Flowers -Le volume sur ete- similar games & best alternatives

Flowers -Le volume sur ete-

2018

Should you play it?

Summer has arrived early to Saint Angraecum Academy, and with it comes change. Follow the story of Erika in the second game in the Flowers series.

What works
  • Deep and natural character development
  • Beautiful art and music
  • Multiple meaningful endings and extra content
  • Improved and accessible mystery puzzles
  • Strong emotional and narrative immersion
Things to keep in mind
  • Some minor translation issues
  • Repetitive cgs in some scenes
  • Technical glitches reported by some users
  • Some players find certain chapters weaker
  • Requires playing previous game for full understanding

What to play next

Top picks

Games that feel the closest overall

  • Flowers -Le volume sur printemps-

  • STORY OF SEASONS: Grand Bazaar

  • Katawa Shoujo

  • Angel Wings

  • I Wani Hug that Gator!

  • Until Then

  • Emily is Away Too

  • Knights College

  • Double Cheeseburger, Medium Fries

Hidden Gems

Less popular games with surprisingly high similarity

  • Double Cheeseburger, Medium Fries

  • Nut City Blues

  • Best Served Cold

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Flowers -Le volume sur ete-: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Thrill, Competition. Here, the score leans higher than usual among comparable games on Intimacy, Fellowship. It leans lower than usual among comparable games on Fantasy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players make choices affecting dialogue, relationships, and endings, but story progression is mostly linear with limited impact from choices."

    Capsule for Cooking Companions Cooking Companions

    "Players can make choices affecting relationship development and endings, though story progression is somewhat linear."

  • Competence

    Game with the same Competence vibe

    2

    "Puzzles are logical and accessible, providing some challenge but mostly easy and straightforward."

    Capsule for Willy Morgan and the Curse of Bone Town Willy Morgan and the Curse of Bone Town

    "Includes logic puzzles and mystery solving that require observation and deduction, but puzzles are easier and more accessible than previous installment."

  • Competition

    Game with the same Competition vibe

    -4

    "Focuses on personal story and choices without competitive elements or comparison to other players."

    Capsule for Werewolf: The Apocalypse — Heart of the Forest Werewolf: The Apocalypse — Heart of the Forest

    "Focuses on personal story and relationships without competitive elements or player comparison."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players engage in multiple playthroughs to unlock all endings and achievements, showing strong attachment and habitual play."

    Capsule for Coffee Talk Episode 2: Hibiscus & Butterfly Coffee Talk Episode 2: Hibiscus & Butterfly

    "Players engage in multiple playthroughs to unlock all endings and extra content, showing strong attachment and habitual play."

  • Cooperation

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    -3

    "Single-player visual novel focused on individual narrative and romance; no multiplayer or cooperative gameplay elements."

    Capsule for ALIA’s CARNIVAL! ALIA’s CARNIVAL!

    "Primarily a single-player visual novel experience focusing on individual narrative and character interactions."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players experiment with dialogue choices to explore different story outcomes, showing some creative exploration."

    Capsule for Trapped with Jester Trapped with Jester

    "Players experiment with dialogue choices and routes to explore different story outcomes and character developments."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; interactions are balanced and respectful."

    Capsule for Pentiment Pentiment

    "No evidence of exerting control or superiority over others; interactions are balanced and respectful."

  • Escapism

    Game with the same Escapism vibe

    4

    "Provides immersive narrative and atmosphere allowing players to escape into a mysterious, emotional story world."

    Capsule for Along the Edge Along the Edge

    "Provides immersive emotional storytelling and atmosphere that allows players to escape real-life stress and engage in a soothing experience."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest in story, characters, and yuri themes without obligation or pressure."

    Capsule for A Little Lily Princess A Little Lily Princess

    "Players engage voluntarily out of interest in yuri stories and character-driven narratives without external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Encourages trying different dialogue options and clue combinations to discover all endings and true story."

    Capsule for Soulslayer~灭魂·误佳期~ Soulslayer~灭魂·误佳期~

    "Encourages trying different dialogue options and routes to discover all endings and story nuances."

  • Exploration

    Game with the same Exploration vibe

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    "Exploration is narrative and emotional rather than spatial; some discovery through story branches."

    Capsule for Bai Qu: Hundreds of Melodies Bai Qu: Hundreds of Melodies

    "Exploration is narrative and character based rather than spatial; some discovery through story branches and mysteries."

  • Expression

    Game with the same Expression vibe

    1

    "Limited character customization, but players express themselves through choices and interactions."

    Capsule for Night in the Woods Night in the Woods

    "Limited character customization but players express themselves through choice of dialogue and route decisions."

  • Fantasy

    Game with the same Fantasy vibe

    -2

    "Set in a realistic, contemporary setting with grounded characters and plausible scenarios."

    Capsule for Hookah Haze Hookah Haze

    "Set in a realistic boarding school environment with plausible character interactions and slice-of-life themes."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Strong sense of community and friendship among characters; players experience group dynamics and social bonds."

    Capsule for The friends of Ringo Ishikawa The friends of Ringo Ishikawa

    "Strong sense of community and relationships among characters; players feel part of the social dynamics."

  • Growth

    Game with the same Growth vibe

    4

    "Players experience character development, story progression, and personal emotional growth."

    Capsule for In Stars And Time In Stars And Time

    "Focus on character development and emotional growth, with players learning about characters’ inner lives and relationships."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of visual novels, no physical activity involved."

    Capsule for Riddle Joker Riddle Joker

    "Sedentary gameplay typical of visual novels, no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused reading and decision making; not designed for casual or background play."

    Capsule for Soulslayer~灭魂·误佳期~ Soulslayer~灭魂·误佳期~

    "Requires focused reading and decision making; not designed for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    4

    "Emotional closeness and romantic relationships are key elements, with deep character interactions."

    Capsule for Aokana - Four Rhythms Across the Blue Aokana - Four Rhythms Across the Blue

    "Emphasizes close emotional bonds, romantic relationships, and deep character interactions."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership or group management elements; player follows narrative paths."

    Capsule for Nightshade/百花百狼 Nightshade/百花百狼

    "No leadership or group management elements; players follow narrative paths."

  • Progression

    Game with the same Progression vibe

    3

    "Players unlock multiple endings, collectibles, and story content, showing accumulation of narrative progress."

    Capsule for Corpse Party: Book of Shadows Corpse Party: Book of Shadows

    "Players unlock multiple endings, extra content, and character routes, showing accumulation of story progress."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Calm, soothing music and gentle pacing create a relaxing and emotionally cathartic experience."

    Capsule for Mr. Saitou Mr. Saitou

    "Soothing music, beautiful art, and gentle pacing create a relaxing and emotionally cathartic experience."

  • Sensation

    Game with the same Sensation vibe

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    "Enjoyable visual and auditory experience with emotional impact, though not intense sensory stimulation."

    Capsule for The Plan The Plan

    "Enjoyable visual and auditory presentation with emotional highs and lows, but no intense sensory stimulation."

  • Status

    Game with the same Status vibe

    -4

    "Focus is on personal narrative experience rather than social recognition or status."

    Capsule for As Dusk Falls As Dusk Falls

    "Focus is on personal narrative experience rather than social recognition or status."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative immersion with emotional storytelling, character development, and multiple endings."

    Capsule for UNREAL LIFE UNREAL LIFE

    "Strong narrative immersion with deep character development, multiple endings, and emotional storytelling."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some light problem solving in puzzles and decision-making, but mostly straightforward narrative choices."

    Capsule for Arcadia Fallen Arcadia Fallen

    "Some logical deduction required in puzzles, but overall story choices are straightforward."

  • Thrill

    Game with the same Thrill vibe

    1

    "Mild suspense from mystery elements, but overall calm and controlled experience."

    Capsule for Whisper of the House Whisper of the House

    "Mild suspense in mystery elements but overall calm and emotionally warm tone."

  • Value

    Game with the same Value vibe

    4

    "Offers many hours of content, extras, and replayability, providing good value for price according to user feedback."

    Capsule for Methods: The Detective Competition Methods: The Detective Competition

    "Offers many hours of content, multiple endings, and high production quality, providing good value for time and money."

  • Violence

    Game with the same Violence vibe

    -5

    "No violence or combat; focus on constructive emotional and relational development"

    Capsule for Highway Blossoms Highway Blossoms

    "No violence or combat; focus on constructive emotional and relational development."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat elements; stable and safe narrative environment."

    Capsule for Summer Pockets Summer Pockets

    "No survival or threat elements; stable and safe narrative environment."

Last update: 09/07/2026