Love Delivery similar games & best alternatives

Love Delivery

PC (Microsoft Windows), Nintendo Switch • 2022

Should you play it?

A coming-of-age romance simulation that follows the raw, relatable journey of a real loser.

What works
  • Deep and emotional storytelling
  • Strong character development and voice acting
  • Multiple endings and after stories
  • Realistic and relatable protagonist growth
  • Polished art and soundtrack
Things to keep in mind
  • Somewhat repetitive stat raising gameplay
  • Uneven pacing due to simulation elements
  • Limited exploration and mechanical complexity
  • Incomplete english localization with some awkward phrasing
  • Lack of convenience features in ui

What to play next

Top picks

Games that feel the closest overall

  • Double Cheeseburger, Medium Fries

  • Katawa Shoujo

  • Flowers -Le volume sur ete-

  • XOXO Droplets

  • Discounty

  • Angel Wings

  • School Days

  • Emily is Away Too

  • Gay World

Hidden Gems

Less popular games with surprisingly high similarity

  • Double Cheeseburger, Medium Fries

  • Flowers -Le volume sur ete-

  • Gay World

If you liked…

Recommendations by what you enjoyed most

  • Growth

    I Wani Hug that Gator!

  • Story

    Lagoon Lounge : The Poisonous Fountain

  • Continuation

    Please Be Happy

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Love Delivery: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Fellowship. It leans lower than usual among comparable games on Fantasy, Exploration.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players choose among multiple routes and make decisions affecting story progression, indicating moderate player control."

    Capsule for A Sky Full of Stars 仰望夜空的星辰 A Sky Full of Stars 仰望夜空的星辰

    "Players manage the protagonist's schedule and stat raising, making choices that influence story progression, indicating moderate control over actions."

  • Competence

    Game with the same Competence vibe

    2

    "Game involves strategic decisions and stat management, but gameplay is simple and can feel repetitive."

    Capsule for Rogue Agent Rogue Agent

    "Stat raising and schedule management provide some skill and strategy, but gameplay is mostly predictable and simple."

  • Competition

    Game with the same Competition vibe

    -5

    "No evidence of competitive elements; focus is on personal progression and story."

    Capsule for The Last Cat in the Universe The Last Cat in the Universe

    "No evidence of competitive elements; focus is on personal story and growth without comparison to others."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players engage in long play sessions and multiple route completions, showing strong attachment and replay value."

    Capsule for Please Be Happy Please Be Happy

    "Players engage in multiple routes, after stories, and replay content, showing strong attachment and extended play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player visual novel with no cooperative or multiplayer features."

    Capsule for CLANNAD CLANNAD

    "Single-player visual novel with no cooperative or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    1

    "Players create narrative outcomes through choices, but within predefined storylines and structure."

    Capsule for A YEAR OF SPRINGS A YEAR OF SPRINGS

    "Some player input in stat allocation and choices, but mostly follows a predefined narrative structure."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; interactions are narrative-driven."

    Capsule for DATE A LIVE: Rio Reincarnation DATE A LIVE: Rio Reincarnation

    "No elements of exerting control or superiority over others; interactions are narrative and character-driven."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players immerse themselves in a fictional, emotional story world to escape real-life stress and experience fantasy relationships."

    Capsule for Otome Riron to Sono Shuuhen -École de Paris- Otome Riron to Sono Shuuhen -École de Paris-

    "Players immerse in a fictional story to escape real-life stress and experience emotional growth vicariously."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of personal interest and intrinsic motivation to explore story and characters."

    Capsule for Fall of Porcupine Fall of Porcupine

    "Players engage voluntarily out of personal interest and intrinsic motivation to explore story and characters."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Some experimentation with timing and routes to overcome difficult levels"

    Capsule for NO THING NO THING

    "Some experimentation with stat raising and route choices, but overall follows established routines."

  • Exploration

    Game with the same Exploration vibe

    -3

    "Narrative exploration is limited to branching story routes; no open world or discovery elements."

    Capsule for Destiny's Princess: A War Story, A Love Story Destiny's Princess: A War Story, A Love Story

    "Exploration limited to branching storylines and after stories; no open-world or discovery elements."

  • Expression

    Game with the same Expression vibe

    2

    "Character customization limited to naming protagonist; strong visual style allows some player expression."

    Capsule for Detective Instinct: Farewell, My Beloved Detective Instinct: Farewell, My Beloved

    "Players can customize protagonist's name and influence story outcomes, but character visuals and presentation are mostly fixed."

  • Fantasy

    Game with the same Fantasy vibe

    -4

    "Grounded in realistic, slice-of-life setting with plausible characters and scenarios."

    Capsule for Lake Lake

    "Grounded in realistic, slice-of-life scenarios with relatable characters and social situations."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Strong sense of community and friendship among characters; players experience social bonds and emotional connections."

    Capsule for Flowers -Le volume sur printemps- Flowers -Le volume sur printemps-

    "Strong sense of community among players sharing experiences and emotional connections to characters."

  • Growth

    Game with the same Growth vibe

    5

    "Central themes involve personal development, self-actualization, and emotional growth of characters and player."

    Capsule for I Wani Hug that Gator! I Wani Hug that Gator!

    "Central theme of personal development and emotional growth of protagonist through gameplay and story."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of visual novels; no physical activity or health-related mechanics."

    Capsule for Our Life: Beginnings & Always Our Life: Beginnings & Always

    "Sedentary gameplay typical of visual novels; no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to follow story and make choices; not designed for passive or background play."

    Capsule for Bishojo Mangekyo Kotowari to Meikyu no Shojo Bishojo Mangekyo Kotowari to Meikyu no Shojo

    "Requires focused attention to follow story and manage stats; not suitable for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    4

    "Focus on forming close emotional relationships with characters through dialogue and story."

    Capsule for 東周列萌志 Philosophic Love 東周列萌志 Philosophic Love

    "Focus on forming close emotional relationships with characters through dialogue and story."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership or group management mechanics; player acts as protagonist making personal choices."

    Capsule for Zeliria Sanctuary Zeliria Sanctuary

    "No leadership or group management; player controls only the protagonist's personal decisions."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression through stat increases, unlocking new jobs, endings, and story events."

    Capsule for Prince Maker美少年梦工厂3:重生 Prince Maker美少年梦工厂3:重生

    "Progression through stat increases, story advancement, and unlocking multiple endings and after stories."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Offers moments of emotional catharsis and flow through story immersion, balanced with dramatic tension."

    Capsule for Rewrite+ Rewrite+

    "Offers emotional catharsis and flow through narrative immersion, though some tension arises from story conflicts."

  • Sensation

    Game with the same Sensation vibe

    2

    "Emotional and auditory stimulation through music and voice acting, but limited visual sensory impact."

    Capsule for CLANNAD CLANNAD

    "Visual and auditory elements like voice acting and music enhance emotional experience but are moderate in intensity."

  • Status

    Game with the same Status vibe

    -4

    "No social status or recognition mechanics; focus is on personal story experience."

    Capsule for [Chilla's Art] Parasocial | パラソーシャル [Chilla's Art] Parasocial | パラソーシャル

    "No social status or recognition mechanics; focus is on personal story experience."

  • Story

    Game with the same Story vibe

    5

    "Narrative-driven visual novel with strong emphasis on plot, character development, and emotional arcs."

    Capsule for Lagoon Lounge : The Poisonous Fountain Lagoon Lounge : The Poisonous Fountain

    "Narrative-driven visual novel with deep character development, multiple routes, and emotional storytelling."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some decision making and stat management, but overall straightforward gameplay with limited strategic depth."

    Capsule for Tokyo Dark Tokyo Dark

    "Some strategic elements in scheduling and stat management, but overall straightforward progression."

  • Thrill

    Game with the same Thrill vibe

    1

    "Emotional highs and lows provide some suspense, but no high-risk or adrenaline gameplay."

    Capsule for I Wani Hug that Gator! I Wani Hug that Gator!

    "Emotional highs and lows provide some suspense, but no high-risk or adrenaline gameplay."

  • Value

    Game with the same Value vibe

    4

    "Highly praised for emotional impact and storytelling relative to low price."

    Capsule for Milk inside a bag of milk inside a bag of milk Milk inside a bag of milk inside a bag of milk

    "Highly praised for storytelling, voice acting, and emotional impact relative to price."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive gameplay; focus on constructive narrative and emotional experience."

    Capsule for School Years School Years

    "No combat or destructive gameplay; focus on constructive emotional and narrative engagement."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat avoidance mechanics; stable narrative environment."

    Capsule for Love Is All Around Love Is All Around

    "No survival or threat avoidance mechanics; stable narrative environment."

Last update: 10/07/2026