First Dwarf similar games & best alternatives
Should you play it?
Pilot a dwarven mech and fly a dragon as you build and defend outposts across a shattered magical realm. Craft, explore, and survive the dangers of floating islands corrupted by the Taint in this action-packed survival RPG with base-building and co-op.
What works
- Unique blend of mech, dwarf, and dragon gameplay
- Engaging base building and exploration
- Cooperative asymmetric multiplayer
- Beautiful and vibrant fantasy world
- Active developer support and updates
Things to keep in mind
- Limited content and replayability currently
- Some bugs and technical issues in early access
- Combat and defense mechanics lack depth
- Clunky ui and building controls
- Navigation and quest clarity need improvement
What to play next
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
If you liked…
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Similarity map
Explore nearby similar games and see why they’re close.
First Dwarf: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Intimacy, Value.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to customize characters, choose sexual positions, explore open environments, and interact with the dragon partner in various ways."
"Players can switch between dwarf, mech, and dragon characters freely to explore, build, and fight, showing high player control and decision-making."
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Competence
Game with the same Competence vibe
3"Combat and crafting require skill and strategy; players receive feedback and must overcome challenges, though combat can be clunky."
"Combat and building require some skill and strategy, though combat is described as simple; players receive feedback and progression through upgrades and research."
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Competition
Game with the same Competition vibe
-4"Focus is on cooperative and solo play with no evidence of competitive modes or leaderboards."
"Focus is on personal and cooperative play with no mention of competitive modes or leaderboards."
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Continuation
Game with the same Continuation vibe
2"Many players report enjoying the game for multiple hours and looking forward to updates, though some note limited content leading to boredom after several hours."
"Players report enjoying the game for several hours and looking forward to updates, though current content is limited and some find it repetitive."
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Cooperation
Game with the same Cooperation vibe
4"Supports co-op play where players control different characters, requiring teamwork and coordination."
"Co-op play is a key feature with asymmetric roles (dwarf/mech and dragon), encouraging teamwork and shared objectives."
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Creativity
Game with the same Creativity vibe
3"Players can build bases, craft vehicles, and customize settlements, though building system has limitations."
"Base building and resource management allow creative settlement design, though building options are currently limited."
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Domination
Game with the same Domination vibe
-4"Interactions emphasize cooperation and shared gameplay rather than dominance or power over others."
"Interactions emphasize cooperation and shared gameplay rather than exerting control or superiority over others."
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Escapism
Game with the same Escapism vibe
4"Players enjoy immersive fantasy atmosphere and exploration, providing a strong escape from reality."
"Players enjoy immersive exploration of a fantasy world with engaging story and atmosphere, providing a strong escape from reality."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."
"Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
3"Players explore different combat styles, investigation mechanics, and side activities, though some routines are repetitive."
"Players explore multiple character modes and experiment with building and combat strategies, though some find combat repetitive."
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Exploration
Game with the same Exploration vibe
4"Exploration of floating islands, secrets, puzzles, and resource gathering are core gameplay elements."
"Exploration of floating islands, hidden areas, and lore is a core and praised aspect of the game."
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Expression
Game with the same Expression vibe
2"Some character and build customization exists, but cosmetic personalization is limited."
"Customization through character upgrades and base building exists, but cosmetic personalization is limited."
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Fantasy
Game with the same Fantasy vibe
5"Strong fantasy setting with imaginative creatures, floating islands, and magical technology."
"Strong fantasy setting with dwarves, mechs, dragons, and floating islands, emphasizing imaginative fiction."
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Fellowship
Game with the same Fellowship vibe
3"Community interaction mainly through co-op play and developer responsiveness; some social connection reported."
"Community interaction is present through co-op and developer engagement, though social features beyond co-op are limited."
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Growth
Game with the same Growth vibe
3"Players develop skills through upgrades, leveling, and equipment progression."
"Players develop skills, unlock upgrades, and progress through research and leveling systems."
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Health
Game with the same Health vibe
-5"Game is sedentary with no physical activity or health-related mechanics."
"Game is sedentary with no physical activity or health-related mechanics."
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Idle
Game with the same Idle vibe
-3"Requires focused attention for combat, building, and exploration; not designed for passive or background play."
"Requires focused attention for building, combat, and exploration; not designed for passive or background play."
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Intimacy
Game with the same Intimacy vibe
-3"Social interactions are limited to cooperative gameplay with minimal emotional or close relationship building."
"Social interaction is limited to cooperative gameplay with minimal emotional or close relationship building."
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Leadership
Game with the same Leadership vibe
2"Players manage party composition and village development, guiding progression but no explicit leadership over others."
"Players manage settlements and resources, guiding development though no explicit leadership over others is described."
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Progression
Game with the same Progression vibe
4"Clear progression through unlocking buildings, skills, relationships, and farm upgrades."
"Clear progression through research, leveling, and unlocking new buildings and abilities."
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Relaxation
Game with the same Relaxation vibe
3"Game provides a cozy, chill experience balancing challenge and relaxation."
"Game offers a chill, cozy experience with exploration and base building, though some find combat and defense stressful."
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Sensation
Game with the same Sensation vibe
3"Enjoyable visuals, fluid animations, and satisfying combat effects provide sensory stimulation."
"Enjoyable visuals, sound, and satisfying combat animations provide sensory stimulation."
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Status
Game with the same Status vibe
-4"No social recognition or ranking systems; focus is on individual or cooperative play without external status."
"No social status or ranking systems; focus is on individual and cooperative play without external recognition."
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Story
Game with the same Story vibe
3"Narrative with characters, plot, and lore is present and appreciated by players."
"Story and lore are present and appreciated though currently limited; players engage with characters and narrative."
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Strategy
Game with the same Strategy vibe
3"Base defense, resource management, and tactical combat require planning and problem solving."
"Base building, resource management, and defense require planning and problem solving, though combat is simpler."
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Thrill
Game with the same Thrill vibe
1"Some tension in combat due to enemy attacks and time pressure, but overall experience is more relaxing than thrilling."
"Some tension from defending bases and combat, but overall experience is more relaxed than thrilling."
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Value
Game with the same Value vibe
1"Players see value in the game’s creative potential and ongoing updates, though some feel price is high for current content."
"Players find value in the game’s concept and updates, though some feel current content is limited for the price."
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Violence
Game with the same Violence vibe
2"Combat involves fighting animals and bosses, but is not excessively violent or central to the experience."
"Combat involves fighting creatures and defending bases, but violence is not excessive or central."
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Survival
Game with the same Survival vibe
2"Players must defend against enemies and manage resources to avoid failure, but threat level is moderate."
"Players must defend settlements and manage resources to avoid failure, though threat level is moderate."
Last update: 09/07/2026