3 Days War similar games & best alternatives

3 Days War

PC (Microsoft Windows), Mac • 2023

Should you play it?

3 Days War is a unique multiplayer strategy war game. Integrating the mechanics of RTS+4X, it allows dozens of players to engage in a three-day real-time strategy competitionon. Commanders, use your skills, strategies, games and even deception to become the ultimate winner!

What works
  • Deep strategic and tactical gameplay
  • Engaging multiplayer competition
  • Low system requirements
  • Challenging ai opponents
  • Unique combination of slg and rts elements
Things to keep in mind
  • Toxic player community and infighting
  • Poor developer support and management
  • Aggressive and unfair monetization
  • Frequent bugs and server instability
  • Lack of proper english localization and documentation

What to play next

Top picks

Games that feel the closest overall

  • COH 2 - The Western Front Armies: US Forces

  • Tank Arena:Total Operation

  • CoH 2 - The Western Front Armies: Oberkommando West

  • Bodycam

  • Call of Duty: United Offensive

  • World of Tanks Blitz

  • World of Tanks

  • Company of Heroes 2 - The British Forces

  • Ancestors Legacy

Hidden Gems

Less popular games with surprisingly high similarity

If you liked…

Recommendations by what you enjoyed most

  • Strategy

    Oriental Empires

  • Competition

    ICBM: Escalation

  • Progression

    Mist Survival

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

3 Days War: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Fellowship, Cooperation. It leans lower than usual among comparable games on Value, Continuation, Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    2

    "Players have some control over team composition and positioning during battles, but are limited by random hero and unit availability and some exhaustion mechanics."

    Capsule for The Dungeon Beneath The Dungeon Beneath

    "Players have some control over strategic decisions and alliances, but random team assignments and imposed mechanics limit full autonomy."

  • Competence

    Game with the same Competence vibe

    3

    "Game offers challenging AI, tactical battles requiring skillful unit positioning and strategic planning."

    Capsule for SHOGUN: Total War™ - Collection SHOGUN: Total War™ - Collection

    "The game offers tactical depth and challenging AI, requiring skillful play and strategic thinking."

  • Competition

    Game with the same Competition vibe

    4

    "Strong multiplayer focus with player vs player matches, alliances, betrayals, and competitive escalation dynamics."

    Capsule for ICBM: Escalation ICBM: Escalation

    "Strong competitive multiplayer focus with player vs player battles, alliances, betrayals, and ranking elements."

  • Continuation

    Game with the same Continuation vibe

    -2

    "Players report the game gets repetitive and lacks content, leading to boredom and declining player base, reducing long-term engagement."

    Capsule for In Silence In Silence

    "Many players report frustration, frequent quitting, and loss of interest due to bugs, poor management, and toxic community."

  • Cooperation

    Game with the same Cooperation vibe

    1

    "Players can cooperate or form temporary alliances, but betrayal is common and cooperation is unstable."

    Capsule for Crab Game Crab Game

    "Some cooperative elements exist in team play and alliances, but random grouping and betrayals reduce stable cooperation."

  • Creativity

    Game with the same Creativity vibe

    -1

    "Gameplay follows established Serious Sam formula with limited player-driven creation or modification; focus is on shooting and movement rather than building or customization."

    Capsule for Serious Sam 3 VR: BFE Serious Sam 3 VR: BFE

    "Gameplay follows established RTS and SLG mechanics with limited creative freedom or customization."

  • Domination

    Game with the same Domination vibe

    3

    "Players aim to eliminate others and gain advantage, exerting control over opponents."

    Capsule for Bullet Roulette VR Bullet Roulette VR

    "Players seek to dominate opponents through strategic superiority and sometimes exploit game mechanics to gain advantage."

  • Escapism

    Game with the same Escapism vibe

    2

    "Some players use the game as a distraction or stress relief, but others find it frustrating and tension-inducing."

    Capsule for GravNewton GravNewton

    "Players use the game as a distraction and stress relief despite frustrations with the developer and community."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest in the IP and gacha mechanics, not due to obligation or pressure."

    Capsule for The Eminence in Shadow: Master of Garden The Eminence in Shadow: Master of Garden

    "Most players engage voluntarily out of interest; however, some feel pressured by competitive environment and gacha mechanics."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players try different unit combinations and strategies, though gameplay is somewhat repetitive."

    Capsule for Aeon Command Aeon Command

    "Players explore different strategies and unit combinations, though some mechanics are rigid and repetitive."

  • Exploration

    Game with the same Exploration vibe

    -2

    "Maps and scenarios are mostly static and repetitive, limiting discovery and novelty."

    Capsule for Railroad Corporation Railroad Corporation

    "Game maps and scenarios are somewhat static with limited discovery or novel exploration."

  • Expression

    Game with the same Expression vibe

    -3

    "Minimal character or environment customization; mostly standardized presentation."

    Capsule for NOBUNAGA'S AMBITION: Kakushin with Power Up Kit NOBUNAGA'S AMBITION: Kakushin with Power Up Kit

    "Minimal character or environment customization; mostly standardized presentation."

  • Fantasy

    Game with the same Fantasy vibe

    -3

    "Strong focus on realistic military simulation and plausible scenarios rather than imaginative or fantastical elements."

    Capsule for ARMA: Gold Edition ARMA: Gold Edition

    "Focus on modern military realism and tactical simulation rather than imaginative or fantastical elements."

  • Fellowship

    Game with the same Fellowship vibe

    1

    "Community interaction occurs mainly in multiplayer servers, though toxicity and limited social bonding are noted."

    Capsule for GoreBox GoreBox

    "Some community and team identity exist, but toxicity and betrayals hinder strong social bonds."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop strategic skills and knowledge over time with progression and learning complex interactions."

    Capsule for Once Upon a Galaxy Once Upon a Galaxy

    "Players develop strategic skills and game knowledge over time, though some feel progression is gated by pay-to-win elements."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health benefits."

    Capsule for Outlast Outlast

    "Sedentary gameplay with no physical activity or health benefits."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires sustained attention and focus during long matches; not suited for casual or background play."

    Capsule for Supreme Commander Supreme Commander

    "Requires sustained attention during long matches; not suited for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Social interactions are limited and surface-level, mostly competitive rather than close relationships."

    Capsule for Concrete Jungle Concrete Jungle

    "Social interactions are mostly competitive and surface-level; limited close relationships formed."

  • Leadership

    Game with the same Leadership vibe

    2

    "Some players take leadership roles in teams, but many participate equally."

    Capsule for Bean Battles Bean Battles

    "Players can lead teams and coordinate strategies, but random team assignments limit consistent leadership roles."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on collecting resources, upgrading bases, vehicles, and weapons."

    Capsule for Mist Survival Mist Survival

    "Strong emphasis on collecting units, upgrading vehicles, and accumulating resources to improve power."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "Gameplay is often tense and frustrating, inducing stress rather than relaxation."

    Capsule for Chained Together Chained Together

    "Gameplay is tense and competitive, often causing frustration and stress rather than relaxation."

  • Sensation

    Game with the same Sensation vibe

    1

    "Visuals are functional but not highly stimulating; some players appreciate the detailed combat animations but sensory input is moderate."

    Capsule for Supreme Ruler 1936 Supreme Ruler 1936

    "Visuals are simple but functional; some enjoy the tactical excitement despite lack of sensory polish."

  • Status

    Game with the same Status vibe

    3

    "Leaderboards and rankings provide social recognition and status among players."

    Capsule for Hero Zero - Multiplayer RPG Hero Zero - Multiplayer RPG

    "Competitive rankings and leaderboards provide social recognition and status among players."

  • Story

    Game with the same Story vibe

    -2

    "Minimal narrative or lore; gameplay focuses on tactical battles and progression rather than story immersion."

    Capsule for Mortal Glory Mortal Glory

    "Minimal narrative or lore; gameplay focuses on tactical battles without strong story immersion."

  • Strategy

    Game with the same Strategy vibe

    5

    "Core gameplay revolves around deep strategic planning, resource management, and tactical decision-making."

    Capsule for Oriental Empires Oriental Empires

    "Core gameplay revolves around deep strategic planning, resource management, and tactical decision-making."

  • Thrill

    Game with the same Thrill vibe

    3

    "Competitive matches create suspense and excitement."

    Capsule for Ultimate Tic-Tac-Toe Ultimate Tic-Tac-Toe

    "Competitive matches create suspense and excitement, though sometimes marred by frustration."

  • Value

    Game with the same Value vibe

    -4

    "Many players feel the game offers poor value due to aggressive monetization and slow free progression."

    Capsule for Virtual City Playground®: Build Your Metropolis Virtual City Playground®: Build Your Metropolis

    "Many players feel the game offers poor value due to aggressive monetization, pay-to-win mechanics, and unstable servers."

  • Violence

    Game with the same Violence vibe

    4

    "Combat and destruction are central gameplay elements with many units and battles."

    Capsule for Warlords Battlecry III Warlords Battlecry III

    "Combat and destruction are central gameplay elements with military units and battles."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage resources and defend bases to avoid defeat, emphasizing survival elements."

    Capsule for Krush Kill ‘N Destroy 2: Krossfire Krush Kill ‘N Destroy 2: Krossfire

    "Players must manage resources and defend bases to avoid defeat, emphasizing survival tactics."

Last update: 09/07/2026