Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
GIGA WRECKER
Multiple puzzle solutions and physics interactions encourage experimentation and trying new approaches.
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+4.0
Golden Chambers
Game encourages trying new mechanics, exploring systems, and testing limits with unconventional gameplay features.
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+4.0
HELLBREAK
Encouraged to try different weapon and spell combinations; random upgrades promote exploration of new strategies.
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+4.0
Indies' Lies
Players try different characters, talents, rune combinations, and deck builds, exploring new strategies and mechanics.
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+4.0
ManaRocks
Players experiment with deckbuilding and new card combinations, encouraged by seasonal resets.
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+4.0
Nitro Express
Game encourages trying different weapons, gadgets, and tactics; players experiment with stances and loadouts to…
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+4.0
Soul's Chronicle: Immortal Slayer
Players encouraged to try different skill combinations, equipment affixes, and cultivation paths.
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+4.0
The Trolley Solution
Game encourages trying different solutions and exploring many varied mini-games and scenarios.
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+4.0
Unruly Heroes
Frequent introduction of new mechanics and puzzles encourages players to try new strategies and approaches.
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+4.0
Fish Fillets 2
The game encourages trying new strategies and experimenting with character abilities to solve puzzles.
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+4.0
The Gate Must Stand
The game encourages trying new builds, relic combinations, and tactical approaches each run.
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+4.0
ALTF42
Players explore game mechanics, glitches, and alternative routes, showing high experimentation.
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+4.0
Final Upgrade
Encourages trying new ship designs, production layouts, and strategies with flexible difficulty and customization…
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+4.0
Hostile Waters: Antaeus Rising
Game encourages trying different unit builds, strategies, and direct control tactics to solve missions
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+4.0
Legendary Hoplite: Arachne’s Trial
Encourages trying different unit builds, strategies, and equipment synergies.
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+4.0
NeuroVoider
Encourages trying different weapons, classes, and strategies with randomized loot and build options.
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+4.0
Core Defense
Randomized upgrade choices and multiple viable strategies encourage experimentation with different builds.
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+4.0
Die For The Lich
Encourages trying new dice combinations, weapons, and strategies; players enjoy tinkering and theorycrafting.
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+4.0
EcoGnomix
Encourages trying different gnome combinations, strategies, and adapting to changing cave conditions.
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+4.0
Evolings
Strong emphasis on trying new Evoling combinations, item synergies, and strategies to find effective builds.
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+4.0
Has-Been Heroes
Encouraged to try new builds, spells, and strategies with each run due to random unlocks and procedural generation.
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+4.0
Kainga: Seeds of Civilization
Strong emphasis on trying new tech combos, adapting to random maps and conditions.
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+4.0
Kyvir: Rebirth
The dual deck system and equipment combos encourage trying new builds and strategies.
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+4.0
Lynked: Banner of the Spark
Players try different weapons, builds, town layouts, and strategies, encouraged by variety and upgrades.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
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A little more you
Mix in another motivation, or find an experience with less of something else.