AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome Thumbnail

AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome similar games & best alternatives

AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome

Linux, Mac, PC (Microsoft Windows) • 2011

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Quick resume

82 remastered levels from the original and 43 brand new ones that are twice as fast!

Global score

74/100

Genres

Action, Indie, Sport, Simulator

Similar games

Top picks

Games that feel the closest overall

  • AaAaAA!!! - A Reckless Disregard for Gravity

  • BALL x PIT

  • Razenroth

  • Voids Vigil

  • Helskate

  • Glorkian Warrior: The Trials Of Glork

  • FISHGUN

  • Velocity®Ultra

  • VIVIDLOPE

Outsiders

Less popular games with surprisingly high similarity

  • Voids Vigil

  • Helskate

  • Glorkian Warrior: The Trials Of Glork

If you liked…

Recommendations by what you enjoyed most

  • Thrill

    Need for Speed™ Rivals

  • Autonomy

    Underspace

  • Competence

    Chrono Ark

Pros

  • Unique and thrilling gameplay
  • High replayability with many levels
  • Humorous and quirky style
  • Good value for price
  • Oculus rift vr support

Cons

  • Controls can be awkward without controller
  • Some repetition in gameplay
  • Lack of adjustable settings
  • Minimal narrative depth
  • May cause motion discomfort for some

Analysis

Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Story, Violence. Here, the score leans higher than usual among comparable games on Idle, Violence. It leans lower than usual among comparable games on Fellowship.

How to use the graph
Similar games map

Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: the game you are viewing on this page.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Colour: groups of games with comparable motivation patterns (statistical clusters).
  • Hover a dot for a quick preview; click to compare it in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

Motivations

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore, choose missions, and decide their own path including risky jumps and exploration."

    Capsule for Underspace Underspace

    "Players have freedom to control their fall, choose paths, and decide risk vs reward in jumps."

  • Competence

    Game with the same Competence vibe

    4

    "High skill ceiling with complex mechanics, challenging bosses, and rewarding mastery."

    Capsule for Chrono Ark Chrono Ark

    "High skill ceiling with challenging levels requiring precise control and mastery."

  • Competition

    Game with the same Competition vibe

    2

    "Includes leaderboards and achievements encouraging score competition, but many players focus on personal improvement."

    Capsule for Pumped BMX + Pumped BMX +

    "Includes leaderboards and score challenges, but many players focus on personal improvement."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report long play sessions, habitual engagement, and repeated return to the game."

    Capsule for Soccer Online: Ball 3D Soccer Online: Ball 3D

    "Players report habitual play and returning to the game repeatedly for short sessions."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player focused with no cooperative elements mentioned."

    Capsule for WRATH: Aeon of Ruin WRATH: Aeon of Ruin

    "Entirely single-player focused with no cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players experiment with different routes and strategies, but within fixed level designs and mechanics."

    Capsule for 10 Second Ninja 10 Second Ninja

    "Players creatively choose routes and stunts to maximize scores, though within fixed levels."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; interactions are equal or minimal."

    Capsule for Rock Simulator Rock Simulator

    "No evidence of exerting control or superiority over others; interactions are minimal."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a thrilling escape from reality, often describing it as intense stress relief or distraction."

    Capsule for Five Nights at Freddy's 2 Five Nights at Freddy's 2

    "Players use the game as a thrilling distraction and stress relief, escaping reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and challenge, not out of obligation."

    Capsule for 60 Seconds! 60 Seconds!

    "Players engage voluntarily for fun and challenge, not out of obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Encourages trying different routes, tricks, and strategies to complete challenges and discover secrets."

    Capsule for Grand Mountain Adventure: Wonderlands Grand Mountain Adventure: Wonderlands

    "Encourages trying new routes and stunts to improve scores and discover level secrets."

  • Exploration

    Game with the same Exploration vibe

    2

    "Levels have multiple paths and hidden areas; some players enjoy discovering secrets and collectibles."

    Capsule for Bullshot Bullshot

    "Players explore multiple paths and hidden scoring opportunities in levels."

  • Expression

    Game with the same Expression vibe

    1

    "Some cosmetic options and character choices, but mostly standardized presentation."

    Capsule for Letter Quest: Grimm's Journey Remastered Letter Quest: Grimm's Journey Remastered

    "Limited cosmetic options like gestures, but mostly standardized presentation."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Set in a dystopian alternate reality with surreal and imaginative elements, blending humor and fiction."

    Capsule for Normality Normality

    "Abstract futuristic setting with surreal elements and humorous narrative."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Primarily a solo experience with minimal social or community interaction."

    Capsule for Batman™: Arkham Knight Batman™: Arkham Knight

    "Primarily a solo experience with minimal social or community interaction."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills to master levels, learn character mechanics, and improve performance over time."

    Capsule for Sonic Adventure DX Sonic Adventure DX

    "Players develop skills and improve performance over time to master levels."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for World of Tanks Blitz World of Tanks Blitz

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    3

    "Game supports short daily sessions and casual play, but also longer engagement."

    Capsule for Blue Archive Blue Archive

    "Supports short, casual play sessions and quick engagement between other activities."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social relationships or emotional sharing involved."

    Capsule for RollerCoaster Tycoon® Classic RollerCoaster Tycoon® Classic

    "No close social relationships or emotional sharing involved."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles present."

    Capsule for Half-Life: Alyx Half-Life: Alyx

    "No leadership or group management roles present."

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate points and unlock upgrades and skills as they progress through levels."

    Capsule for Assassin’s Creed® Chronicles: China Assassin’s Creed® Chronicles: China

    "Players accumulate points and unlock new levels and power-ups."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find the game relaxing and enjoyable, though it also has moments of tension."

    Capsule for Delver Delver

    "Some players find it relaxing and enjoyable despite moments of tension."

  • Sensation

    Game with the same Sensation vibe

    4

    "Strong sensory stimulation through visuals, audio, and fast-paced action."

    Capsule for Titanfall® 2 Titanfall® 2

    "Strong sensory stimulation from fast-paced visuals, sound, and adrenaline rush."

  • Status

    Game with the same Status vibe

    1

    "Some recognition through leaderboards and achievements, but limited social status focus."

    Capsule for Shovel Knight Dig Shovel Knight Dig

    "Some recognition via leaderboards and achievements, but limited social status focus."

  • Story

    Game with the same Story vibe

    1

    "Minimal narrative with brief story elements; mostly context-light gameplay."

    Capsule for Minutescape Minutescape

    "Minimal narrative with surreal elements, mostly context-light gameplay."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires planning combos and routes to maximize scores and complete objectives."

    Capsule for Tony Hawk's™ Pro Skater™ 1 + 2 Tony Hawk's™ Pro Skater™ 1 + 2

    "Requires planning routes and timing to maximize scores and avoid crashing."

  • Thrill

    Game with the same Thrill vibe

    5

    "Core motivation is high-speed chases, risk vs reward, and intense police pursuits creating strong thrill and suspense."

    Capsule for Need for Speed™ Rivals Need for Speed™ Rivals

    "Core motivation is the thrill of high-speed falling and risk-taking."

  • Value

    Game with the same Value vibe

    4

    "Players perceive good value for price with extensive content and replayability."

    Capsule for Age of History 3 Age of History 3

    "Players perceive good value for price with extensive content and replayability."

  • Violence

    Game with the same Violence vibe

    1

    "Some collision and crashing with opponents, but no graphic violence; mostly playful destruction."

    Capsule for MX vs. ATV Unleashed MX vs. ATV Unleashed

    "Some cartoonish violence in crashing, but mostly focused on falling and scoring."

  • Survival

    Game with the same Survival vibe

    3

    "Avoiding death and overcoming threats is a key gameplay element."

    Capsule for Bean Battles Bean Battles

    "Avoiding crashing and death is a key gameplay element."

Last update: 15/05/2026