Blacksad: Under the Skin similar games & best alternatives

Blacksad: Under the Skin

Xbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Mac, Xbox One, Nintendo Switch • 2019

Should you play it?

BLACKSAD: Under the Skin - A dark corruption scandal in the heart of the New York City's underworld for charismatic detective John Blacksad!

What works
  • Engaging noir story with multiple endings
  • Immersive jazz soundtrack and atmosphere
  • Meaningful player choices shaping character
  • Interesting anthropomorphic characters
  • Deduction mechanics add depth
Things to keep in mind
  • Clunky and slow controls
  • Technical issues and bugs
  • Unskippable cutscenes hinder replay
  • Limited exploration and linear progression
  • Some qtes frustrating and poorly balanced

What to play next

Top picks

Games that feel the closest overall

  • Sherlock Holmes The Awakened

  • Yesterday Origins

  • I Frog-ot

  • Sherlock Holmes: Crimes and Punishments

  • Chicken Police - Paint it RED!

  • Sherlock Holmes: The Devil's Daughter

  • AI: THE SOMNIUM FILES - nirvanA Initiative

  • AI: The Somnium Files

  • Grim Fandango Remastered

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

  • Mindlock - The Apartment

  • Simon the Sorcerer Origins

  • The 25th Ward: The Silver Case

If you liked…

Recommendations by what you enjoyed most

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  • Autonomy

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Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Blacksad: Under the Skin: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Thrill, Competition. Here, the score leans higher than usual among comparable games on Violence, Thrill. It leans lower than usual among comparable games on Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players make choices affecting dialogue and character personality, though story progression is mostly linear."

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    "Players can explore small areas freely, make dialogue choices affecting character traits and story outcomes, but overall story progression is mostly linear."

  • Competence

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  • Competition

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    "No competitive elements or player comparison; focus is on individual story experience."

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  • Continuation

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    "Some players report replaying for different endings and scenes; grind and repetitive tasks may reduce long-term engagement."

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  • Cooperation

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  • Creativity

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    "Players can shape character personality and make choices affecting story branches, but within a largely predefined narrative and structure."

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  • Domination

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    "No elements of exerting control or superiority over others; interactions are balanced and narrative-driven."

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    "No elements of exerting control or superiority over others; interactions are balanced and narrative-driven."

  • Escapism

    Game with the same Escapism vibe

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    "Dark noir story and immersive atmosphere provide strong escape from reality."

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  • Expectation

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    "Players engage voluntarily out of interest in story and genre; no indication of obligation or external pressure."

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  • Experimenting

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    "Some exploration of dialogue options and investigation mechanics, but mostly following a set narrative."

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  • Exploration

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    "Players explore limited environments to find clues, though areas are small and evidence is often highlighted."

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    "Players explore small, detailed environments to find clues, though areas are limited and mostly familiar after first play."

  • Expression

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    "Some character shaping and personality expression through choices, but limited avatar customization or cosmetic modification."

    Capsule for Road to Empress I Road to Empress I

    "Character personality shaped by player choices; no avatar customization or cosmetic modifications."

  • Fantasy

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    "Anthropomorphic animal characters and dystopian noir setting create an imaginative fictional world."

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  • Fellowship

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    "No social or community features; purely single player experience."

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  • Growth

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    "Players develop detective skills through clue gathering and deduction, but gameplay complexity is limited."

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    "Players develop detective skills through deduction and story understanding, though gameplay is not highly challenging."

  • Health

    Game with the same Health vibe

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    "Sedentary gameplay with no physical activity or health-related features."

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  • Idle

    Game with the same Idle vibe

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    "Requires focused attention on story and dialogue; not suitable for casual or background play."

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  • Intimacy

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    "Some emotional engagement with characters, but limited to narrative interactions."

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  • Leadership

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    "No leadership or group management elements; player acts alone."

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  • Progression

    Game with the same Progression vibe

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    "Players collect items and unlock characters and endings, showing clear progression."

    Capsule for Seek Girl:Fog Ⅰ Seek Girl:Fog Ⅰ

    "Players collect clues and cards, and character traits evolve based on choices, showing clear progression."

  • Relaxation

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    "Balanced pacing with some tension and emotional moments; not overly stressful."

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  • Sensation

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    "Enjoyable visual style and jazzy soundtrack provide pleasant sensory stimulation."

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  • Status

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    "No social recognition or leaderboard features; achievements are personal."

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  • Story

    Game with the same Story vibe

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    "Strong narrative focus with multiple endings, character development, and immersive noir storytelling."

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    "Highly praised narrative with multiple endings, character development, and immersive noir storytelling."

  • Strategy

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    "Requires reasoning and deduction to solve the mystery, though gameplay is dialogue choice based."

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    "Deduction mechanics and dialogue choices require some reasoning, but overall gameplay is straightforward."

  • Thrill

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    "Some suspense and plot twists create moments of tension and relief, but overall controlled experience."

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  • Value

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    "Generally considered good value especially on sale; some players feel full price is steep."

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  • Violence

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    "Includes scenes of death and some combat-related QTEs, but not focused on violence or destruction."

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  • Survival

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    "No survival mechanics; low risk environment focused on investigation."

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Last update: 16/07/2026