First Dwarf similar games & best alternatives

First Dwarf

Xbox Series X|S, PC (Microsoft Windows), PlayStation 5, Nintendo Switch • 2024

Should you play it?

Pilot a dwarven mech and fly a dragon as you build and defend outposts across a shattered magical realm. Craft, explore, and survive the dangers of floating islands corrupted by the Taint in this action-packed survival RPG with base-building and co-op.

What works
  • Unique blend of mech, dwarf, and dragon gameplay
  • Engaging base building and exploration
  • Cooperative asymmetric multiplayer
  • Beautiful and vibrant fantasy world
  • Active developer support and updates
Things to keep in mind
  • Limited content and replayability currently
  • Some bugs and technical issues in early access
  • Combat and defense mechanics lack depth
  • Clunky ui and building controls
  • Navigation and quest clarity need improvement

What to play next

Top picks

Games that feel the closest overall

  • IfSunSets

  • Death Trash

  • Enshrouded

  • Indivisible

  • Signs of Life

  • Windrose

  • QANGA

  • Devil Spire Falls

  • Volcanoids

Hidden Gems

Less popular games with surprisingly high similarity

  • QANGA

  • Devil Spire Falls

  • Nested Lands

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    A Story About My Uncle

  • Autonomy

    FarmD

  • Cooperation

    Toodee and Topdee

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

First Dwarf: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Intimacy, Value.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to customize characters, choose sexual positions, explore open environments, and interact with the dragon partner in various ways."

    Capsule for FarmD FarmD

    "Players can switch between dwarf, mech, and dragon characters freely to explore, build, and fight, showing high player control and decision-making."

  • Competence

    Game with the same Competence vibe

    3

    "Combat and crafting require skill and strategy; players receive feedback and must overcome challenges, though combat can be clunky."

    Capsule for Pine Pine

    "Combat and building require some skill and strategy, though combat is described as simple; players receive feedback and progression through upgrades and research."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on cooperative and solo play with no evidence of competitive modes or leaderboards."

    Capsule for LEGO® The Hobbit™ LEGO® The Hobbit™

    "Focus is on personal and cooperative play with no mention of competitive modes or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    2

    "Many players report enjoying the game for multiple hours and looking forward to updates, though some note limited content leading to boredom after several hours."

    Capsule for Alek - The Lost Kingdom Alek - The Lost Kingdom

    "Players report enjoying the game for several hours and looking forward to updates, though current content is limited and some find it repetitive."

  • Cooperation

    Game with the same Cooperation vibe

    4

    "Supports co-op play where players control different characters, requiring teamwork and coordination."

    Capsule for Toodee and Topdee Toodee and Topdee

    "Co-op play is a key feature with asymmetric roles (dwarf/mech and dragon), encouraging teamwork and shared objectives."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can build bases, craft vehicles, and customize settlements, though building system has limitations."

    Capsule for Plains of Pain Plains of Pain

    "Base building and resource management allow creative settlement design, though building options are currently limited."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions emphasize cooperation and shared gameplay rather than dominance or power over others."

    Capsule for Gal Guardians: Demon Purge Gal Guardians: Demon Purge

    "Interactions emphasize cooperation and shared gameplay rather than exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players enjoy immersive fantasy atmosphere and exploration, providing a strong escape from reality."

    Capsule for Hands of Necromancy Hands of Necromancy

    "Players enjoy immersive exploration of a fantasy world with engaging story and atmosphere, providing a strong escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

    Capsule for Endoparasitic 2 Endoparasitic 2

    "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore different combat styles, investigation mechanics, and side activities, though some routines are repetitive."

    Capsule for Judgment Judgment

    "Players explore multiple character modes and experiment with building and combat strategies, though some find combat repetitive."

  • Exploration

    Game with the same Exploration vibe

    4

    "Exploration of floating islands, secrets, puzzles, and resource gathering are core gameplay elements."

    Capsule for Black Skylands Black Skylands

    "Exploration of floating islands, hidden areas, and lore is a core and praised aspect of the game."

  • Expression

    Game with the same Expression vibe

    2

    "Some character and build customization exists, but cosmetic personalization is limited."

    Capsule for Goobies Goobies

    "Customization through character upgrades and base building exists, but cosmetic personalization is limited."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy setting with imaginative creatures, floating islands, and magical technology."

    Capsule for A Story About My Uncle A Story About My Uncle

    "Strong fantasy setting with dwarves, mechs, dragons, and floating islands, emphasizing imaginative fiction."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Community interaction mainly through co-op play and developer responsiveness; some social connection reported."

    Capsule for Beach Invasion 1945 - Pacific Beach Invasion 1945 - Pacific

    "Community interaction is present through co-op and developer engagement, though social features beyond co-op are limited."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills through upgrades, leveling, and equipment progression."

    Capsule for Chicken Assassin: Reloaded Chicken Assassin: Reloaded

    "Players develop skills, unlock upgrades, and progress through research and leveling systems."

  • Health

    Game with the same Health vibe

    -5

    "Game is sedentary with no physical activity or health-related mechanics."

    Capsule for Two Point Museum Two Point Museum

    "Game is sedentary with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention for combat, building, and exploration; not designed for passive or background play."

    Capsule for Disney Infinity 3.0: Gold Edition Disney Infinity 3.0: Gold Edition

    "Requires focused attention for building, combat, and exploration; not designed for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Social interactions are limited to cooperative gameplay with minimal emotional or close relationship building."

    Capsule for IfSunSets IfSunSets

    "Social interaction is limited to cooperative gameplay with minimal emotional or close relationship building."

  • Leadership

    Game with the same Leadership vibe

    2

    "Players manage party composition and village development, guiding progression but no explicit leadership over others."

    Capsule for Ys VIII: Lacrimosa of DANA Ys VIII: Lacrimosa of DANA

    "Players manage settlements and resources, guiding development though no explicit leadership over others is described."

  • Progression

    Game with the same Progression vibe

    4

    "Clear progression through unlocking buildings, skills, relationships, and farm upgrades."

    Capsule for Cattle Country Cattle Country

    "Clear progression through research, leveling, and unlocking new buildings and abilities."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Game provides a cozy, chill experience balancing challenge and relaxation."

    Capsule for Wild Indigo Ranch Wild Indigo Ranch

    "Game offers a chill, cozy experience with exploration and base building, though some find combat and defense stressful."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable visuals, fluid animations, and satisfying combat effects provide sensory stimulation."

    Capsule for Brawlout Brawlout

    "Enjoyable visuals, sound, and satisfying combat animations provide sensory stimulation."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or ranking systems; focus is on individual or cooperative play without external status."

    Capsule for Full Spectrum Warrior Full Spectrum Warrior

    "No social status or ranking systems; focus is on individual and cooperative play without external recognition."

  • Story

    Game with the same Story vibe

    3

    "Narrative with characters, plot, and lore is present and appreciated by players."

    Capsule for BloodRayne 2 (Legacy) BloodRayne 2 (Legacy)

    "Story and lore are present and appreciated though currently limited; players engage with characters and narrative."

  • Strategy

    Game with the same Strategy vibe

    3

    "Base defense, resource management, and tactical combat require planning and problem solving."

    Capsule for Anarchy: Wolf's law Anarchy: Wolf's law

    "Base building, resource management, and defense require planning and problem solving, though combat is simpler."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some tension in combat due to enemy attacks and time pressure, but overall experience is more relaxing than thrilling."

    Capsule for The World Next Door The World Next Door

    "Some tension from defending bases and combat, but overall experience is more relaxed than thrilling."

  • Value

    Game with the same Value vibe

    1

    "Players see value in the game’s creative potential and ongoing updates, though some feel price is high for current content."

    Capsule for MMORPG Tycoon 2 MMORPG Tycoon 2

    "Players find value in the game’s concept and updates, though some feel current content is limited for the price."

  • Violence

    Game with the same Violence vibe

    2

    "Combat involves fighting animals and bosses, but is not excessively violent or central to the experience."

    Capsule for The Adventures of Tree The Adventures of Tree

    "Combat involves fighting creatures and defending bases, but violence is not excessive or central."

  • Survival

    Game with the same Survival vibe

    2

    "Players must defend against enemies and manage resources to avoid failure, but threat level is moderate."

    Capsule for AutoForge AutoForge

    "Players must defend settlements and manage resources to avoid failure, though threat level is moderate."

Last update: 09/07/2026