All Quiet in the Trenches similar games & best alternatives
All Quiet in the Trenches
2024
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Quick resume
All Quiet in the Trenches is a narrative turn-based strategy RPG set in World War I. Get to know your soldiers, take care of their needs and lead them in battle, trying to strike a precarious balance between the ambitions of your superiors and the survival of your men.
Global score
90/100
Genres
Indie, Role-playing (RPG), Simulator, Strategy, Early Access
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Less popular games with surprisingly high similarity
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Pros
- Immersive and emotional narrative
- Realistic wwi squad management
- Meaningful player decisions
- Unique blend of strategy and story
- Strong player attachment to characters
Cons
- Limited content in early access
- Combat mechanics can feel clunky or unclear
- Some repetitiveness in tasks and dialogue
- Price may feel high for current length
- Minor bugs and polish needed
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Fantasy, Exploration, Value.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Purple star: the game you are viewing on this page.
- Dotted line: link between this page’s game and the one selected for comparison.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot for a quick preview; click to compare it in the panel on the right.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have significant control over squad composition, soldier customization, tactical decisions, and strategic base management, allowing for personal freedom in gameplay."
XCOM® 2
"Players make meaningful decisions managing their squad and balancing orders vs soldier welfare, showing high control over actions."
-
Competence
Game with the same Competence vibe
3"Players engage in strategic planning, resource management, and tactical combat with meaningful skill and learning curves."
ERA ONE
"Players engage in strategic resource and personnel management plus tactical combat requiring skill and decision-making."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal narrative and survival rather than competing against other players or leaderboards."
Citizen Sleeper 2: Starward Vector
"Focus is on personal squad survival and narrative rather than competing against others or leaderboards."
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Continuation
Game with the same Continuation vibe
3"Players report long sessions, multiple playthroughs, and attachment to characters encouraging habitual engagement."
MetaWare High School (Demo)
"Players report multiple playthroughs and emotional attachment to soldiers encourage habitual engagement despite limited content."
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Cooperation
Game with the same Cooperation vibe
2"Game supports squad play and teamwork, with players noting better experience with friends and cooperative tactical missions."
OPERATOR
"Game emphasizes squad teamwork and managing relationships among soldiers, though mostly single-player experience."
-
Creativity
Game with the same Creativity vibe
1"Limited customization but players can choose different squads and weapons; no extensive building or modification."
Tannenberg
"Some player choice in managing squad and decisions, but limited customization or building elements."
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Domination
Game with the same Domination vibe
-3"Interactions emphasize shared squad control and teamwork rather than exerting superiority or dominance over others."
Hidden & Dangerous 2: Courage Under Fire
"Interactions emphasize shared struggle and mutual respect within squad rather than exerting control or superiority."
-
Escapism
Game with the same Escapism vibe
4"Players use the game to immerse themselves in historical warfare, escaping real life through strategic and tactical gameplay."
Total War: NAPOLEON – Definitive Edition
"Players use the game to immerse in a historical war setting and emotionally escape real life through narrative and management."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and emotional investment rather than obligation or external pressure."
Hush Hush - Only Your Love Can Save Them
"Players engage voluntarily out of interest and emotional investment rather than obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players try different strategies, alliances, and tactics, exploring game mechanics and outcomes."
Supremacy: 1914
"Players try different strategies, manage resources and squad dynamics, and explore narrative outcomes."
-
Exploration
Game with the same Exploration vibe
-3"Gameplay is confined to a single location with limited environmental exploration."
Unboxing the Cryptic Killer
"Gameplay mostly occurs in fixed trench environments with limited geographic exploration."
-
Expression
Game with the same Expression vibe
-2"Limited customization; expression mainly through narrative choices rather than avatar or environment personalization."
Your Turn To Die -Death Game By Majority-
"Limited avatar or environment customization; focus is on narrative and management rather than self-expression."
-
Fantasy
Game with the same Fantasy vibe
-4"Strong emphasis on historical accuracy and realistic WWII combat and leadership experiences."
Burden of Command™
"Strong emphasis on realistic WWI setting, historical accuracy, and authentic soldier experiences."
-
Fellowship
Game with the same Fellowship vibe
3"Players feel part of a community through shared story, squad interactions, and multiplayer co-op."
Mass Effect™: Andromeda Deluxe Edition
"Players feel part of a squad community with evolving relationships and shared experiences."
-
Growth
Game with the same Growth vibe
3"Players learn to manage complex systems and improve strategies over multiple playthroughs."
Rogue State
"Players learn to manage complex systems, develop strategies, and improve decision-making over playthroughs."
-
Health
Game with the same Health vibe
-4"Sedentary gameplay with no physical activity; some reports of stress and frustration."
Card Shark
"Gameplay is sedentary with no physical activity; focus on mental and emotional challenges."
-
Idle
Game with the same Idle vibe
-3"Game requires active attention and management; not designed for passive or background play."
Storage Hunter Simulator
"Game requires focused attention on management and combat; not designed for passive or background play."
-
Intimacy
Game with the same Intimacy vibe
3"Players form emotional bonds with characters and experience meaningful narrative relationships."
The Pale Beyond
"Emotional bonds form between player and squad members through narrative and personal stories."
-
Leadership
Game with the same Leadership vibe
4"Squad leaders and commanders play critical roles guiding teams and making strategic decisions."
Squad 44
"Player acts as squad leader making critical decisions and guiding soldiers through challenges."
-
Progression
Game with the same Progression vibe
2"Players progress through story levels and unlock new challenges, but limited item or upgrade accumulation."
Backseat Drivers
"Players progress through narrative and improve squad condition, though limited item or upgrade accumulation."
-
Relaxation
Game with the same Relaxation vibe
-2"The game induces tension and emotional strain through psychological horror and difficult choices."
YOU and ME and HER: A Love Story
"Game often induces tension and stress due to high stakes and emotional weight of decisions."
-
Sensation
Game with the same Sensation vibe
1"Visual and audio effects are dated but appreciated; battles provide some sensory stimulation."
Imperial Glory
"Immersive audio-visuals and battle effects provide moderate sensory stimulation."
-
Status
Game with the same Status vibe
-3"Focus is on personal story and team rather than social recognition or popularity."
Shadowrun: Dragonfall - Director's Cut
"Focus is on personal squad and story rather than social recognition or popularity."
-
Story
Game with the same Story vibe
5"Strong narrative immersion with well-developed characters and emotional storytelling."
WITCH ON THE HOLY NIGHT
"Strong narrative immersion with evolving character stories and emotional engagement."
-
Strategy
Game with the same Strategy vibe
4"Requires mental challenge in tactical combat, resource management, and long-term planning."
MASSIVE CHALICE
"Requires mental challenge in resource management, tactical combat, and decision-making."
-
Thrill
Game with the same Thrill vibe
2"Tension from survival challenges and pursuing enemies adds suspense, though not extreme."
Home Behind
"Combat and survival situations create suspense and tension, though not extreme or constant."
-
Value
Game with the same Value vibe
-2"Early access with limited content; some players feel price is high for current amount of gameplay."
Gensokyo Night Festival
"Current early access content is limited in length relative to price, though potential for future value."
-
Violence
Game with the same Violence vibe
4"Combat and destruction are central gameplay elements with realistic depiction of WWI violence."
Isonzo
"Combat and battlefield violence are central, depicting realistic WWI casualties and destruction."
-
Survival
Game with the same Survival vibe
4"Core gameplay revolves around managing resources and defending against threats to stay alive."
pyramida
"Core gameplay revolves around keeping squad alive and managing scarce resources under threat."
Last update: 15/05/2026