Jumps similar games & best alternatives

Jumps

Linux, PC (Microsoft Windows), Mac • 2017

Should you play it?

Enter a world of sky islands and jump your way to the finish, you must complete each level with a certain amount of jumps! and HURRY, you must complete each world in under a certain amount of time.

What works
  • Fun and challenging gameplay
  • Smooth and precise controls
  • Pleasing minimalist graphics
  • Good soundtrack enhancing experience
  • Value for price
Things to keep in mind
  • Short game length
  • Some physics inconsistencies
  • Lack of narrative or story
  • Limited replay incentives beyond speedrunning
  • Minor visibility issues with jump tokens

What to play next

Top picks

Games that feel the closest overall

  • Exertus

  • LOVE

  • EDGE

  • Race The Sun

  • FrostRunner

  • Element4l

  • Flight Control HD

  • TAPSONIC BOLD

  • OlliOlli

Hidden Gems

Less popular games with surprisingly high similarity

  • Exertus

  • TAPSONIC BOLD

  • Arcade Moonlander

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Angel Engine

  • Growth

    Arcade Moonlander

  • Value

    Spinnortality | cyberpunk management sim

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Jumps: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Status, Story, Intimacy. It leans lower than usual among comparable games on Fantasy, Violence, Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can control movement and jumps freely, but gameplay is constrained by level design and physics."

    Capsule for Super Hipster Lumberjack Super Hipster Lumberjack

    "Players have freedom to choose routes and strategies for jumps, but must follow level constraints and jump token mechanics."

  • Competence

    Game with the same Competence vibe

    4

    "The game demands skillful multitasking, timing, and precision under pressure with increasing difficulty."

    Capsule for Angel Engine Angel Engine

    "Game demands skillful timing, precision, and mastery of movement mechanics with increasing difficulty."

  • Competition

    Game with the same Competition vibe

    3

    "Leaderboards and speedrun times encourage comparing performance with others."

    Capsule for Adventure Climb VR Adventure Climb VR

    "Leaderboards and speedrunning elements encourage comparing times with others, though not mandatory."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players often replay levels to improve speedruns or find hidden souvenirs, showing moderate habitual engagement despite short base content."

    Capsule for I Expect You To Die I Expect You To Die

    "Players often replay levels to improve times; some mention habitual play and speedrunning appeal."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no cooperative or multiplayer elements."

    Capsule for Cookie Clicker Cookie Clicker

    "Single-player experience with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    1

    "Some minor strategic choices and route planning, but gameplay largely follows predefined structures and level designs."

    Capsule for 12 Labours of Hercules IV: Mother Nature (Platinum Edition) 12 Labours of Hercules IV: Mother Nature (Platinum Edition)

    "Some freedom in choosing paths and optimizing runs, but gameplay mostly follows preset level designs."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; focus is on personal skill and challenge."

    Capsule for Steel Assault Steel Assault

    "No evidence of exerting control or superiority over others; focus is on personal skill."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a fun distraction and social outlet, often playing to relax or unwind."

    Capsule for Liar's Bar Liar's Bar

    "Players use the game as a relaxing or fun distraction, enjoying flow and rhythm of movement."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Engagement is voluntary and driven by intrinsic interest and enjoyment rather than obligation."

    Capsule for DJMAX RESPECT V DJMAX RESPECT V

    "Engagement is voluntary and driven by intrinsic interest and enjoyment rather than obligation."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Some experimentation with timing and routes to overcome difficult levels"

    Capsule for NO THING NO THING

    "Players experiment with routes and timing to optimize runs, though within fixed level constraints."

  • Exploration

    Game with the same Exploration vibe

    1

    "Levels offer some open areas and multiple paths, but mostly linear progression with limited exploration."

    Capsule for BloodRayne (Legacy) BloodRayne (Legacy)

    "Some exploration of alternate paths in levels, but environments are limited and structured."

  • Expression

    Game with the same Expression vibe

    -3

    "Minimal customization or avatar personalization; mostly standardized UI and presentation."

    Capsule for Idle Research Idle Research

    "Minimal customization or personalization; mostly standardized presentation and avatars."

  • Fantasy

    Game with the same Fantasy vibe

    -4

    "Realistic physics-based gameplay without fantasy or fictional narrative elements."

    Capsule for Ballance Ballance

    "Realistic physics-based platforming without narrative or fictional elements."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Primarily solo play with minimal social interaction or community features."

    Capsule for 14 Minesweeper Variants 2 14 Minesweeper Variants 2

    "Primarily solo play with minimal social interaction or community features."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skill and mastery over controls and levels, improving precision and speed over time."

    Capsule for Arcade Moonlander Arcade Moonlander

    "Players develop skill and mastery over time, improving precision and speed."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and precision; not designed for passive or background play."

    Capsule for Shootout on Cash Island Shootout on Cash Island

    "Requires focused attention and precision; not designed for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship-building elements."

    Capsule for Terra Nil Terra Nil

    "No social or emotional relationship-building elements."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles present."

    Capsule for Half-Life: Alyx Half-Life: Alyx

    "No leadership or group management roles present."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through unlocking new worlds, levels, and mechanics; also includes achievements and time trials."

    Capsule for Flywrench Flywrench

    "Progression through levels and worlds with time-based unlocks and new mechanics introduced gradually."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Many players find the game relaxing and meditative despite increasing challenge."

    Capsule for Zuma Deluxe Zuma Deluxe

    "Many players find the flow and rhythm relaxing despite challenge; some describe it as meditative."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable music and colorful visuals provide sensory stimulation; some tension from challenging gameplay."

    Capsule for EDGE EDGE

    "Enjoyable visuals and music provide sensory stimulation complementing gameplay."

  • Status

    Game with the same Status vibe

    2

    "Leaderboards and achievements offer some recognition, but limited social status impact"

    Capsule for Touhou Fantasia / 东方梦想曲 Touhou Fantasia / 东方梦想曲

    "Leaderboards and achievements provide some recognition but limited social status impact."

  • Story

    Game with the same Story vibe

    -5

    "No narrative or story elements; purely gameplay focused."

    Capsule for Golf With Your Friends Golf With Your Friends

    "No narrative or story elements; purely gameplay focused."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players must plan jumps and movements carefully to avoid setbacks and optimize routes."

    Capsule for Smilemo Smilemo

    "Players plan routes and timing to optimize runs and manage limited jumps."

  • Thrill

    Game with the same Thrill vibe

    3

    "Speedrunning and challenging jumps provide suspense and excitement."

    Capsule for Inertia Inertia

    "Time limits and precision jumping create tension and excitement."

  • Value

    Game with the same Value vibe

    4

    "Many reviews praise the game as good value for its price, offering hours of entertainment and depth."

    Capsule for Spinnortality | cyberpunk management sim Spinnortality | cyberpunk management sim

    "Many reviews praise the game as good value for money with satisfying gameplay."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive elements; focus on platforming."

    Capsule for The Hardest Game Ever The Hardest Game Ever

    "No combat or destructive elements; focus on constructive platforming."

  • Survival

    Game with the same Survival vibe

    2

    "Players must avoid failure by precise timing; some tension from losing progress but no resource management."

    Capsule for Dancing Line Dancing Line

    "Players must avoid failure by precise timing and resource (jump) management."

Last update: 12/07/2026