Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Experimenting + Strategy
A strong dose of experimenting and strategy in the same game.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
The Ouroboros King
High experimentation encouraged with many new pieces, relics, and strategies to try in each run.
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+4.0
Badlands Crew - Drive, Command, Conquer
Players enjoy trying new vehicle builds, crew setups, and strategies, encouraged by the game's open-ended design.
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+4.0
DungeonTop
Encourages trying different heroes, allegiances, deck builds, and tactical positioning; experimentation rewarded.
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+4.0
Not The Robots
Players try different strategies, items, and adapt to random level layouts.
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+4.0
Aggressors: Ancient Rome
Game encourages trying different strategies, factions, and settings, with modding and scenario creation fostering…
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+4.0
Anomaly 2
Players experiment with unit transformations, route choices, and tactical ability timing to overcome challenges.
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+4.0
Cities in Motion
Trial and error, testing different routes, vehicle combinations, and economic strategies are core to gameplay.
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+4.0
Reflection of Mine
Players explore new mechanics introduced progressively and adapt to increasingly complex puzzle elements.
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+4.0
Shiren the Wanderer: The Tower of Fortune and the Dice of Fate
The game encourages trying new strategies, item combinations, and adapting to procedural generation and RNG elements.
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+4.0
Street Fighter V
Encourages trying different characters, combos, and strategies; players experiment with V-System mechanics and matchups.
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+4.0
The Operational Art of War IV
Players experiment with strategies, scenario creation, and operational tactics extensively.
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+4.0
7,62 Hard Life
Players experiment with weapon mods, tactics, and strategies to overcome difficult encounters.
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+4.0
Age of Wonders
Encourages exploring different races, spells, strategies, and map designs, fostering experimentation.
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+4.0
Democracy 3
The game encourages trying new policies, exploring different political ideologies, and modding.
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+4.0
Fantasy of Expedition
Strong encouragement for trying different unit combinations, routes, and strategies to find optimal builds.
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+4.0
Fate of the World
Trial and error is a core gameplay element, encouraging players to test policies and learn from outcomes.
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+4.0
Galactic Civilizations® II: Ultimate Edition
Players experiment with ship designs, tech paths, and strategies to find optimal approaches.
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+4.0
Throne of Lies®: Medieval Politics
Players explore many roles and strategies; game encourages trying new tactics and adapting to complex mechanics.
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+4.0
Black One Blood Brothers
Players experiment with different squad setups, mission parameters, and tactical approaches.
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+4.0
Few Nights More: Genesis
Procedural generation and multiple upgrade paths encourage trying new strategies and builds.
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+4.0
FORCED: Slightly Better Edition
Players experiment with different classes, skill combinations, and tactics to overcome varied challenges.
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+4.0
Making History: The Calm & the Storm
Game encourages trying alternative history paths, different alliances, and strategic experimentation.
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+4.0
Pox Nora
Encouraged to try new deck combinations, strategies, and faction mixes; high novelty exploration.
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+4.0
Wildgate
Players explore different roles, weapons, and tactics; emergent gameplay encourages experimentation.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.