Eryi's Action similar games & best alternatives
Eryi's Action
2013
Related articles
Quick resume
One fine day, Eryi went to eat the melon that she had been SO looking forward to... but it was nowhere to be found! Then she noticed a note on the table. She picked it up and read: "Your melon looked delicious, so I took it. From Farta X" Fuming with rage, Eryi set out from her house to get her melon back from Farta.
Global score
88/100
Genres
Action, Adventure, Casual, Indie, Platform
Similar games
Pros
- Challenging and rewarding gameplay
- Humorous and creative traps
- Cute and colorful art style
- Multiple checkpoints and infinite lives
- Engaging puzzle-platformer mechanics
Cons
- High difficulty may frustrate some players
- Controls can feel awkward
- Short overall length
- Some achievements are extremely difficult
- Lack of multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players freely explore rooms, solve puzzles at their own pace, and decide how to approach challenges."
Agent A: A puzzle in disguise
"Players freely explore levels and decide how to approach traps and puzzles, requiring personal problem solving and memory."
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Competence
Game with the same Competence vibe
5"High skill requirement to learn boss patterns, precise aiming, and timing; players repeatedly attempt challenging fights."
Titan Souls
"High skill and memorization required to overcome unpredictable traps and complex boss fights, with feedback through repeated deaths."
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Competition
Game with the same Competition vibe
-4"Focus is on personal progression and overcoming game challenges rather than competing against others."
Moonscars
"Focus is on personal challenge and overcoming the game rather than competing against others."
-
Continuation
Game with the same Continuation vibe
5"Players often engage in long sessions, repeatedly retrying difficult levels and returning to the game despite frustration."
Super Meat Boy
"Players often engage in long sessions with repeated retries and persistent attempts to clear difficult levels."
-
Cooperation
Game with the same Cooperation vibe
-5"The game is a single-player experience with no cooperative elements."
Five Nights at Freddy's 2
"The game is a single-player experience with no cooperative elements."
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Creativity
Game with the same Creativity vibe
3"Players experiment with multiple ways to solve puzzles and use items creatively to disable traps or evade enemies."
Stay Out of the House
"Players creatively solve puzzles and discover unconventional ways to bypass traps, though within fixed level designs."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; interactions are individual and self-directed."
Kingsway
"No evidence of exerting control or superiority over others; interactions are individual and self-directed."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a fun distraction and stress relief with engaging gameplay and humor."
Slime 3K: Rise Against Despot
"Players use the game as a challenging distraction and stress relief through humor and trial-and-error gameplay."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and challenge, motivated by intrinsic interest and humor rather than obligation."
Road to Ballhalla
"Players engage voluntarily out of intrinsic interest and enjoyment of the challenge and humor."
-
Experimenting
Game with the same Experimenting vibe
4"Players explore and experiment with puzzles and environments to discover solutions."
Obduction
"Players experiment with different approaches to traps and puzzles, learning from failures to find solutions."
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Exploration
Game with the same Exploration vibe
3"Players explore levels to find hidden collectibles and secret areas, encouraging curiosity-driven activities."
Grapple Dog
"Players discover hidden traps, secrets, and puzzles throughout the levels, encouraging curiosity-driven play."
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Expression
Game with the same Expression vibe
2"Character selection and some customization exist, but limited cosmetic personalization noted."
Contagion
"Some character customization and cosmetic elements exist, such as character selection and visual style."
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Fantasy
Game with the same Fantasy vibe
3"The game features imaginative characters and a fictional world with whimsical elements and lore."
Bat to the Heavens
"The game features a whimsical fairy tale setting with imaginative traps and characters."
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Fellowship
Game with the same Fellowship vibe
-4"Primarily a solo experience with minimal social or community interaction during play."
McPixel
"Primarily a solo experience with minimal social interaction beyond sharing experiences or watching others play."
-
Growth
Game with the same Growth vibe
4"Players develop skills in strategy, build optimization, and puzzle solving over repeated play."
Outhold
"Players develop skills in memorization, timing, and puzzle solving through repeated play."
-
Health
Game with the same Health vibe
-5"The game involves sedentary play with no physical activity or health-related features."
The Stanley Parable: Ultra Deluxe
"The game involves sedentary play with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and continuous engagement due to fast-paced, challenging gameplay."
Dead Cells
"Requires focused attention and continuous engagement due to challenging gameplay and precise timing."
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Intimacy
Game with the same Intimacy vibe
-5"No close social relationships or emotional sharing within gameplay."
Hello Neighbor Alpha 4
"No close social relationships or emotional sharing within gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles present."
Danmaku Unlimited 2
"No leadership or group management roles present."
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Progression
Game with the same Progression vibe
3"Progression through levels and unlocking achievements provide a sense of advancement."
Circa Infinity
"Progression through levels, unlocking achievements, and collecting hidden jewels provide a sense of advancement."
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Relaxation
Game with the same Relaxation vibe
-3"The game induces tension and frustration due to difficulty and punishing mechanics, with occasional flow moments."
JUMP KING QUEST
"The game induces tension and frustration due to difficulty and unexpected traps, with occasional humor relief."
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Sensation
Game with the same Sensation vibe
3"Colorful visuals and pleasant music provide sensory enjoyment, though gameplay is not intense."
TurnOn
"Colorful visuals, cute characters, and catchy music provide sensory enjoyment despite the challenging gameplay."
-
Status
Game with the same Status vibe
-4"Achievements exist but social recognition or popularity is not a major focus."
Slime 3K: Rise Against Despot
"Achievements exist but social recognition or popularity is not a major focus."
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Story
Game with the same Story vibe
1"Simple narrative about retrieving a stolen toy, providing light context to gameplay."
Doggone Hungry
"Simple narrative about recovering a stolen melon, mostly serving as a backdrop for gameplay."
-
Strategy
Game with the same Strategy vibe
4"Players must plan traps, manage resources, and solve puzzles using logic and timing."
Lakeview Cabin Collection
"Players must use logic, memory, and planning to navigate traps and solve puzzles."
-
Thrill
Game with the same Thrill vibe
4"Game provides suspense, jump scares, and tense moments that create thrill and excitement."
Subterror
"The game provides suspense and excitement through unpredictable traps and tense moments."
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Value
Game with the same Value vibe
4"Players perceive good value from humor, length, and replayability."
The Darkside Detective: A Fumble in the Dark
"Players perceive good value for time spent due to humor, challenge, and replayability."
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Violence
Game with the same Violence vibe
3"Game involves many humorous deaths and combat-like interactions, though presented in a comedic and non-graphic way."
Reventure
"Gameplay involves frequent character deaths and hazards, though presented in a humorous, cartoonish style."
-
Survival
Game with the same Survival vibe
4"Players must avoid hazards and death, learning from failures to survive and progress."
Welcome To The Dark Place
"Players must avoid numerous threats and hazards to progress, emphasizing survival through memorization."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression, Continuation. It leans lower than usual among comparable games on Competition.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026