Marc Eckō's Getting Up: Contents Under Pressure similar games & best alternatives

Marc Eckō's Getting Up: Contents Under Pressure

Xbox, PC (Microsoft Windows), PlayStation 2 • 2013

Should you play it?

Play as Trane, a "toy" graffiti artist with the street smarts, athletic prowess and vision to become an "All City King" - the most reputable of all graffiti artists. Along your quest, uncover the mayor's deep, dark secret and use your fighting talents and high-wire graffiti to expose the city's leader as a corrupt...

What works

  • Unique graffiti painting mechanics
  • Strong nostalgic and cultural atmosphere
  • Engaging story with social themes
  • Excellent soundtrack
  • Varied gameplay combining stealth, combat, and parkour

Things to keep in mind

  • Clunky controls and camera issues
  • Dated graphics and technical bugs
  • Steep learning curve for controls
  • Limited multiplayer or social features
  • Some frustrating level design and checkpoints

What to play next

Top picks

Games that feels the closest overall

  • DEATHLOOP

  • Saints Row 2

  • Hitman: Absolution™

  • Dungeon Peplum

  • Prison Simulator

  • TRON 2.0

Less leadership-focused

Games that feels like Marc Eckō's Getting Up: Contents Under Pressure but with less leadership over others

  • Fallen Aces

  • Deus Ex: Human Revolution - Director's Cut

  • Jet Set Radio

  • Brush Burial: Gutter World

  • ROBOBEAT

  • STRIDER™ / ストライダー飛竜®

More social

Games that feels like Marc Eckō's Getting Up: Contents Under Pressure but with more teamwork and cooperation

  • Streets of Rage 4

  • Saints Row IV: Re-Elected

  • Saints Row: The Third

  • Yakuza: Like a Dragon

  • System Shock 2: 25th Anniversary Remaster

  • Turok 2: Seeds of Evil

Choose your own criteria ->

Similarity map

How to use the graph

Similarity map

Each dot is a game placed from its motivation profile relative to this page’s game. Direction shows which motivation differs most; distance along that axis shows how large the gap is.

  • Purple star: this page’s game at the centre — everything is relative to it.
  • Direction: each axis is a main motivational difference vs this game (e.g. more / less competitive).
  • Distance on an axis: how large that difference is (ring scales show +/− points).
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom.

How to read the map This is a polar difference map: direction = which motivation differs, and distance = how much (same units as the sidebar deltas).

Marc Eckō's Getting Up: Contents Under Pressure: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Status, Fellowship, Domination. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Fellowship, Cooperation.

Last update: 10/08/2026