supportive, not competitive control."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong nostalgic appeal and immersive arcade action provide escape from real life, with players enjoying stress relief and fun."

    Capsule for METAL SLUG X METAL SLUG X

    "Provides a challenging, immersive arcade-style experience that distracts from real life through skill-based gameplay and daily fresh content."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and challenge, with no obligation or external pressure noted."

    Capsule for Space Beast Terror Fright Space Beast Terror Fright

    "Players engage voluntarily for fun and challenge, with no pressure or obligation noted."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Randomized objectives and map changes encourage players to try new strategies and explore different paths."

    Capsule for Contagion Contagion

    "Daily map changes and multiple characters/routes encourage players to try new strategies and adapt."

  • Exploration

    Game with the same Exploration vibe

    2

    "Exploration is limited to discovering new tile placements and tower combinations rather than new areas; some novelty in map building."

    Capsule for Monster Tiles TD: Tower Wars Monster Tiles TD: Tower Wars

    "Daily changing tower layouts offer new challenges, but within fixed map tile sets limiting full exploration novelty."

  • Expression

    Game with the same Expression vibe

    3

    "Character customization and cosmetic mods allow personal expression."

    Capsule for Rooftops & Alleys: The Parkour Game Rooftops & Alleys: The Parkour Game

    "Character customization via mods and unique character designs allow personal expression."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "The game features fantasy heroes and monsters in an imaginative setting typical of tower defense games."

    Capsule for Idle Hero TD - Tower Defense Idle Hero TD - Tower Defense

    "Features fantasy characters like demons, dragons, and succubi in a fictional tower setting."

  • Fellowship

    Game with the same Fellowship vibe

    -2

    "Limited social connection mainly through leaderboards and local multiplayer; mostly individual play."

    Capsule for LUMINES REMASTERED LUMINES REMASTERED

    "Minimal social connection through online graves and messages; mostly solitary play."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn tower strengths, enemy patterns, and develop strategies through trial and error."

    Capsule for Unstoppable Gorg Unstoppable Gorg

    "Players develop skills and knowledge of tower layouts and enemy patterns through repeated play."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay with no physical activity involved."

    Capsule for SILENT BREATH SILENT BREATH

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and precise timing; not suited for passive or background play."

    Capsule for BIT.TRIP RERUNNER BIT.TRIP RERUNNER

    "Requires focused attention and precise timing; not suited for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited social features; interactions are superficial and mostly via in-game messages or social feeds."

    Capsule for MotoGP™13 MotoGP™13

    "Social interactions are limited and superficial, mostly system-generated messages."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership or group management roles; players act independently."

    Capsule for Train Sim World® 3 Train Sim World® 3

    "No leadership or group management roles; players act independently."

  • Progression

    Game with the same Progression vibe

    2

    "Players collect temporary weapon upgrades and power-ups during levels; no persistent progression."

    Capsule for Crisis VRigade Crisis VRigade

    "Temporary power-ups and items collected during runs provide incremental progression but no permanent upgrades."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "High tension and difficulty create sustained challenge rather than relaxation."

    Capsule for Death to Spies Death to Spies

    "High difficulty and tension from time limits and challenging platforming reduce relaxation."

  • Sensation

    Game with the same Sensation vibe

    3

    "Engaging pixel art, music, and fast-paced action provide sensory stimulation and excitement."

    Capsule for Furi Demake - The Chain Furi Demake - The Chain

    "Engaging pixel art, music, and fast-paced action provide sensory stimulation and excitement."

  • Status

    Game with the same Status vibe

    2

    "Leaderboards and multiplayer rankings offer recognition, though the player base is small."

    Capsule for 8-Bit Invaders! 8-Bit Invaders!

    "Leaderboards and score rankings offer some recognition but within a small player base."

  • Story

    Game with the same Story vibe

    2

    "Basic narrative with some humor and quests, but story is minimal and secondary to gameplay."

    Capsule for Crowntakers Crowntakers

    "Basic narrative with character-specific stories and endings, but story is minimal and secondary to gameplay."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning routes, resource management, and timing to optimize short levels and challenges."

    Capsule for Half Minute Hero: Super Mega Neo Climax Ultimate Boy Half Minute Hero: Super Mega Neo Climax Ultimate Boy

    "Requires strategic route planning, skill timing, and resource management under time pressure."

  • Thrill

    Game with the same Thrill vibe

    3

    "Tense and suspenseful gameplay with risk of failure and high stakes decisions."

    Capsule for Insider Trading Insider Trading

    "Tense gameplay with time limits, difficult enemies, and risk of failure create suspense and thrill."

  • Value

    Game with the same Value vibe

    3

    "Players find good replay value and content for the price, though some mention price is a bit steep."

    Capsule for Touhou Kinjoukyou ~ Fossilized Wonders. Touhou Kinjoukyou ~ Fossilized Wonders.

    "Affordable price with good replay value and mod support; some players note limited content but overall positive value."

  • Violence

    Game with the same Violence vibe

    2

    "Combat involves defeating enemies and bosses with weapons and summons; moderate level of action violence."

    Capsule for YOHANE THE PARHELION -BLAZE in the DEEPBLUE- YOHANE THE PARHELION -BLAZE in the DEEPBLUE-

    "Combat involves defeating enemies with skills and avoiding projectiles; moderate violence typical of action platformers."

  • Survival

    Game with the same Survival vibe

    4

    "Core gameplay revolves around avoiding damage, managing resources, and surviving tough encounters."

    Capsule for Alina of the Arena Alina of the Arena

    "Core gameplay centers on avoiding damage, managing limited attack opportunities, and surviving increasingly difficult floors."

Last update: 10/07/2026