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Truck World: Australia - First Haul similar games & best alternatives

Truck World: Australia - First Haul

PC (Microsoft Windows) • 2025

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Quick resume

Become a truckie in the heart of Australia! Brave the scorching desert, conquer a sandstorm and support the local industry by delivering vital cargo across the continent’s treacherous terrain.

Global score

76/100

Genres

Adventure, Racing, Simulator, Free To Play

Similar games

    Pros

    • Immersive australian setting and atmosphere
    • Ability to exit truck and manually interact with trailers
    • Good driving physics and force feedback support
    • Dynamic weather effects including sandstorms
    • Free demo with accessible controls and good optimization

    Cons

    • Repetitive gameplay and limited mission variety
    • Some physics and vehicle handling feel arcade-like
    • Ai traffic and environmental details need improvement
    • Graphics and audio require further polish
    • Lack of multiplayer or social features

    Motivations

    • Autonomy

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      4

      "Players have freedom to manage their truck systems, choose routes, and customize gameplay difficulty, showing high control over actions."

      Capsule for Star Trucker Star Trucker

      "Players can get out of the truck to manually detach trailers, connect cables, and interact with the environment, indicating high control over actions."

    • Competence

      Game with the same Competence vibe

      3

      "Game offers skill-based driving challenges with responsive controls and a learning curve, though some find physics inconsistent."

      Capsule for Old School Rally Old School Rally

      "Driving physics and truck handling require skill, though some users note the physics feel arcade-like or need refinement."

    • Competition

      Game with the same Competition vibe

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      "Focus is on solo survival and personal progression; no evidence of ranked modes or direct player-vs-player competition."

      Capsule for Taora : Beginning Taora : Beginning

      "Focus is on solo driving experience and personal missions; no evidence of ranked modes or player-vs-player competition."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report replaying demo levels and enjoying repeated play, though some mention short demo length."

      Capsule for Kill It With Fire: Ignition Kill It With Fire: Ignition

      "Players report enjoying the demo and wanting to continue playing, though some mention repetitive gameplay that may limit long sessions."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Gameplay centers on individual management; some AI staff assist but no multiplayer or cooperative play."

      Capsule for Laundry Store Simulator Laundry Store Simulator

      "Game centers on individual trucking tasks; some interaction with AI dispatch and side missions but no multiplayer or teamwork."

    • Creativity

      Game with the same Creativity vibe

      2

      "Customization of trucks and trailers is possible, along with modding support, allowing some creative expression."

      Capsule for 18 Wheels of Steel: American Long Haul 18 Wheels of Steel: American Long Haul

      "Manual trailer handling and some customization options exist, but no strong evidence of player-driven creation or modification."

    • Domination

      Game with the same Domination vibe

      -5

      "No indications of exerting control or superiority over others; interactions are individual and respectful."

      Capsule for Furnish Master Furnish Master

      "No indications of exerting control or superiority over others; interactions are respectful and individual."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing, immersive escape with open world exploration and casual driving."

      Capsule for Truck & Logistics Simulator Truck & Logistics Simulator

      "Players use the game to relax, explore Australian landscapes, and escape real life through immersive driving."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment; no reports of obligation or pressure to play."

      Capsule for ACE COMBAT™ 7: SKIES UNKNOWN ACE COMBAT™ 7: SKIES UNKNOWN

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    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players explore different classes, maps, and tactics, though core gameplay follows established routines."

      Capsule for Day of Defeat: Source Day of Defeat: Source

      "Some players explore different controls, vehicle setups, and driving techniques, though core gameplay is somewhat routine."

    • Exploration

      Game with the same Exploration vibe

      3

      "Game features many varied tracks and environments, including open areas for free ride and discovery, supporting exploration."

      Capsule for MX vs. ATV Unleashed MX vs. ATV Unleashed

      "Game features open roads and outback environments encouraging discovery, though map size and variety are limited in demo."

    • Expression

      Game with the same Expression vibe

      1

      "Limited customization with some cosmetic upgrades and truck modifications, but no deep avatar personalization."

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      "Limited customization noted; some personalization through truck choice and interaction but no deep avatar or environment expression."

    • Fantasy

      Game with the same Fantasy vibe

      -3

      "The game simulates realistic trucking and geography rather than imaginative or fictional scenarios."

      Capsule for American Truck Simulator American Truck Simulator

      "Game emphasizes realistic Australian trucking experience with authentic vehicles and environments rather than imaginative fiction."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social interaction; players mostly experience the game solo with little community bonding."

      Capsule for Pacific Drive Pacific Drive

      "Minimal social connection; players mostly experience the game solo with limited community interaction."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop driving skills and learn vehicle handling, though some find the game repetitive without much new learning."

      Capsule for Turbo Dismount® 2 Turbo Dismount® 2

      "Players learn truck handling, controls, and navigation; some skill development but limited complexity in demo."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and skillful driving; not designed for passive or background play."

      Capsule for Super Woden GP 2 Super Woden GP 2

      "Requires focused attention on driving and tasks; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close relationships or emotional sharing; interactions are limited and surface-level."

      Capsule for EVERSPACE™ 2 EVERSPACE™ 2

      "No evidence of forming close relationships or emotional sharing; interactions are limited and functional."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; players act independently."

      Capsule for Mega Man X Legacy Collection Mega Man X Legacy Collection

      "No leadership or group management roles; players act independently."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate money, unlock vehicles and tools, and complete missions to progress."

      Capsule for Demolition Company Gold Edition Demolition Company Gold Edition

      "Players accumulate cargo, complete missions, and unlock trucks; some sense of advancement."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Many players find the building and driving experience relaxing and satisfying, though some tension arises from physics challenges."

      Capsule for Trailmakers Trailmakers

      "Many players find the driving and scenery relaxing and immersive, though some mention tension from physics or weather."

    • Sensation

      Game with the same Sensation vibe

      2

      "Sound design and visuals provide sensory stimulation, though graphics are not cutting-edge."

      Capsule for Tank Squad Tank Squad

      "Visuals and sound design provide sensory enjoyment, though some users note audio and graphics need improvement."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or popularity mechanics; achievements are personal and not publicly ranked."

      Capsule for Necrosmith 2 Necrosmith 2

      "No social recognition or popularity mechanics; achievements are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      2

      "Includes a campaign with narrative elements and objectives, though story depth is limited."

      Capsule for 1849 1849

      "Includes some narrative elements like dispatch communications and side missions, but overall limited story depth."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some problem solving and planning required for tasks, but mostly straightforward mission objectives."

      Capsule for Giant Machines 2017 Giant Machines 2017

      "Basic planning and problem solving in driving and mission completion; not heavily strategic."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some thrill from dynamic weather and operational challenges, but overall experience is calm and controlled."

      Capsule for Train Sim World® 3 Train Sim World® 3

      "Some thrill from weather events and challenging terrain, but mostly controlled and calm driving experience."

    • Value

      Game with the same Value vibe

      4

      "Free demo with polished gameplay; players perceive good return on time invested."

      Capsule for Unsung Warriors - Prologue Unsung Warriors - Prologue

      "Free demo with good quality and features; players perceive good return for time invested."

    • Violence

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      "No combat or destructive gameplay; focus is on constructive trucking and management."

      Capsule for 18 Wheels of Steel: American Long Haul 18 Wheels of Steel: American Long Haul

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    • Survival

      Game with the same Survival vibe

      1

      "Some elements of avoiding hazards and failure, but overall low-risk environment."

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    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Story, Survival, Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026