Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Focused on experimenting
Games where experimenting stands out from the other motivations.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
Rogue State Revolution
Randomized maps, events, and minister unlocks encourage trying new strategies and approaches.
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+4.0
Serious Sam: Tormental
Encourages trying different weapon mods, characters, and strategies to find effective combinations.
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+4.0
Signs of Life
Game encourages experimentation with crafting, combat styles, and exploration.
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+4.0
SkyBrew: Entropic Strategist
Players experiment with recipe combinations, cafe layouts, staff training, and strategic use of entropy and cards.
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+4.0
Solitairica
Encouraged to try different decks, spells, and item combinations to find effective strategies.
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+4.0
Swordhaven: Iron Conspiracy
The game encourages trying different builds, dialogue options, and quest approaches, rewarding exploration of mechanics.
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+4.0
Tyto Ecology
Trial and error with species placement and ecosystem balance is core gameplay
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+4.0
Ultimate Ragdoll Game
Encourages trying new builds, ragdoll interactions, and mod creations; players explore physics and game limits.
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+5.0
7,62 High Calibre
Players experiment with many weapons, tactics, mods, and strategies to overcome challenges and explore game mechanics.
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+4.0
AK-xolotl: Together
Encourages trying different Axolotls, weapons, and ability combinations; players experiment with builds and strategies.
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+4.0
Commander Quest
Players try different builds, card synergies, and strategies; experimentation is a core part of gameplay and…
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+4.0
Crea
Players explore different skills, crafting builds, combat styles, and dungeon modifiers, encouraging experimentation.
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+4.0
Deathbound
The game encourages experimenting with different character combinations, morph strike timings, and synergy setups.
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+4.0
Do No Harm
Trial and error, testing dosages, and exploring mechanics are core to gameplay and player learning.
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+5.0
Dungeon Drafters
Strong emphasis on trying new card combos, deck archetypes, and strategies to overcome challenges and puzzles.
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+4.0
Endless Road: Reborn
Strong emphasis on trying new builds, equipment combos, and strategies to adapt to randomized elements.
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+4.0
Everything is Crab: The Animal Evolution Roguelite
Encourages players to try different evolutionary combinations.
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+4.0
Meme Mayhem
Game encourages trying new builds, characters, and strategies with frequent updates and modding possibilities.
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+5.0
Popup Dungeon
Strong emphasis on trying new builds, abilities, and campaign designs; experimentation is core to gameplay.
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+4.0
Shovel Knight Dig
The game encourages trying new strategies, exploring different paths, and experimenting with items and relics.
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+4.0
Sizzle & Stack
Encourages trying new recipes, unlocking card packs, and testing different strategies to optimize kitchen workflow.
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+5.0
The Elder Scrolls®: Legends™
Encourages trying new decks, strategies, and card synergies; players enjoy exploring the depth of mechanics and…
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+4.0
The King of Fighters 2000
The large roster and striker variations encourage players to try new characters and combo setups.
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+4.0
The Surge 2
Encourages trying different weapons, builds, and combat tactics including directional parrying.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.