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Achievements printer similar games & best alternatives

Achievements printer

PC (Microsoft Windows) • 2018

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Quick resume

Achievement printer is simple basketball game. You need swipe the ball towards the hoop to score

Global score

85/100

Genres

Action, Casual, Indie, Sport

Similar games

Top picks

Games that feel the closest overall

  • Lines X

  • Tube Tycoon

  • RetroMaze

  • Achievement Clicker 2019

  • Mouse (Sneaking)

  • Pleasure Puzzle:Portrait 趣拼拼:肖像画

  • Cats

  • Achievement Clicker

  • Paint Drying Simulator

Outsiders

Less popular games with surprisingly high similarity

  • Tube Tycoon

  • Paint Drying Simulator

  • Bonsai

If you liked…

Recommendations by what you enjoyed most

  • Idle

    Mouse (Sneaking)

  • Progression

    Reflex

  • Expression

    Mouse (Sneaking)

Pros

  • Massive number of easy achievements
  • Custom achievement creation for profile decoration
  • Low price
  • Runs on low-end pcs
  • Achievement hunting niche appeal

Cons

  • Minimal and repetitive gameplay
  • Lack of meaningful challenge or story
  • Achievement spam can be annoying
  • Some achievements removed due to dmca
  • Not engaging as a traditional game

Analysis

Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Autonomy, Strategy, Experimenting, Competence. Here, the score leans higher than usual among comparable games on Status. It leans lower than usual among comparable games on Story, Fantasy.

How to use the graph
Similar games map

Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: the game you are viewing on this page.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Colour: groups of games with comparable motivation patterns (statistical clusters).
  • Hover a dot for a quick preview; click to compare it in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

Motivations

  • Autonomy

    Game with the same Autonomy vibe

    -3

    "Gameplay is mostly automated with limited player control; players follow preset routines with minimal direct input."

    Capsule for The Eminence in Shadow: Master of Garden The Eminence in Shadow: Master of Garden

    "Gameplay is minimal and achievements unlock automatically with little player input, encouraging passive engagement rather than active control."

  • Competence

    Game with the same Competence vibe

    -4

    "Gameplay is extremely simple and repetitive clicking with no skill challenge; achievements are mostly trivial."

    Capsule for Achievement Clicker 2018 Achievement Clicker 2018

    "The game requires almost no skill; achievements are earned by idling or minimal interaction, with predictable and repetitive outcomes."

  • Competition

    Game with the same Competition vibe

    -5

    "No evidence of competitive elements or comparison to others; focus is on personal progression and achievements."

    Capsule for Loot Grind Simulator Loot Grind Simulator

    "No evidence of competitive modes or comparison with others; focus is on personal achievement collection without ranking or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    2

    "Some players report long play sessions and habitual play, but others find the game boring or disengage quickly due to repetitive tasks or performance issues."

    Capsule for Winter Resort Simulator 2 Winter Resort Simulator 2

    "Some players report long idle sessions to accumulate achievements, indicating habitual play, though others find it boring and disengage quickly."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "No cooperative or multiplayer elements; gameplay is entirely single-player and independent."

    Capsule for Mouse (Sneaking) Mouse (Sneaking)

    "No cooperative or multiplayer elements; gameplay and achievements are single-player and independent."

  • Creativity

    Game with the same Creativity vibe

    3

    "Customization via numerous achievement icons for profile decoration encourages creative self-expression."

    Capsule for RetroMaze RetroMaze

    "Allows custom user-submitted achievements and profile showcase customization, supporting creative expression in achievement design."

  • Domination

    Game with the same Domination vibe

    -5

    "No indication of exerting control or superiority over others; interactions are individual and non-confrontational."

    Capsule for Nubby's Number Factory Nubby's Number Factory

    "No indication of exerting control or superiority over others; interactions are individual and non-confrontational."

  • Escapism

    Game with the same Escapism vibe

    2

    "Players use the game as a light, casual distraction and stress relief, though it is not deeply immersive."

    Capsule for Caribbean Crashers Caribbean Crashers

    "Some users use the game as a light distraction or background activity, but it lacks immersive or deep escapist qualities."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun or achievement hunting, not out of obligation or external pressure."

    Capsule for 100 hidden aliens 100 hidden aliens

    "Players engage voluntarily for achievement hunting or profile customization, not due to obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    -3

    "Gameplay is repetitive with little novelty; however, some experimentation with achievement customization exists."

    Capsule for Mouse (Sneaking) Mouse (Sneaking)

    "Gameplay is repetitive and lacks novelty; however, custom achievements provide some experimentation in profile decoration."

  • Exploration

    Game with the same Exploration vibe

    -5

    "No exploration elements; gameplay confined to known mini-games and fixed environments."

    Capsule for Purple Place - Classic Games Purple Place - Classic Games

    "No exploration elements; environments and gameplay are static and minimal."

  • Expression

    Game with the same Expression vibe

    4

    "Customization of achievement icons and profile showcases allows for player self-expression."

    Capsule for Mouse (Sneaking) Mouse (Sneaking)

    "Strong emphasis on customizing achievement showcases and profile aesthetics through unique achievement icons and user submissions."

  • Fantasy

    Game with the same Fantasy vibe

    -5

    "Game simulates a realistic and mundane process with no fictional or imaginative elements."

    Capsule for Paint Drying Simulator Paint Drying Simulator

    "Game is a simple basketball simulation with no fantasy or imaginative fiction elements."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Limited social interaction; some community engagement but gameplay is primarily solo."

    Capsule for Kādomon: Hyper Auto Battlers Prologue Kādomon: Hyper Auto Battlers Prologue

    "Limited social interaction; some community engagement in achievement requests but primarily solo experience."

  • Growth

    Game with the same Growth vibe

    -4

    "No meaningful learning or skill development; gameplay is repetitive and lacks progression."

    Capsule for Big Rigs: Over the Road Racing Big Rigs: Over the Road Racing

    "No meaningful learning or skill development; progression is automatic and does not require player improvement."

  • Health

    Game with the same Health vibe

    -5

    "Purely sedentary gameplay with no physical activity or health-related features."

    Capsule for Tokyo Xtreme Racer Tokyo Xtreme Racer

    "Purely sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    5

    "Many achievements unlock by idling in the main menu; game designed to be left running unattended."

    Capsule for Mouse (Sneaking) Mouse (Sneaking)

    "Designed for idling; achievements unlock while the game runs in the background with minimal attention required."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close relationships or emotional social interactions described."

    Capsule for Kill It With Fire Kill It With Fire

    "No close relationships or emotional social interactions described."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for Carpe Diem Carpe Diem

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    5

    "Strong focus on accumulating a large number of achievements and unlocking profile customization items."

    Capsule for Reflex Reflex

    "Focus on accumulating a large number of achievements and profile customization items as progression."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Simple, repetitive gameplay can be relaxing but some find it boring or annoying."

    Capsule for Distant Space Distant Space

    "Some users find the game relaxing as a background activity, but others find it tedious or boring."

  • Sensation

    Game with the same Sensation vibe

    -3

    "Minimal sensory stimulation; graphics and sound are simple and functional rather than exciting."

    Capsule for TIS-100 TIS-100

    "Sensory stimulation is minimal; graphics and audio are basic and not designed for excitement."

  • Status

    Game with the same Status vibe

    4

    "Achievements serve as social status symbols on Steam profiles, valued by players."

    Capsule for Zup! 7 Zup! 7

    "Achievements serve as social status symbols on Steam profiles; players use them to showcase and gain recognition."

  • Story

    Game with the same Story vibe

    -5

    "No narrative or story elements; gameplay is context-free and focused on mechanics."

    Capsule for Neon Boost Neon Boost

    "No narrative or story elements; gameplay is context-free and purely mechanical."

  • Strategy

    Game with the same Strategy vibe

    -5

    "No strategic or problem-solving gameplay; interactions are straightforward and simple."

    Capsule for Little Mouse's Encyclopedia Little Mouse's Encyclopedia

    "No strategic or problem-solving gameplay; actions are simple and repetitive."

  • Thrill

    Game with the same Thrill vibe

    -5

    "No suspense or thrill; gameplay is predictable and monotonous."

    Capsule for Achievement Clicker 2019 Achievement Clicker 2019

    "No suspense or thrill; gameplay is predictable and low risk."

  • Value

    Game with the same Value vibe

    3

    "Perceived as good value for achievement hunters and low price; poor value for gameplay quality."

    Capsule for Blood Feed Blood Feed

    "Perceived as good value by achievement hunters for the low price and large achievement count, despite minimal gameplay."

  • Violence

    Game with the same Violence vibe

    -5

    "No violence or destructive elements; gameplay is constructive and peaceful."

    Capsule for Catch a Falling Star Catch a Falling Star

    "No violence or destructive elements; gameplay is constructive in terms of profile customization."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat avoidance mechanics; stable and low-risk environment."

    Capsule for Cookie Clicker Cookie Clicker

    "No survival or threat avoidance mechanics; stable and low-risk environment."

Last update: 15/05/2026