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Eryi's Action similar games & best alternatives

Eryi's Action

PC (Microsoft Windows), Linux • 2013

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Quick resume

One fine day, Eryi went to eat the melon that she had been SO looking forward to... but it was nowhere to be found! Then she noticed a note on the table. She picked it up and read: "Your melon looked delicious, so I took it. From Farta X" Fuming with rage, Eryi set out from her house to get her melon back from Farta.

Global score

88/100

Genres

Action, Adventure, Casual, Indie, Platform

Similar games

    Pros

    • Challenging and rewarding gameplay
    • Humorous and creative traps
    • Cute and colorful art style
    • Multiple checkpoints and infinite lives
    • Engaging puzzle-platformer mechanics

    Cons

    • High difficulty may frustrate some players
    • Controls can feel awkward
    • Short overall length
    • Some achievements are extremely difficult
    • Lack of multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players freely explore rooms, solve puzzles at their own pace, and decide how to approach challenges."

      Capsule for Agent A: A puzzle in disguise Agent A: A puzzle in disguise

      "Players freely explore levels and decide how to approach traps and puzzles, requiring personal problem solving and memory."

    • Competence

      Game with the same Competence vibe

      5

      "High skill requirement to learn boss patterns, precise aiming, and timing; players repeatedly attempt challenging fights."

      Capsule for Titan Souls Titan Souls

      "High skill and memorization required to overcome unpredictable traps and complex boss fights, with feedback through repeated deaths."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal progression and overcoming game challenges rather than competing against others."

      Capsule for Moonscars Moonscars

      "Focus is on personal challenge and overcoming the game rather than competing against others."

    • Continuation

      Game with the same Continuation vibe

      5

      "Players often engage in long sessions, repeatedly retrying difficult levels and returning to the game despite frustration."

      Capsule for Super Meat Boy Super Meat Boy

      "Players often engage in long sessions with repeated retries and persistent attempts to clear difficult levels."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "The game is a single-player experience with no cooperative elements."

      Capsule for Five Nights at Freddy's 2 Five Nights at Freddy's 2

      "The game is a single-player experience with no cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players experiment with multiple ways to solve puzzles and use items creatively to disable traps or evade enemies."

      Capsule for Stay Out of the House Stay Out of the House

      "Players creatively solve puzzles and discover unconventional ways to bypass traps, though within fixed level designs."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; interactions are individual and self-directed."

      Capsule for Kingsway Kingsway

      "No evidence of exerting control or superiority over others; interactions are individual and self-directed."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun distraction and stress relief with engaging gameplay and humor."

      Capsule for Slime 3K: Rise Against Despot Slime 3K: Rise Against Despot

      "Players use the game as a challenging distraction and stress relief through humor and trial-and-error gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and challenge, motivated by intrinsic interest and humor rather than obligation."

      Capsule for Road to Ballhalla Road to Ballhalla

      "Players engage voluntarily out of intrinsic interest and enjoyment of the challenge and humor."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players explore and experiment with puzzles and environments to discover solutions."

      Capsule for Obduction Obduction

      "Players experiment with different approaches to traps and puzzles, learning from failures to find solutions."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore levels to find hidden collectibles and secret areas, encouraging curiosity-driven activities."

      Capsule for Grapple Dog Grapple Dog

      "Players discover hidden traps, secrets, and puzzles throughout the levels, encouraging curiosity-driven play."

    • Expression

      Game with the same Expression vibe

      2

      "Character selection and some customization exist, but limited cosmetic personalization noted."

      Capsule for Contagion Contagion

      "Some character customization and cosmetic elements exist, such as character selection and visual style."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "The game features imaginative characters and a fictional world with whimsical elements and lore."

      Capsule for Bat to the Heavens Bat to the Heavens

      "The game features a whimsical fairy tale setting with imaginative traps and characters."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily a solo experience with minimal social or community interaction during play."

      Capsule for McPixel McPixel

      "Primarily a solo experience with minimal social interaction beyond sharing experiences or watching others play."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills in strategy, build optimization, and puzzle solving over repeated play."

      Capsule for Outhold Outhold

      "Players develop skills in memorization, timing, and puzzle solving through repeated play."

    • Health

      Game with the same Health vibe

      -5

      "The game involves sedentary play with no physical activity or health-related features."

      Capsule for The Stanley Parable: Ultra Deluxe The Stanley Parable: Ultra Deluxe

      "The game involves sedentary play with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement due to fast-paced, challenging gameplay."

      Capsule for Dead Cells Dead Cells

      "Requires focused attention and continuous engagement due to challenging gameplay and precise timing."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social relationships or emotional sharing within gameplay."

      Capsule for Hello Neighbor Alpha 4 Hello Neighbor Alpha 4

      "No close social relationships or emotional sharing within gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles present."

      Capsule for Danmaku Unlimited 2 Danmaku Unlimited 2

      "No leadership or group management roles present."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through levels and unlocking achievements provide a sense of advancement."

      Capsule for Circa Infinity Circa Infinity

      "Progression through levels, unlocking achievements, and collecting hidden jewels provide a sense of advancement."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "The game induces tension and frustration due to difficulty and punishing mechanics, with occasional flow moments."

      Capsule for JUMP KING QUEST JUMP KING QUEST

      "The game induces tension and frustration due to difficulty and unexpected traps, with occasional humor relief."

    • Sensation

      Game with the same Sensation vibe

      3

      "Colorful visuals and pleasant music provide sensory enjoyment, though gameplay is not intense."

      Capsule for TurnOn TurnOn

      "Colorful visuals, cute characters, and catchy music provide sensory enjoyment despite the challenging gameplay."

    • Status

      Game with the same Status vibe

      -4

      "Achievements exist but social recognition or popularity is not a major focus."

      Capsule for Slime 3K: Rise Against Despot Slime 3K: Rise Against Despot

      "Achievements exist but social recognition or popularity is not a major focus."

    • Story

      Game with the same Story vibe

      1

      "Simple narrative about retrieving a stolen toy, providing light context to gameplay."

      Capsule for Doggone Hungry Doggone Hungry

      "Simple narrative about recovering a stolen melon, mostly serving as a backdrop for gameplay."

    • Strategy

      Game with the same Strategy vibe

      4

      "Players must plan traps, manage resources, and solve puzzles using logic and timing."

      Capsule for Lakeview Cabin Collection Lakeview Cabin Collection

      "Players must use logic, memory, and planning to navigate traps and solve puzzles."

    • Thrill

      Game with the same Thrill vibe

      4

      "Game provides suspense, jump scares, and tense moments that create thrill and excitement."

      Capsule for Subterror Subterror

      "The game provides suspense and excitement through unpredictable traps and tense moments."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value from humor, length, and replayability."

      Capsule for The Darkside Detective: A Fumble in the Dark The Darkside Detective: A Fumble in the Dark

      "Players perceive good value for time spent due to humor, challenge, and replayability."

    • Violence

      Game with the same Violence vibe

      3

      "Game involves many humorous deaths and combat-like interactions, though presented in a comedic and non-graphic way."

      Capsule for Reventure Reventure

      "Gameplay involves frequent character deaths and hazards, though presented in a humorous, cartoonish style."

    • Survival

      Game with the same Survival vibe

      4

      "Players must avoid hazards and death, learning from failures to survive and progress."

      Capsule for Welcome To The Dark Place Welcome To The Dark Place

      "Players must avoid numerous threats and hazards to progress, emphasizing survival through memorization."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression, Continuation. It leans lower than usual among comparable games on Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026