MakerKing similar games & best alternatives

MakerKing

Linux, PC (Microsoft Windows), Mac • 2021

Should you play it?

Become a King (or Queen) at making levels! Join a community designed around level creation and online play. The level editor is simple to use and lets you create anything, even living creatures!

What works
  • Powerful and flexible level editor
  • Engaging platforming gameplay
  • Free-to-play model
  • Active and creative community
  • Multiplayer modes with cooperation and competition
Things to keep in mind
  • Clunky and fast controls
  • Technical issues and crashes
  • Steep learning curve for editing
  • Inconsistent visual quality
  • Some microtransaction concerns

What to play next

Top picks

Games that feel the closest overall

  • Touge Shakai

  • Zeepkist

  • Homebrew - Patent Unknown

  • Fly Dangerous

  • Mash Box

  • KartRider: Drift

  • JellyCar Worlds

  • CarX Drift Racing Online

  • TrackMania Nations Forever

Hidden Gems

Less popular games with surprisingly high similarity

  • Fly Dangerous

  • JellyCar Worlds

  • Pool Panic

If you liked…

Recommendations by what you enjoyed most

  • Creativity

    Incredipede

  • Autonomy

    Fight The Dragon

  • Experimenting

    JellyCar Worlds

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

MakerKing: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Status, Fellowship, Cooperation. It leans lower than usual among comparable games on Survival, Violence, Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have high control over their actions, including character choice, equipment, and especially the ability to create and share their own levels with the Adventure Creation Kit."

    Capsule for Fight The Dragon Fight The Dragon

    "Players have high control over creating and sharing their own levels and creatures, directing their own gameplay experience."

  • Competence

    Game with the same Competence vibe

    3

    "The game offers skill-based platforming challenges, especially in later levels and time trials, rewarding mastery and precision."

    Capsule for MARSUPILAMI - HOOBADVENTURE MARSUPILAMI - HOOBADVENTURE

    "The game involves skillful platforming and level creation with a learning curve, rewarding mastery and technical challenge."

  • Competition

    Game with the same Competition vibe

    3

    "Includes competitive racing modes with leaderboards and time trials encouraging comparison with others."

    Capsule for Fling to the Finish Fling to the Finish

    "Includes leaderboards and racing modes encouraging competition among players."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report long play sessions, replaying levels for higher ranks and achievements, showing habitual engagement."

    Capsule for Jet Set Radio Jet Set Radio

    "Players report long play sessions, grinding for leaderboard ranks, and habitual engagement with level creation."

  • Cooperation

    Game with the same Cooperation vibe

    2

    "Some multiplayer modes support cooperative or team play, though many games are designed for solo or competitive play."

    Capsule for Landfall Archives Landfall Archives

    "Supports multiplayer modes with cooperative play and live interaction in levels, though solo play is common."

  • Creativity

    Game with the same Creativity vibe

    5

    "Strong emphasis on creating and customizing creatures and levels, with sandbox and level editor modes fostering player creativity."

    Capsule for Incredipede Incredipede

    "Strong emphasis on creative freedom with a powerful level and creature editor enabling extensive customization."

  • Domination

    Game with the same Domination vibe

    -2

    "Interactions appear balanced with no strong evidence of dominance or power imposition over others."

    Capsule for Keplerth Keplerth

    "Interactions appear balanced with shared achievements and no strong evidence of dominance or power imposition."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a challenging distraction and stress relief through engaging platforming and creative outlets."

    Capsule for I Wanna Maker I Wanna Maker

    "Players use the game as a creative outlet and distraction, immersing in imaginative platforming worlds."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Engagement is driven by intrinsic interest and personal desire to explore and master the game rather than obligation or pressure."

    Capsule for Duel Corp. Duel Corp.

    "Engagement is voluntary and driven by intrinsic interest in creation and gameplay rather than obligation."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Game encourages trying new mechanics, exploring secrets, and experimenting with physics and level design."

    Capsule for JellyCar Worlds JellyCar Worlds

    "Encourages trying new level designs, mechanics, and creative uses of electronics and game elements."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore many user-created levels and custom environments, discovering new challenges and secrets."

    Capsule for Climbey Climbey

    "Players explore a wide variety of user-generated levels and environments, discovering new challenges."

  • Expression

    Game with the same Expression vibe

    4

    "Customization of avatars, environments, and game elements is a significant feature, allowing personal expression."

    Capsule for Playcraft Playcraft

    "Customization of avatars, pets, and levels allows personal expression within the game."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Game features imaginative elements, metaphorical storytelling, and surreal secrets beyond realistic scenarios."

    Capsule for Rat Quest Rat Quest

    "Game features imaginative worlds, creatures, and scenarios beyond realistic settings."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Community sharing, multiplayer interaction, and collaborative challenges foster a sense of belonging."

    Capsule for SimplePlanes 2 SimplePlanes 2

    "Community sharing, multiplayer races, and social interaction foster a sense of belonging."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop platforming skills and learn level editor tools, indicating personal growth."

    Capsule for SuperTux SuperTux

    "Players develop platforming skills and learn complex level editing techniques over time."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity involved; sedentary gameplay typical of PC gaming."

    Capsule for Jacksmith: Weapons and Warriors Jacksmith: Weapons and Warriors

    "No physical activity involved; sedentary gameplay typical of PC platformers."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and active platforming; not suited for passive or background play."

    Capsule for Rogue Glitch Ultra Rogue Glitch Ultra

    "Requires focused attention for platforming and level creation; not suited for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Some social interaction and community engagement, but limited evidence of close personal relationships."

    Capsule for Wild Assault Wild Assault

    "Some social interaction and community engagement, but limited evidence of close personal relationships."

  • Leadership

    Game with the same Leadership vibe

    -2

    "Players mostly collaborate without strong leadership or authority roles."

    Capsule for Beyond Contact Beyond Contact

    "Players mainly collaborate or compete without strong leadership or authoritative roles."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through collecting and using items, unlocking new areas and story advancement."

    Capsule for Cursed Cursed

    "Progression through unlocking achievements, gaining ranks, and expanding creative assets."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find flow in combat and exploration, but platforming difficulty and backtracking can cause frustration."

    Capsule for Indivisible Indivisible

    "Some players find flow in creation and platforming, but others report frustration with controls and difficulty."

  • Sensation

    Game with the same Sensation vibe

    2

    "Fast-paced action and sound effects provide sensory stimulation and excitement."

    Capsule for Codename CURE Codename CURE

    "Fast-paced movement and platforming provide sensory stimulation and excitement."

  • Status

    Game with the same Status vibe

    2

    "Leaderboards and level creator recognition offer some social status and visibility."

    Capsule for I Wanna Maker I Wanna Maker

    "Leaderboards and popularity of user-created levels offer social recognition."

  • Story

    Game with the same Story vibe

    -4

    "No narrative or plot; gameplay is context-free and focused on platforming challenges."

    Capsule for 1 Screen Platformer 1 Screen Platformer

    "No narrative or plot focus; gameplay centers on user-generated content and platforming challenges."

  • Strategy

    Game with the same Strategy vibe

    2

    "Combat and level creation require some planning and problem solving, but gameplay is generally straightforward."

    Capsule for Fight The Dragon Fight The Dragon

    "Level creation and gameplay involve problem solving and planning, especially with electronics and traps."

  • Thrill

    Game with the same Thrill vibe

    2

    "Platforming challenges and speedrunning provide moments of tension and excitement."

    Capsule for Demon Turf: Queens Edition Demon Turf: Queens Edition

    "Platforming challenges and races create moments of suspense and excitement."

  • Value

    Game with the same Value vibe

    4

    "Free to play with no mandatory microtransactions; good value for time and money."

    Capsule for Soccer Manager 2020 Soccer Manager 2020

    "Free-to-play with extensive content and creative tools; some complaints about microtransactions but overall good value."

  • Violence

    Game with the same Violence vibe

    -3

    "No combat or destruction; focus on platforming and puzzle elements."

    Capsule for Ctrl CV Ctrl CV

    "Focus on creation and platforming rather than combat or destruction."

  • Survival

    Game with the same Survival vibe

    -3

    "Low risk gameplay without survival or threat avoidance elements."

    Capsule for Ducks Can Drive Ducks Can Drive

    "Low-risk gameplay without survival mechanics or threat avoidance."

Last update: 09/07/2026