A Plague Tale: Requiem similar games & best alternatives

A Plague Tale: Requiem

Xbox Series X|S, PC (Microsoft Windows), PlayStation 5, Nintendo Switch • 2022

Should you play it?

Embark on a heartrending journey into a brutal, breathtaking world, and discover the cost of saving those you love in a desperate struggle for survival. Strike from the shadows or unleash hell with a variety of weapons, tools and unearthly powers.

What works
  • Stunning graphics and art design
  • Deep emotional story and character development
  • Immersive sound and music
  • Engaging stealth and combat gameplay
  • Meaningful player choices and upgrades
Things to keep in mind
  • Performance and optimization issues reported
  • Some bugs and glitches
  • Linear gameplay with limited replayability
  • Occasional clunky controls and camera angles
  • Lack of multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • ELEX

  • Risen 2: Dark Waters

  • Dragon's Dogma: Dark Arisen

  • The Lord of the Rings: Return to Moria™

  • Dying Light: The Beast

  • The Outer Worlds 2

  • Ys VIII: Lacrimosa of DANA

  • ELEX II

  • REMNANT II®

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

  • Ys X: Nordics

  • Perennial Order

  • Knights End

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    The Walking Dead: Season Two

  • Story

    Persona 3 Reload

  • Continuation

    Heart's Medicine - Hospital Heat

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

A Plague Tale: Requiem: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Competition, Status.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players can choose stealth or combat approaches and make tactical decisions in battles and minigames, allowing some control over gameplay style."

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    "Players can choose different playstyles such as stealth or aggressive combat, and make moral decisions affecting character development."

  • Competence

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    "Gameplay involves skillful stealth, item management, and puzzle solving with some challenge, though not overly complex."

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    "Gameplay involves puzzles, stealth, and combat with some skill and strategy, though not highly difficult."

  • Competition

    Game with the same Competition vibe

    -5

    "The game is a single-player narrative-driven adventure with no competitive elements."

    Capsule for The Dark Eye: Memoria The Dark Eye: Memoria

    "Game is single-player narrative-driven with no competitive or ranked modes."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report long play sessions, emotional investment in story, and desire to continue playing for plot and achievements."

    Capsule for Heart's Medicine - Hospital Heat Heart's Medicine - Hospital Heat

    "Many players report long play sessions, emotional investment, and desire to replay or continue the story."

  • Cooperation

    Game with the same Cooperation vibe

    2

    "Players manage a team of companions and interact with factions; cooperation is mostly with AI allies rather than multiplayer."

    Capsule for Urban Strife Urban Strife

    "Players work alongside AI companions with distinct roles, fostering a sense of teamwork."

  • Creativity

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    "Players can upgrade and customize weapons and craft items; exploration and puzzle solving allow some creative problem solving."

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    "Players can upgrade equipment and choose different approaches to combat and puzzles, allowing some creative problem solving."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over other players; focus is on personal story."

    Capsule for FINAL FANTASY XVI FINAL FANTASY XVI

    "No evidence of exerting control or superiority over other players; focus is on story and survival."

  • Escapism

    Game with the same Escapism vibe

    5

    "Highly immersive story provides strong escape from real life through emotional engagement."

    Capsule for The Walking Dead: Season Two The Walking Dead: Season Two

    "Highly immersive story and atmosphere provide strong escape from reality, with emotional engagement."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily driven by intrinsic interest and emotional connection to the story."

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    "Players engage voluntarily driven by personal interest and emotional connection to the story."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with different weapons, stealth tactics, and puzzle solutions in varied environments."

    Capsule for Budget Cuts 2: Mission Insolvency Budget Cuts 2: Mission Insolvency

    "Players experiment with different combat styles, stealth tactics, and puzzle solutions."

  • Exploration

    Game with the same Exploration vibe

    3

    "Game features diverse environments, puzzles, and hidden items encouraging discovery."

    Capsule for Coromon Coromon

    "Game features diverse and detailed environments encouraging exploration and discovery."

  • Expression

    Game with the same Expression vibe

    1

    "Limited character customization but some expression through upgrades and tactical choices."

    Capsule for Space Beast Terror Fright Space Beast Terror Fright

    "Limited character customization but some expression through choices and upgrades."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Players embody a fictional rat spreading plague and fighting pest control with exaggerated, cartoonish elements."

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    "Game blends historical setting with supernatural elements like the plague and rat swarms."

  • Fellowship

    Game with the same Fellowship vibe

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    "While squad cooperation is key, social interaction is limited to AI companions rather than a player community."

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    "Players experience strong bonds with AI companions but limited social multiplayer interaction."

  • Growth

    Game with the same Growth vibe

    4

    "Character development and skill progression provide learning and personal growth opportunities."

    Capsule for Arcadie: Second-Born Arcadie: Second-Born

    "Character development and skill upgrades provide learning and personal growth opportunities."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for Car Manufacture Car Manufacture

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention; players report emotional intensity and engagement rather than casual or background play."

    Capsule for Ad Infinitum Ad Infinitum

    "Requires focused attention; players report deep emotional engagement and continuous play."

  • Intimacy

    Game with the same Intimacy vibe

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    "Emotional connections with characters and narrative relationships foster intimacy"

    Capsule for 我的26岁女房客:在云端(My 26-Year-Old Female Tenant) 我的26岁女房客:在云端(My 26-Year-Old Female Tenant)

    "Strong emotional connections with characters and narrative foster intimacy."

  • Leadership

    Game with the same Leadership vibe

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    "Player leads companions and makes decisions affecting group outcomes, though no multiplayer leadership."

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    "Player leads companions and makes decisions affecting group survival."

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate upgrades, weapons, and resources, progressing through skill trees and crafting."

    Capsule for The Evil Within 2 The Evil Within 2

    "Players collect upgrades, craft items, and progress through story and skill trees."

  • Relaxation

    Game with the same Relaxation vibe

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    "Some moments of flow and fun, but overall gameplay is tense and challenging rather than purely relaxing."

    Capsule for Five Nights at Freddy's: Help Wanted 2 Five Nights at Freddy's: Help Wanted 2

    "Gameplay is sometimes relaxing but also includes tense and emotional moments."

  • Sensation

    Game with the same Sensation vibe

    4

    "Strong sensory stimulation through stunning visuals, music, and emotional sound design."

    Capsule for Neva Neva

    "Stunning visuals, sound design, and music provide strong sensory stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social status or ranking systems; focus is on personal narrative experience."

    Capsule for The Walking Dead The Walking Dead

    "No social status or leaderboard systems; focus is on personal narrative experience."

  • Story

    Game with the same Story vibe

    5

    "Highly praised narrative immersion with deep character development and emotional storytelling."

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    "Highly praised narrative immersion with deep character development and emotional storytelling."

  • Strategy

    Game with the same Strategy vibe

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    "Players use stealth, combat tactics, and puzzle solving requiring planning and problem solving."

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    "Players use stealth, combat tactics, and puzzle-solving strategies."

  • Thrill

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    "Tense combat and stealth sequences provide suspense and excitement."

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    "Tense stealth and combat sequences create suspense and excitement."

  • Value

    Game with the same Value vibe

    4

    "Players feel the game offers good value for price and experience length."

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    "Players feel the game is worth the price with a rich, emotional experience and good length."

  • Violence

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    "Combat involves attacking enemies and using destructive spells, but also includes constructive environmental interactions."

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    "Combat involves killing enemies but also uses environmental manipulation and stealth."

  • Survival

    Game with the same Survival vibe

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    "Gameplay centers on avoiding death and overcoming threats in a hostile environment."

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    "Game centers on survival against enemies and environmental threats like rats."

Last update: 16/07/2026