中年失业模拟器When a man lose his job similar games & best alternatives

中年失业模拟器When a man lose his job

PC (Microsoft Windows) • 2021

Should you play it?

You are a 35-years-old man who struggling in a huge city, the mortgage is pressing you to work day and night. Suddenly ,you got fired! Without income, you have to pay mortgage (15000 G /month) and raise 2 kids! How can you do that? Come on ! Earn money and save your family!

What works
  • Realistic and emotionally engaging simulation of middle-aged financial struggles
  • Multiple financial and job strategies to explore
  • Strong narrative with family and life crisis themes
  • Educational value about economic management
  • Hardcore mode appreciated by some players
Things to keep in mind
  • Bugs and ui issues affecting gameplay experience
  • Repetitive and sometimes tedious late-game grinding
  • Limited social and cooperative features
  • Some gameplay mechanics feel unbalanced or underdeveloped
  • Lack of deeper customization and creative options

What to play next

Top picks

Games that feel the closest overall

  • Oxygen: First Breath

  • Fate of the World: Tipping Point

  • China: Mao's legacy

  • Snow Plowing Simulator

  • Democracy 3

  • Tech Support: Error Unknown

  • Elder Sign: Omens

  • Terraformental

  • Oxygen

Hidden Gems

Less popular games with surprisingly high similarity

  • Fate of the World: Tipping Point

  • Snow Plowing Simulator

  • Elder Sign: Omens

If you liked…

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Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

中年失业模拟器When a man lose his job: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Survival, Story. It leans lower than usual among comparable games on Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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  • Competence

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    "The game involves managing finances and bank operations with some skill, but many tasks become repetitive and predictable over time."

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  • Competition

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    "Focus is on individual survival and management without ranked modes or direct player-versus-player competition."

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  • Continuation

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    "Many players report long play sessions and habitual engagement, though some find late game grind repetitive."

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  • Cooperation

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    "Gameplay is primarily single-player with no evidence of cooperative multiplayer or teamwork."

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  • Creativity

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    "Some strategic choices in resource and inventory management, but limited creative building or customization options."

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  • Domination

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    "No evidence of exerting control or superiority over others; interactions are mostly solo and survival-focused."

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  • Escapism

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    "Players use the game as an emotional outlet and escape from real-life struggles and stress."

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  • Expectation

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    "Engagement is driven by intrinsic interest and personal goals rather than external pressure or obligation."

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    "Engagement is driven by personal interest and intrinsic motivation rather than obligation or external pressure."

  • Experimenting

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    "Players try various strategies, investments, and mini-games, exploring different approaches to wealth accumulation."

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  • Exploration

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    "Some exploration of islands and map, but mostly focused on combat and looting rather than discovery."

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  • Expression

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    "Limited character or environment customization; mostly standardized presentation with minor personalization."

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    "Limited character or environment customization; mostly standardized presentation with minimal personalization."

  • Fantasy

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    "The game simulates realistic business and game development scenarios rather than imaginative fiction."

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    "Game simulates realistic scenarios of middle-aged financial struggles rather than imaginative or fictional settings."

  • Fellowship

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    "No social or community features; players engage individually without social connection."

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  • Growth

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    "Players develop financial skills, company management knowledge, and strategic thinking over time."

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    "Players learn financial management and strategic planning, improving skills over time despite some repetitive elements."

  • Health

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    "Gameplay is sedentary with no physical activity; some players report frustration with health mechanics but no physical engagement."

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  • Idle

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    "Gameplay involves some waiting and grinding, but requires periodic active management and decisions."

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  • Intimacy

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    "Limited family interactions; no deep social or emotional relationship building."

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    "Limited family interaction is scripted and minimal; no deep social or emotional relationship building."

  • Leadership

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    "Players manage their own business and make decisions, but no leadership over others."

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  • Progression

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    "Strong focus on accumulating wealth, assets, company shares, and upgrades throughout gameplay."

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    "Strong focus on accumulating wealth, assets, and upgrades as core gameplay progression."

  • Relaxation

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    "Game is challenging and can cause frustration; some find it relaxing but many report tension and difficulty."

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  • Sensation

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    "Visuals are functional and minimalistic; sensory stimulation is moderate and focused on strategic information."

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  • Status

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    "No social recognition or status systems; achievements and progress are personal and not publicly acknowledged."

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  • Story

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    "Narrative metaphor about life stages is present and emotionally engaging, though subtle."

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  • Strategy

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    "Requires planning, problem solving, and strategic resource management."

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    "Requires planning financial moves, managing resources, and problem solving under constraints."

  • Thrill

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    "Some suspense from managing disasters and financial challenges, but overall low risk."

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  • Value

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    "Players feel the game offers good entertainment value and developer passion despite some bugs."

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  • Violence

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    "No enjoyment of combat or destruction; gameplay focuses on constructive management and maintenance."

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  • Survival

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    "Core gameplay involves managing scarce resources, avoiding failure, and surviving financially in a harsh environment."

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Last update: 11/07/2026