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12 Labours of Hercules V: Kids of Hellas (Platinum Edition) similar games & best alternatives

12 Labours of Hercules V: Kids of Hellas (Platinum Edition)

PC (Microsoft Windows) • 2016

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Quick resume

With your help, Hercules must return the kids home, blow up the factory that produces the evil toys, and lead a strategic operation to destroy Ares' command transmitter in 12 Labours of Hercules V: Kids of Hellas!

Global score

90/100

Genres

Casual, Indie, Strategy

Similar games

Top picks

Games that feel the closest overall

  • 12 Labours of Hercules IV: Mother Nature (Platinum Edition)

  • Farm Frenzy Collection

  • PIXELMAN

  • FORWARD: Escape the Fold - Ultimate Edition

  • Burger Shop 2

  • Bejeweled® 3

  • Letter Quest: Grimm's Journey Remastered

  • AtmaSphere

  • Gnomes Garden

Outsiders

Less popular games with surprisingly high similarity

  • PIXELMAN

  • Burger Shop 2

  • Letter Quest: Grimm's Journey Remastered

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    The Wonderful End of the World

  • Value

    Neon Space

  • Autonomy

    The Defender: Farm and Castle

Pros

  • Engaging time management gameplay
  • Colorful graphics and pleasant music
  • Many levels and achievements
  • Good value for price
  • Suitable for casual and children players

Cons

  • Repetitive gameplay and story
  • Limited innovation from previous installments
  • Annoying ui elements like persistent hints
  • Some achievements are frustratingly difficult
  • Lack of multiplayer or social features

Analysis

A very typical example of its motivational profile. Motivations that often define this kind of title include Exploration, Creativity, Expression, Story. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Thrill, Experimenting.

How to use the graph
Similar games map

Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: the game you are viewing on this page.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Colour: groups of games with comparable motivation patterns (statistical clusters).
  • Hover a dot for a quick preview; click to compare it in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

Motivations

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players actively manage resources, choose upgrades, and decide skill allocation, showing moderate control over actions."

    Capsule for The Defender: Farm and Castle The Defender: Farm and Castle

    "Players manage resource gathering and task assignments freely within time constraints, showing moderate control over actions."

  • Competence

    Game with the same Competence vibe

    3

    "Game offers skill challenges in time management and resource allocation with achievements and developer records providing feedback and goals."

    Capsule for 12 Labours of Hercules IV: Mother Nature (Platinum Edition) 12 Labours of Hercules IV: Mother Nature (Platinum Edition)

    "Game involves skillful time and resource management with increasing difficulty and developer record challenges."

  • Competition

    Game with the same Competition vibe

    2

    "Includes leaderboards and score challenges, but mostly focused on individual performance rather than direct player-vs-player competition."

    Capsule for Retro City Rampage™ DX Retro City Rampage™ DX

    "Includes developer time records and achievements encouraging players to compete against set benchmarks, but no direct player-vs-player competition."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report long play sessions and desire to complete the trilogy, indicating habitual engagement."

    Capsule for The House of Da Vinci 3 The House of Da Vinci 3

    "Series has multiple installments with players often completing all levels and achievements, indicating habitual engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Single-player game focused on individual task management without multiplayer or cooperative elements."

    Capsule for 12 Labours of Hercules II: The Cretan Bull 12 Labours of Hercules II: The Cretan Bull

    "Single-player game focused on individual task management without multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    1

    "Some new mechanics and level tweaks exist, but gameplay largely follows predefined level designs and sequences."

    Capsule for PAC-MAN WORLD Re-PAC PAC-MAN WORLD Re-PAC

    "Some minor new mechanics and level design variations, but largely follows established gameplay patterns."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; gameplay is personal and non-confrontational."

    Capsule for Til Nord Til Nord

    "No evidence of exerting control or superiority over others; gameplay is personal and non-confrontational."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a lighthearted distraction and stress relief with whimsical, surreal gameplay and music."

    Capsule for The Wonderful End of the World The Wonderful End of the World

    "Players use the game as a casual, relaxing time-killer and distraction from real life, supported by light story and music."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and relaxation, with no indication of obligation or external pressure."

    Capsule for Descenders Descenders

    "Players engage voluntarily for fun and relaxation, with no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    -2

    "Gameplay involves mostly established routines with limited exploration of new mechanics or strategies."

    Capsule for Car Detailing Simulator Car Detailing Simulator

    "Gameplay mostly follows established routines with limited new mechanics; some experimentation with strategies needed for challenges."

  • Exploration

    Game with the same Exploration vibe

    -3

    "Game levels are structured and repetitive with limited new areas or secrets to discover."

    Capsule for Farm Frenzy Collection Farm Frenzy Collection

    "Levels and environments are familiar and repetitive; discovery limited to hidden puzzle pieces and minor secrets."

  • Expression

    Game with the same Expression vibe

    -4

    "Minimal customization or self-expression; players use predefined characters and environments."

    Capsule for Chronology Chronology

    "Customization or self-expression is minimal; players use predefined characters and assets."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Set in a mythological ancient Greece with fictional characters and events, though story is light and simple."

    Capsule for 12 Labours of Hercules IV: Mother Nature (Platinum Edition) 12 Labours of Hercules IV: Mother Nature (Platinum Edition)

    "Set in a mythological world with fictional characters and events, though story is simple and light."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solitary."

    Capsule for Sekiro™: Shadows Die Twice - GOTY Edition Sekiro™: Shadows Die Twice - GOTY Edition

    "No social or community features; gameplay is solitary."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop skills and strategies over time, though the learning curve is moderate."

    Capsule for Rubber Bandits Rubber Bandits

    "Players develop skills in time/resource management and strategy, though learning curve is moderate."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused clicking and attention; not designed for idle or background play."

    Capsule for Hero of the Kingdom Hero of the Kingdom

    "Requires continuous attention and clicking; not designed for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social interactions or emotional connections; purely individual gameplay."

    Capsule for CRUEL CRUEL

    "No close social interactions or emotional connections; purely individual gameplay."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership roles; player controls own actions without managing others."

    Capsule for Beach Invasion 1944 Beach Invasion 1944

    "No leadership or group management roles; player controls own tasks only."

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate resources, unlock achievements, and build structures progressing through levels."

    Capsule for 12 Labours of Hercules IV: Mother Nature (Platinum Edition) 12 Labours of Hercules IV: Mother Nature (Platinum Edition)

    "Players accumulate resources, upgrades, and achievements progressing through levels."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Generally relaxing gameplay with balanced challenge and enjoyable flow."

    Capsule for Oceanhorn: Monster of Uncharted Seas Oceanhorn: Monster of Uncharted Seas

    "Casual and relaxing gameplay with a balance of challenge and flow, suitable for stress relief."

  • Sensation

    Game with the same Sensation vibe

    2

    "Colorful graphics, music, and sound effects provide sensory enjoyment though not highly intense."

    Capsule for TY the Tasmanian Tiger 4 TY the Tasmanian Tiger 4

    "Colorful graphics and music provide sensory enjoyment, though not highly intense or thrilling."

  • Status

    Game with the same Status vibe

    1

    "Achievements and trading cards provide some social recognition, though not a major focus."

    Capsule for Russian Life Simulator Russian Life Simulator

    "Achievements and trading cards offer some recognition, but social visibility is limited."

  • Story

    Game with the same Story vibe

    1

    "Simple, light narrative based on Greek mythology; story is minimal and not deeply immersive."

    Capsule for 12 Labours of Hercules III: Girl Power 12 Labours of Hercules III: Girl Power

    "Simple mythological narrative present but not deeply immersive or central to gameplay."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires planning and problem solving to optimize resource use and progression paths."

    Capsule for Idle Research Idle Research

    "Requires planning and problem solving to optimize resource use and meet level objectives."

  • Thrill

    Game with the same Thrill vibe

    -2

    "Gameplay is mostly controlled and predictable with limited suspense or risk."

    Capsule for Shenmue I & II Shenmue I & II

    "Gameplay is mostly predictable with low risk; some tension from time limits but overall controlled."

  • Value

    Game with the same Value vibe

    4

    "Low price with many levels, achievements, and replayability offers good value for money and time."

    Capsule for Neon Space Neon Space

    "Good value for money with many levels, achievements, and replayability at a low price."

  • Violence

    Game with the same Violence vibe

    -3

    "Minimal combat elements; focus on constructive building and management rather than destruction."

    Capsule for Townsmen - A Kingdom Rebuilt Townsmen - A Kingdom Rebuilt

    "Minimal combat; focus on constructive tasks like resource gathering and building."

  • Survival

    Game with the same Survival vibe

    1

    "Some challenge in avoiding obstacles and managing resources, but generally low threat environment."

    Capsule for Learn to Fly 3 Learn to Fly 3

    "Some challenge in managing resources and time to avoid failure, but low threat environment."

Last update: 15/05/2026