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Boxes: Lost Fragments similar games & best alternatives

Boxes: Lost Fragments

Xbox One, PC (Microsoft Windows), Android, PlayStation 5, Xbox Series X|S, iOS, PlayStation 4, Nintendo Switch • 2024

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Quick resume

As a legendary thief, your next assignment lures you into a grand and lavish mansion. There you find a series of puzzle boxes, designed for an unknown purpose. What should have been a quick in-and-out, gradually turns into your own harrowing struggle for freedom and answers.

Global score

93/100

Genres

Adventure, Casual, Indie, Puzzle

Similar games

Top picks

Games that feel the closest overall

  • Lowglow

  • Donut County

  • Doors: Paradox

  • Mushroom Cats 2

  • FIND ALL 4: Magic

  • Fairy Tale Mysteries 2: The Beanstalk

  • Labyrinth City: Pierre the Maze Detective

  • Fire: Ungh’s Quest

  • Haven Moon

Outsiders

Less popular games with surprisingly high similarity

  • Lowglow

  • Mushroom Cats 2

  • Fairy Tale Mysteries 2: The Beanstalk

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    GNOG

  • Relaxation

    With You

  • Creativity

    100 hidden eternals

Pros

  • Beautiful and detailed puzzle box designs
  • Relaxing and satisfying puzzle gameplay
  • Intuitive controls and helpful hint system
  • Variety of themed puzzles
  • Smooth animations and sound design

Cons

  • Relatively short playtime
  • Puzzles generally easy, lacking challenge for experienced players
  • Some puzzle repetition and similarity to the room series
  • Limited story and narrative integration
  • No multiplayer or social features

Analysis

Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. It leans lower than usual among comparable games on Value, Thrill, Story.

How to use the graph
Similar games map

Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: the game you are viewing on this page.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Colour: groups of games with comparable motivation patterns (statistical clusters).
  • Hover a dot for a quick preview; click to compare it in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

Motivations

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players freely explore and manipulate puzzle boxes with no explicit guidance, encouraging self-directed experimentation."

    Capsule for GNOG GNOG

    "Players freely explore and manipulate puzzle boxes at their own pace with optional hints and puzzle skips."

  • Competence

    Game with the same Competence vibe

    2

    "Puzzles are logical and mostly straightforward with some challenge, providing moderate skill engagement."

    Capsule for Shardlight Shardlight

    "Puzzles provide a moderate challenge with mostly logical solutions; some players find them easy but still engaging."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements or player comparison; focus is on individual puzzle solving."

    Capsule for DARQ: Complete Edition DARQ: Complete Edition

    "No competitive elements or player comparison; focus is on individual puzzle solving."

  • Continuation

    Game with the same Continuation vibe

    1

    "Some players enjoyed the game enough to complete it fully and consider replaying, but many found it repetitive and short, leading to disengagement."

    Capsule for Adventure Time: Finn and Jake's Epic Quest Adventure Time: Finn and Jake's Epic Quest

    "Some players enjoyed the game enough to want more, but overall it is a short experience with limited replay."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no cooperative gameplay."

    Capsule for Nobody Wants to Die Nobody Wants to Die

    "Single-player experience with no cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players engage with interactive puzzles and animated elements, requiring creative problem solving."

    Capsule for 100 hidden eternals 100 hidden eternals

    "Players interact with uniquely themed puzzle boxes featuring creative mechanical designs and animations."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others."

    Capsule for Close Your Eyes [Old Version] Close Your Eyes [Old Version]

    "No elements of exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a fun, immersive puzzle adventure to escape daily life stress."

    Capsule for Hello Neighbor 2 Hello Neighbor 2

    "Players use the game as a relaxing, immersive puzzle experience to escape daily life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment rather than obligation."

    Capsule for Resident Evil Revelations Resident Evil Revelations

    "Players engage voluntarily out of interest and enjoyment rather than obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Encourages experimentation with puzzle mechanics and exploration of environments."

    Capsule for Myst III: Exile Myst III: Exile

    "Encourages exploration and experimentation with puzzle mechanisms and hidden elements."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players discover new themed puzzle rooms and hidden collectibles, but environments are small and self-contained."

    Capsule for Doors: Paradox Doors: Paradox

    "Players discover new puzzle boxes and hidden compartments within them, though environments are confined."

  • Expression

    Game with the same Expression vibe

    -4

    "No customization or personalization options; players only solve preset puzzles."

    Capsule for Kitty Cat: Jigsaw Puzzles Kitty Cat: Jigsaw Puzzles

    "Limited customization; players interact with preset puzzle boxes without personalizing elements."

  • Fantasy

    Game with the same Fantasy vibe

    2

    "The game features imaginative and varied themed puzzle environments with some fantasy and sci-fi elements."

    Capsule for Doors: Paradox Doors: Paradox

    "The game features imaginative themed puzzle boxes and a light narrative with some fantasy elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Solo puzzle experience with no social or community interaction features."

    Capsule for Scalak Scalak

    "Primarily a solo puzzle-solving experience with minimal social interaction."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop puzzle-solving skills and learn game mechanics, though difficulty is moderate."

    Capsule for LEGO® Indiana Jones™ 2: The Adventure Continues LEGO® Indiana Jones™ 2: The Adventure Continues

    "Players develop puzzle-solving skills and learn mechanics, though difficulty is generally moderate."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for World of Tanks Blitz World of Tanks Blitz

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to solve puzzles; not designed for background or idle play."

    Capsule for A Little to the Left A Little to the Left

    "Requires focused attention to solve puzzles; not designed for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship-building features."

    Capsule for Black Myth: Wukong Black Myth: Wukong

    "No social or emotional relationship-building features."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles."

    Capsule for Getting Over It with Bennett Foddy Getting Over It with Bennett Foddy

    "No leadership or group management roles."

  • Progression

    Game with the same Progression vibe

    3

    "Players progress by completing puzzles and unlocking new levels and achievements."

    Capsule for Hexcells Plus Hexcells Plus

    "Players progress by unlocking puzzle boxes and collecting items to advance through levels."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "The game provides a calming, soothing experience with gentle music and low-stress puzzles."

    Capsule for With You With You

    "The game offers a calm, satisfying puzzle experience with soothing music and smooth animations."

  • Sensation

    Game with the same Sensation vibe

    3

    "High-quality visuals, sound design, and tactile feedback create an engaging sensory experience."

    Capsule for The Room 4: Old Sins The Room 4: Old Sins

    "High-quality visuals and sound design provide sensory enjoyment and tactile feedback."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems."

    Capsule for Alan Wake Alan Wake

    "No social recognition or status systems."

  • Story

    Game with the same Story vibe

    1

    "Light narrative with minimal story elements; focus is on puzzles rather than deep plot."

    Capsule for Escape Goat 2 Escape Goat 2

    "Light narrative present but minimal and mostly serves as context for puzzles."

  • Strategy

    Game with the same Strategy vibe

    1

    "Puzzles require some problem solving and logical thinking but are generally straightforward."

    Capsule for When The Past Was Around When The Past Was Around

    "Puzzles require logical thinking and problem solving but are generally straightforward."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Low suspense or risk; gameplay is calm and methodical rather than thrilling."

    Capsule for The House of Da Vinci 2 The House of Da Vinci 2

    "Low suspense or risk; gameplay is controlled and relaxing rather than thrilling."

  • Value

    Game with the same Value vibe

    0

    "Mixed opinions on value; some find it worth the price especially on sale, others find it short for cost."

    Capsule for A Kiss For The Petals - Remembering How We Met A Kiss For The Petals - Remembering How We Met

    "Mixed opinions on value; some find it worth the price especially on sale, others find it short for cost."

  • Violence

    Game with the same Violence vibe

    -5

    "No violent content; gameplay focuses on constructive puzzle solving."

    Capsule for inbento inbento

    "No violent content; gameplay focuses on constructive puzzle solving."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat avoidance mechanics."

    Capsule for To the Moon To the Moon

    "No survival or threat avoidance mechanics."

Last update: 15/05/2026