Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Experimenting + Strategy
A strong dose of experimenting and strategy in the same game.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
Size Matters
High degree of experimentation encouraged through randomized formulas, customizable difficulty, and puzzle solving.
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+4.0
Creator of Another World
Players explore many mechanics, experiment with skills, roles, and world-building options.
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+4.0
FORCED SHOWDOWN
Strong encouragement to try new decks, strategies, and adapt to random arena modifiers.
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+4.0
MidBoss
Strong emphasis on trying new monster forms, builds, and strategies each run.
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+4.0
QV
Game encourages trying different puzzle approaches and exploring mechanics.
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+4.0
StarCrawlers
Players experiment with different classes, skill trees, party compositions, and strategies.
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+4.0
STRIKEVOID
Players frequently try new spell combos, tactics, and builds, encouraged by diverse unlockables and procedural levels.
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+4.0
Super Hydorah
Encourages trying different weapons and loadouts, as well as exploring multiple routes and secrets.
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+4.0
Throne of Bone
The game encourages trying new builds, synergies, and strategies, with players enjoying discovering broken combos and…
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+4.0
Angels Fall First
Players enjoy trying different loadouts, roles, and tactics in a complex and evolving gameplay environment.
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+4.0
Feed the Reactor
Encourages trying new fuel combinations, strategies, and prestige approaches to optimize reactor performance.
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+4.0
rFactor 2
Players experiment with setups, mods, and different cars/tracks extensively.
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+4.0
Them's Fightin' Herds
Encourages trying new combos, characters, and strategies with extensive training and combo sharing.
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+4.0
Tower of Time
Players experiment with different character builds, skill combinations, and equipment setups; tactical combat…
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+4.0
Dinotica
High experimentation with dino builds, totem and relic combinations, and base layouts.
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+4.0
Fallback
Encouraged to try different characters, builds, and strategies; procedural levels promote exploration and novelty.
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+4.0
FIGHTING EX LAYER
Players try different Gougi decks, characters, and input modes, exploring mechanics and strategies to find preferred…
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+4.0
Pandora's Toybox
High replayability with different gods, skill combos, and strategies encourages experimentation.
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+4.0
Receiver
Encourages experimentation with gun handling, strategies, and randomized environments.
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+4.0
Roguelands
Players try new weapons, builds, and strategies, exploring different races and crafting options.
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+4.0
SWORN
Strong emphasis on trying new builds, weapon/spell combos, and synergies each run, with players enjoying discovery and…
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+4.0
Buggos 2
Encouraged to respec tech tree and try different builds; experimentation with unit combinations and strategies is…
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+4.0
Clive Barker's Jericho
The game encourages experimenting with different squad members and their unique abilities to approach combat and…
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+4.0
Dungeon Peplum
Encourages trying different weapons, upgrades, and strategies; players explore synergies and new tactics.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.