CRACKED similar games & best alternatives

CRACKED

2026

Should you play it?

Physics-based wizard brawling! In CRACKED, glass-headed mages duel in chaotic 1v1 to 4v4 battles. Draft absurd upgrades, unleash wild spells, and shatter the competition in this 3D roguelike PvP arena.

What works
  • Highly fun and chaotic multiplayer gameplay
  • Strong social and community focus
  • Creative upgrade and modding options
  • Smooth and responsive mechanics
  • Free to play with good value
Things to keep in mind
  • Limited map variety and customization
  • Connectivity and optimization issues
  • Some unbalanced upgrades
  • Poor controls and camera reported
  • Lack of narrative or story content

What to play next

Top picks

Games that feel the closest overall

  • MicroWorks

  • Wheelchair Wizards

  • BlazeRush

  • Bomb Bots Arena

  • Catto Pew Pew! CLASSIC

  • The Bonerooms

  • Ultimate Chicken Horse

  • Banana Shooter

  • Cheese Rolling

Hidden Gems

Less popular games with surprisingly high similarity

  • Fighties

  • Fishards

  • Mass Exodus Redux

If you liked…

Recommendations by what you enjoyed most

  • Competition

    Cannon Brawl

  • Fellowship

    Moving Out 2

  • Value

    Tap Ninja - Idle game

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

CRACKED: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Status, Domination. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Story, Exploration.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose perks, upgrades, and words to form, shaping their own strategy and playstyle."

    Capsule for Word Play Word Play

    "Players have freedom to choose upgrades, builds, and playstyles; game trusts player to learn and adapt without handholding."

  • Competence

    Game with the same Competence vibe

    3

    "Requires strategic thinking and skillful use of card abilities and traits, though luck plays a significant role."

    Capsule for Dead Man's Draw Dead Man's Draw

    "Skill matters in gameplay with tight mechanics and strategic upgrade choices, though luck also influences outcomes."

  • Competition

    Game with the same Competition vibe

    5

    "Strong emphasis on PvP multiplayer with ranked matches and competitive local play."

    Capsule for Cannon Brawl Cannon Brawl

    "Strong emphasis on multiplayer PvP, ranked or casual matches with friends, and direct competition."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report long play sessions, replayability with different builds, and strong attachment to the game."

    Capsule for System Shock® 2 (1999) System Shock® 2 (1999)

    "Players report long sessions and replayability due to varied builds and upgrades; game hooks players for extended play."

  • Cooperation

    Game with the same Cooperation vibe

    3

    "Multiplayer modes support team play (e.g., 2v2, 4v4), encouraging cooperation with friends or teammates."

    Capsule for Company of Heroes - Legacy Edition Company of Heroes - Legacy Edition

    "Supports team modes like 2v2 and 4v4; playing with friends is highly encouraged and enhances experience."

  • Creativity

    Game with the same Creativity vibe

    4

    "Extensive customization options and Steam Workshop support allow creative expression and modification."

    Capsule for Desktop Girlfriend Desktop Girlfriend

    "Workshop support, modding, and upgrade combinations allow creative customization and experimentation."

  • Domination

    Game with the same Domination vibe

    2

    "Some evidence of competitive dominance and trash talk, but also balanced interactions and mutual respect."

    Capsule for Soccer Online: Ball 3D Soccer Online: Ball 3D

    "Competitive trash talk and rivalry exist but balanced by humor and mutual enjoyment among friends."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a fun, lighthearted distraction and social bonding experience, escaping real-life stress."

    Capsule for Ship of Fools Ship of Fools

    "Players use the game as a fun, chaotic distraction from real life, enjoying stress relief and social bonding."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Engagement is driven by intrinsic interest, personal desire, and voluntary play rather than obligation or external pressure."

    Capsule for Mewing Simulator 🤫🧏🏻‍♂️ Mewing Simulator 🤫🧏🏻‍♂️

    "Engagement is driven by intrinsic interest and voluntary play, especially among friends."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "High degree of experimentation with builds, weapons, classes, and upgrade synergies; players enjoy trying new combinations each run."

    Capsule for Serpent's Gaze Serpent's Gaze

    "Encourages trying different builds, upgrades, and strategies; players enjoy testing new combinations."

  • Exploration

    Game with the same Exploration vibe

    -2

    "Limited maps and modes reduce exploration; focus is on known arenas and gameplay rather than discovery."

    Capsule for Sky Knights Sky Knights

    "Limited map variety and repeated environments reduce exploration; focus is on gameplay rather than discovery."

  • Expression

    Game with the same Expression vibe

    3

    "Character customization options allow for personal expression through appearance and style."

    Capsule for Vtuber Simulator : Vtuber模擬器 Vtuber Simulator : Vtuber模擬器

    "Customization through upgrades and mods allows personal expression, though character visual options are limited."

  • Fantasy

    Game with the same Fantasy vibe

    2

    "Game features fictional sci-fi weapons and characters but grounded in classic arena shooter style."

    Capsule for Deathmatch Classic Deathmatch Classic

    "Futuristic, surreal elements and absurd upgrades provide some fantasy, but grounded in competitive arena combat."

  • Fellowship

    Game with the same Fellowship vibe

    5

    "Strong community and social play focus; game best enjoyed with friends and fosters shared experiences."

    Capsule for Moving Out 2 Moving Out 2

    "Strong community and social play focus; playing with friends is central and highly valued."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn mechanics, improve skills, and adapt strategies over time."

    Capsule for Delivery & Beyond Delivery & Beyond

    "Players learn mechanics, upgrade synergies, and improve skill over time."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity involved; typical sedentary gaming experience."

    Capsule for Split Fiction Split Fiction

    "No physical activity involved; typical sedentary gaming experience."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active focus and continuous engagement; not suited for passive or background play."

    Capsule for Grapples Galore Grapples Galore

    "Requires active focus and engagement; not suited for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Social interactions with friends are meaningful and emotionally engaging, though limited to cooperative play."

    Capsule for Restaurats Restaurats

    "Social interactions with friends are meaningful and emotionally engaging, though mostly competitive banter."

  • Leadership

    Game with the same Leadership vibe

    -2

    "No strong leadership roles; players mostly equal participants in matches."

    Capsule for Chess for idiots Chess for idiots

    "No strong leadership roles; players participate more equally in matches."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression through unlocks, permanent upgrades, and build development across runs."

    Capsule for Vital Shell Vital Shell

    "Progression through unlocking and selecting upgrades each round; builds evolve dynamically."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Gameplay is intense and chaotic, often involving high tension and fast-paced action rather than relaxation."

    Capsule for Battlefield 4™ Battlefield 4™

    "Gameplay is chaotic and sometimes stressful, with tension and fast pace rather than calm relaxation."

  • Sensation

    Game with the same Sensation vibe

    4

    "Vibrant visuals, satisfying sound design, and dynamic gameplay provide strong sensory stimulation and excitement."

    Capsule for BALL x PIT BALL x PIT

    "Vibrant visuals, physics-based gameplay, and dynamic sound design provide strong sensory stimulation."

  • Status

    Game with the same Status vibe

    2

    "Multiplayer and community recognition provide some social status, though not a dominant feature."

    Capsule for Strategic Command: World War I Strategic Command: World War I

    "Some recognition through multiplayer wins and community presence, but not heavily focused on social status."

  • Story

    Game with the same Story vibe

    -5

    "No narrative or story elements; gameplay is context-free arena combat."

    Capsule for Reflex Arena Reflex Arena

    "No story or narrative; gameplay is context-free and focused on arena combat."

  • Strategy

    Game with the same Strategy vibe

    3

    "Strategic choices in upgrades and team play influence outcomes; some tactical thinking required."

    Capsule for Goblin Summer Camp Goblin Summer Camp

    "Requires strategic thinking in upgrade choices and positioning, though also influenced by luck."

  • Thrill

    Game with the same Thrill vibe

    4

    "High suspense and tension in matches; thrill from clutch moments and competitive pressure."

    Capsule for Counter-Strike Counter-Strike

    "High tension and unpredictability create excitement and suspense during matches."

  • Value

    Game with the same Value vibe

    5

    "Free to play with frequent updates and long-term engagement; players feel good value for time invested."

    Capsule for Tap Ninja - Idle game Tap Ninja - Idle game

    "Free to play with frequent updates and mod support; players feel they get strong value for time invested."

  • Violence

    Game with the same Violence vibe

    3

    "Combat and PvP involve fighting and destruction, core to gameplay experience."

    Capsule for Allods Online Allods Online

    "Enjoyment of combat and destruction in chaotic PvP battles."

  • Survival

    Game with the same Survival vibe

    3

    "Avoiding death and overcoming threats is a key gameplay element."

    Capsule for Bean Battles Bean Battles

    "Avoiding death and outlasting opponents is a core gameplay element."

Last update: 10/07/2026