Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Experimenting + Strategy
A strong dose of experimenting and strategy in the same game.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
Welcome to the Game III
Players explore many mechanics, try different strategies, and learn through trial and error.
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+4.0
Deep Sky Derelicts
Encourages trying new character builds, equipment combinations, and deck strategies.
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+4.0
Legendary Tales
Players try different builds, weapons, and skills; game encourages exploration of mechanics and combat tactics.
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+4.0
Dicealot
Encourages trying new dice combinations, builds, and strategies to optimize runs.
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+4.0
Commander Quest
Players try different builds, card synergies, and strategies; experimentation is a core part of gameplay and…
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+4.0
Spellbook Demonslayers
Game encourages trying new spell combinations, builds, and strategies with many options and random elements.
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+4.0
The Last Starship
Players experiment with ship designs, strategies, and resource management, exploring different approaches.
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+4.0
Do No Harm
Trial and error, testing dosages, and exploring mechanics are core to gameplay and player learning.
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+4.0
Drifting Lands
Players encouraged to try different ships, skills, and equipment combinations to find optimal builds
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+4.0
Ed-0: Zombie Uprising
Encourages trying different characters, builds, item uses, and strategies to overcome procedural challenges.
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+4.0
Eldest Souls
Players try different builds, skill trees, and strategies to overcome bosses.
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+4.0
Super Loco World - Cozy Train Automation
The game encourages trial and error with signal logic and track layouts; players often restart to improve designs.
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+4.0
Dark Devotion
Encouraged to try new weapons, paths, and strategies on each run
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+4.0
Incremental Epic Hero 2
Game encourages trying different heroes, builds, and strategies with multiple progression paths and mechanics.
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+4.0
King's Bounty: Dark Side
The game encourages trying different army compositions, spells, and quest approaches, supporting experimentation.
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+4.0
Pebble Knights
High novelty in trying different builds, item combinations, and adapting to random traits each run.
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+4.0
Sea Dogs: City of Abandoned Ships
The open world and multiple questlines encourage exploration and trying different approaches.
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+4.0
Orcs Must Die! Deathtrap
The game encourages trying new traps, strategies, and adapting to random modifiers and threads; players enjoy…
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+4.0
Puddle
Trial-and-error and learning liquid behaviors are core to gameplay, encouraging experimentation.
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+4.0
Cards, the Universe and Everything
The game encourages trying new deck combinations and strategies due to vast card variety and weekly rule changes.
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+4.0
Citystate
High experimentation with different political ideologies, policies, and city designs is encouraged and common.
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+4.0
Door in the Woods
Players explore mechanics, test different strategies, and experiment with item use and sanity management.
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+4.0
GIGA WRECKER
Multiple puzzle solutions and physics interactions encourage experimentation and trying new approaches.
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+4.0
Indies' Lies
Players try different characters, talents, rune combinations, and deck builds, exploring new strategies and mechanics.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.