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Fieldrunners 2 similar games & best alternatives

Fieldrunners 2

PC (Microsoft Windows), iOS, BlackBerry OS, Android, PlayStation Vita • 2013

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Quick resume

Get ready to DEFEND THE WORLD! The biggest sequel in tower defense history is finally here: Fieldrunners 2 has arrived! From Subatomic Studios, creators of the award winning classic strategy game comes an all new adventure that was years in the making.

Global score

86/100

Genres

Action, Strategy, Casual, Indie

Similar games

    Pros

    • Addictive and challenging gameplay
    • Large variety of towers and maps
    • Good strategic depth and replayability
    • Colorful and appealing graphics
    • No pay-to-win mechanics in pc version

    Cons

    • Grinding required to unlock some towers
    • Some players dislike social media coin incentives
    • Limited narrative or story content
    • No multiplayer or cooperative modes
    • Some difficulty spikes and balance issues

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose tower placement, upgrade timing, and maze design to shape enemy paths, allowing strategic decision-making."

      Capsule for Defense Grid: The Awakening Defense Grid: The Awakening

      "Players have freedom to place towers almost anywhere and create their own maze paths, allowing strategic decision-making and personal control."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers increasing difficulty, strategic depth, and requires skillful tower placement and timing to overcome challenges."

      Capsule for Kingdom Rush  - Tower Defense Kingdom Rush - Tower Defense

      "The game offers challenging levels, especially on higher difficulties, requiring skillful tower placement and strategy to succeed."

    • Competition

      Game with the same Competition vibe

      1

      "There are leaderboards and achievements, but competition is not the primary focus; players mostly compete against their own best times."

      Capsule for BARRIER X BARRIER X

      "Includes global leaderboards and score challenges, but competition is not the main focus; players mostly compete against their own best scores."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report addictive gameplay with hundreds of levels and frequent retries, encouraging long play sessions."

      Capsule for BADLAND: Game of the Year Edition BADLAND: Game of the Year Edition

      "Many players report addictive gameplay with long play sessions and repeated attempts to achieve 3 stars on levels."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player only with no cooperative or multiplayer modes."

      Capsule for Rollerdrome Rollerdrome

      "Single-player only with no cooperative or multiplayer modes."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players creatively design mazes and tower layouts to optimize defense, experimenting with different strategies and tower combinations."

      Capsule for Defense Grid: The Awakening Defense Grid: The Awakening

      "Players creatively design maze-like tower layouts and experiment with tower combinations and strategies."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over others; gameplay is individual and balanced."

      Capsule for Army of Ruin Army of Ruin

      "No evidence of exerting control over others; gameplay is individual and balanced."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a fun distraction and stress relief, enjoying its casual and addictive nature."

      Capsule for ShellShock Live ShellShock Live

      "Players use the game as a fun distraction and stress relief, enjoying its casual and engaging nature."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, with no obligation or external pressure."

      Capsule for InfraSpace InfraSpace

      "Players engage voluntarily out of interest and enjoyment, with no obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Encourages trying different tower combinations and strategies due to unique tower shapes and level designs."

      Capsule for Go Home Dinosaurs! Go Home Dinosaurs!

      "Varied maps and tower types encourage players to try new strategies and experiment with different tower placements."

    • Exploration

      Game with the same Exploration vibe

      1

      "Multiple maps and modes offer some discovery, though mostly familiar tower defense environments."

      Capsule for Out of Ammo Out of Ammo

      "Some variety in maps and modes, but mostly familiar tower defense environments with limited discovery."

    • Expression

      Game with the same Expression vibe

      2

      "Customization mainly through tower and path choices rather than avatar or cosmetic personalization."

      Capsule for Axon TD: Uprising - Tower Defense Axon TD: Uprising - Tower Defense

      "Customization is limited to tower selection and placement; no avatar or aesthetic personalization."

    • Fantasy

      Game with the same Fantasy vibe

      -2

      "Game features a stylized but plausible military setting with realistic weapons and units, lacking strong fantasy elements."

      Capsule for Warpips Warpips

      "The game features cartoonish soldiers and vehicles but is grounded in a realistic military theme without fantasy elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; gameplay is solitary."

      Capsule for Switchcars Switchcars

      "No social or community features; gameplay is solitary."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn and improve skills, unlock new towers and pilots, and develop strategies."

      Capsule for Cannon Brawl Cannon Brawl

      "Players learn and improve strategies, unlock towers, and develop skills to overcome harder challenges."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; typical sedentary gameplay."

      Capsule for FAITH: The Unholy Trinity FAITH: The Unholy Trinity

      "No physical activity involved; typical sedentary gameplay."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during gameplay; not suitable for passive or background play."

      Capsule for IKEA VR Pancake Kitchen IKEA VR Pancake Kitchen

      "Requires focused attention during gameplay; not suitable for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social interaction or relationship-building elements."

      Capsule for A Game About Feeding A Black Hole A Game About Feeding A Black Hole

      "No social interaction or relationship-building elements."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management features; single-player experience."

      Capsule for LIMBO LIMBO

      "No leadership or group management features; single-player experience."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate tower upgrades, unlock new abilities, and earn medals and achievements, showing clear progression."

      Capsule for DG2: Defense Grid 2 DG2: Defense Grid 2

      "Players unlock new towers and upgrades through gameplay and achievements, showing clear progression."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find it relaxing and enjoyable, though higher difficulties add challenge and tension."

      Capsule for Razenroth Razenroth

      "Some players find it relaxing and enjoyable, though higher difficulties can be challenging and tense."

    • Sensation

      Game with the same Sensation vibe

      2

      "Colorful graphics and sound provide pleasant sensory stimulation without intense thrills."

      Capsule for Fortix 2 Fortix 2

      "Colorful graphics and sound effects provide enjoyable sensory stimulation without overwhelming intensity."

    • Status

      Game with the same Status vibe

      1

      "Leaderboards provide some recognition, but social status is not a major motivator."

      Capsule for Mini Metro Mini Metro

      "Leaderboards provide some recognition, but social status is not a major motivator."

    • Story

      Game with the same Story vibe

      -3

      "Minimal narrative; gameplay focuses on tower defense mechanics rather than story immersion."

      Capsule for PixelJunk™ Monsters Ultimate PixelJunk™ Monsters Ultimate

      "Minimal narrative or lore; gameplay focuses on tower defense mechanics rather than story immersion."

    • Strategy

      Game with the same Strategy vibe

      5

      "Core gameplay revolves around strategic planning, tower placement, and resource management."

      Capsule for Kingdom Rush Vengeance - Tower Defense Kingdom Rush Vengeance - Tower Defense

      "Core gameplay revolves around strategic planning, tower placement, and problem solving."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and challenge on higher difficulties, but overall gameplay is predictable and repetitive."

      Capsule for DYNASTY WARRIORS 8: Xtreme Legends Complete Edition DYNASTY WARRIORS 8: Xtreme Legends Complete Edition

      "Some suspense and challenge in higher difficulties, but overall controlled and predictable gameplay."

    • Value

      Game with the same Value vibe

      4

      "Players report good value for money with many hours of gameplay and replayability."

      Capsule for Neon Chrome Neon Chrome

      "Players report good value for money with many hours of gameplay and replayability."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and destruction of enemy units is central to gameplay, though presented in a stylized, non-graphic manner."

      Capsule for Nordhold Nordhold

      "Gameplay involves combat and destruction of enemy units, though presented in a cartoonish style."

    • Survival

      Game with the same Survival vibe

      3

      "Players must prevent enemies from reaching the base, managing resources and defenses to survive waves."

      Capsule for Prime World: Defenders Prime World: Defenders

      "Players must prevent enemies from reaching the base, managing resources and defenses to survive waves."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Fellowship, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026