My Supermarket similar games & best alternatives

My Supermarket

PC (Microsoft Windows) • 2024

Should you play it?

Manage your own supermarket, serving different types of customers and making the most profit you can! 🛒 Order products, restock shelves, play with your friends in co-op mode, chase thieves, hire employees, and grow your empire!

What works
  • Addictive and engaging gameplay
  • Cooperative multiplayer support
  • Active developer updates and community engagement
  • Good value for price
  • Creative store customization options
Things to keep in mind
  • Early access bugs and occasional lag
  • Limited character customization
  • Repetitive tasks can become tedious
  • Slow progression and unlocks
  • Some ui and control issues

What to play next

Top picks

Games that feel the closest overall

  • Good Company

  • Parisian Brasserie Simulator

  • Wrap House Simulator🌯 Prologue

  • Sandwich Simulator

  • Burger Shift: Team Rush: Prologue

  • Tobacco Shop Simulator: Prologue

  • Fast Food Simulator

  • PlateUp!

  • Tower! Simulator 3

Hidden Gems

Less popular games with surprisingly high similarity

  • Tower Networking Inc.

  • Of Life and Land

  • Hot Brass

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Convenience Stories

  • Cooperation

    Tobacco Shop Simulator: Prologue

  • Escapism

    TasteMaker

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

My Supermarket: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Violence, Fantasy, Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have significant control over store layout, product placement, inventory, and strategy, allowing personal freedom in managing the business."

    Capsule for Convenience Stories Convenience Stories

    "Players have significant control over store layout, staff management, and product placement, allowing freedom in decision-making."

  • Competence

    Game with the same Competence vibe

    3

    "The game involves managing complex systems like staffing, maintenance, customer satisfaction, and financials, requiring skill and strategic thinking."

    Capsule for Internet Cafe Evolution Internet Cafe Evolution

    "The game involves managing multiple tasks and challenges such as inventory, staff, and customer satisfaction, requiring skill and strategic thinking."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal store management and progression without leaderboards or direct player comparison."

    Capsule for Megastore Simulator Megastore Simulator

    "Focus is on personal store management and cooperative multiplayer rather than competitive ranking or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report long play sessions, habitual engagement, and ongoing content updates encouraging continued play."

    Capsule for Battlefield™ V Battlefield™ V

    "Many players report long play sessions and addictive gameplay, with ongoing updates encouraging continued engagement."

  • Cooperation

    Game with the same Cooperation vibe

    4

    "Supports cooperative multiplayer up to 4 players with shared tasks and teamwork emphasized."

    Capsule for Tobacco Shop Simulator: Prologue Tobacco Shop Simulator: Prologue

    "Supports multiplayer for up to 4 players working together to manage the supermarket."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize store layout, shelving, and decor, expressing creativity within the constraints of the supermarket environment."

    Capsule for Supermarket Simulator Supermarket Simulator

    "Players can customize store layout, decorate, and arrange products creatively within the supermarket."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions emphasize shared management and cooperation rather than exerting control or superiority over others."

    Capsule for Bus Simulator 16 Bus Simulator 16

    "Interactions emphasize shared management and cooperation rather than exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing, immersive distraction from real life, enjoying the simulation and management experience."

    Capsule for TasteMaker TasteMaker

    "Players use the game as a fun, immersive distraction from real life, enjoying the simulation and management experience."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of personal interest and enjoyment rather than obligation or external pressure."

    Capsule for Forza Horizon 5 Forza Horizon 5

    "Players engage voluntarily out of personal interest and enjoyment rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different store concepts, layouts, product mixes, and staff configurations to optimize performance."

    Capsule for King of Retail King of Retail

    "Players experiment with store layouts, staff roles, and product management to optimize performance."

  • Exploration

    Game with the same Exploration vibe

    -2

    "Game environment is a fixed grocery store setting with limited new area discovery; focus is on internal management rather than exploration."

    Capsule for Grocery Store Simulator Grocery Store Simulator

    "The game environment is largely fixed (a supermarket), with limited new areas but some expansion options."

  • Expression

    Game with the same Expression vibe

    2

    "Customization options allow some personal expression through character appearance."

    Capsule for Climb Climb

    "Some customization of store appearance and arrangement allows for personal expression, though character customization is minimal."

  • Fantasy

    Game with the same Fantasy vibe

    -3

    "Game simulates realistic supermarket and life management scenarios without fantasy elements."

    Capsule for TRADER LIFE SIMULATOR TRADER LIFE SIMULATOR

    "The game simulates realistic supermarket management without strong fictional or fantastical elements."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Community and multiplayer cooperation foster a sense of belonging among players."

    Capsule for ASTRONEER ASTRONEER

    "Community interaction and multiplayer cooperation foster a sense of belonging among players."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in management and strategy, and progress through unlocking technologies and company upgrades."

    Capsule for Mad Smartphone Tycoon Mad Smartphone Tycoon

    "Players develop skills in management and unlock new products and features over time."

  • Health

    Game with the same Health vibe

    -5

    "The game is sedentary with no physical activity or health-related features."

    Capsule for Phasmophobia Phasmophobia

    "The game is sedentary with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires constant attention and micromanagement; players cannot easily disengage during sessions."

    Capsule for Afghanistan '11 Afghanistan '11

    "Requires active management and attention; players cannot easily disengage during play sessions."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Some social interaction in multiplayer but limited evidence of deep emotional connections."

    Capsule for Streets of Rogue Streets of Rogue

    "Some social interaction in multiplayer but limited evidence of deep emotional connections."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players manage staff and assign tasks, exercising leadership within their store operations."

    Capsule for Better Mart Simulator Better Mart Simulator

    "Players manage staff roles and schedules, taking leadership responsibilities within the store."

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate upgrades and unlock new content."

    Capsule for Border Pioneer Border Pioneer

    "Players unlock new products, upgrades, and store expansions as they progress."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Gameplay is fast-paced and fun but can be relaxing in casual sessions."

    Capsule for Dino D-Day Dino D-Day

    "Gameplay can be relaxing but also stressful during busy periods; mixed experience."

  • Sensation

    Game with the same Sensation vibe

    1

    "Visuals and sound are functional and pleasant but not highly stimulating or intense."

    Capsule for Hex of Steel Hex of Steel

    "Visuals and sounds are functional and pleasant but not highly stimulating or intense."

  • Status

    Game with the same Status vibe

    -4

    "No emphasis on social status or recognition; focus is on personal and cooperative play."

    Capsule for Pathless Woods Pathless Woods

    "No emphasis on social recognition or status; focus is on personal and cooperative play."

  • Story

    Game with the same Story vibe

    -4

    "Gameplay centers on management tasks without a narrative or plot-driven elements."

    Capsule for Ultimate Theater Simulator Ultimate Theater Simulator

    "Minimal narrative or story elements; gameplay centers on management tasks."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning financial moves, managing resources, and problem solving under constraints."

    Capsule for 中年失业模拟器When a man lose his job 中年失业模拟器When a man lose his job

    "Requires planning and problem-solving to manage inventory, staff, and finances effectively."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some tension from time management and debt repayment, but overall low suspense."

    Capsule for Noelle Does Her Best! Noelle Does Her Best!

    "Some tension from managing busy periods and theft, but overall low suspense."

  • Value

    Game with the same Value vibe

    4

    "Players generally feel the game offers good value for its price and playtime."

    Capsule for Fly Corp Fly Corp

    "Players generally feel the game offers good value for price and playtime."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive gameplay; focus is on constructive management."

    Capsule for TasteMaker TasteMaker

    "No combat or destructive gameplay; focus is on constructive management."

  • Survival

    Game with the same Survival vibe

    2

    "Players must manage risks like theft and financial balance, but overall environment is stable and low-risk."

    Capsule for Tobacco Shop Simulator Tobacco Shop Simulator

    "Players must avoid financial failure and manage risks like theft, but environment is stable."

Last update: 12/07/2026