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No Place Like Home

PC (Microsoft Windows), Nintendo Switch, Xbox Series X|S, PlayStation 5 • 2022

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Quick resume

Humanity Trashed the Earth and left for Mars. Only few remained. EXPLORE the world. Clean the environment, CRAFT with recycled resources. Domesticate animals. Rebuild your village. Restore environment and run your own post-apo FARM as there is No Place Like Home!

Global score

79/100

Genres

Adventure, Casual, Indie, Role-playing (RPG), Simulator

Similar games

    Pros

    • Relaxing and satisfying cleanup gameplay
    • Cute art style and animals
    • Engaging farming and crafting systems
    • Good pacing for casual play
    • Frequent updates and developer responsiveness

    Cons

    • Some bugs and glitches remain
    • Limited story depth and rushed ending
    • Inventory and stacking limitations
    • Occasional motion sickness reported
    • Navigation and map usability issues

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to choose farming activities, explore, and interact with characters at their own pace, though some story progression is linear."

      Capsule for DORAEMON  STORY OF SEASONS DORAEMON STORY OF SEASONS

      "Players have freedom to explore, choose farming and cleaning activities at their own pace, but game progression is linear and quest-driven."

    • Competence

      Game with the same Competence vibe

      2

      "Gameplay involves platforming and combat with some skill challenges, though controls can be clunky and some sections are easy or frustrating."

      Capsule for Nefarious Nefarious

      "Gameplay involves skillful cleaning, farming, and simple combat; some players find controls fiddly but overall provides a sense of accomplishment."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal progress and exploration without competitive elements or leaderboards."

      Capsule for Crime Scene Cleaner Crime Scene Cleaner

      "Focus is on personal progress and exploration without competitive elements or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report long play sessions, habitual farming, exploration, and decorating, indicating sustained engagement."

      Capsule for Garden of the Sea (VR) Garden of the Sea (VR)

      "Many players report long play sessions and habitual engagement due to satisfying cleanup and farming loops."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no cooperative gameplay or social interaction."

      Capsule for The Many Pieces of Mr. Coo The Many Pieces of Mr. Coo

      "Single-player experience with minimal social or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can decorate and customize home and farm, though building placement is somewhat restricted"

      Capsule for Immortal Life Immortal Life

      "Players can decorate their home and farm with some customization, but building placement is limited and somewhat constrained."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; gameplay is individual and non-confrontational."

      Capsule for Plants vs. Zombies GOTY Edition Plants vs. Zombies GOTY Edition

      "No evidence of exerting control or superiority over others; gameplay is individual and non-confrontational."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing, immersive farming experience to escape real life stress."

      Capsule for Pure Farming 2018 Pure Farming 2018

      "Players use the game as a relaxing, stress-relieving experience with immersive environmental cleanup and farming."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and relaxation rather than obligation or pressure."

      Capsule for Foundation Foundation

      "Players engage voluntarily for enjoyment and relaxation rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some exploration and trying different paths, but limited mechanics and mostly straightforward gameplay."

      Capsule for Mimic Search Mimic Search

      "Some exploration and trying new tools or farming methods, but largely routine gameplay."

    • Exploration

      Game with the same Exploration vibe

      3

      "Game encourages discovering hidden areas, secrets, and quests across multiple zones despite some map navigation frustrations."

      Capsule for Super Life (RPG) Super Life (RPG)

      "Game encourages discovering new areas and secrets, though map navigation can be confusing."

    • Expression

      Game with the same Expression vibe

      2

      "Customization of farm decorations and layouts supports self-expression."

      Capsule for Rusty's Retirement Rusty's Retirement

      "Customization of farm and home decorations allows for some self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Fictional post-apocalyptic narrative with robots and mystery elements, but grounded in a plausible setting."

      Capsule for Riddles Of The Past Riddles Of The Past

      "Set in a post-apocalyptic fictional world with robots and anthropomorphic animals, blending fantasy and realism."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Minimal social interaction; primarily a solo experience."

      Capsule for The Messenger The Messenger

      "Minimal social interaction; primarily a solo experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop farming skills, unlock new crops and tools, and progress through story and quests."

      Capsule for Harvest Moon: Light of Hope Special Edition Harvest Moon: Light of Hope Special Edition

      "Players develop farming skills, tool upgrades, and progress through quests and story."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for Ale Abbey - Monastery Brewery Tycoon Ale Abbey - Monastery Brewery Tycoon

      "Sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -2

      "Requires active attention and engagement; not designed for background or idle play."

      Capsule for Wanted Raccoon Wanted Raccoon

      "Requires moderate attention and active engagement; some repetitive tasks but not background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social relationships or emotional sharing; limited NPC dialogue."

      Capsule for Mimic Search Mimic Search

      "No close relationships or emotional social interactions; limited NPC dialogue."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; individual gameplay focus."

      Capsule for Crysis Remastered Crysis Remastered

      "No leadership or group management roles; individual gameplay focus."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on acquiring items, leveling up, and completing quests."

      Capsule for The Elder Scrolls: Arena The Elder Scrolls: Arena

      "Strong emphasis on acquiring items, upgrading tools, unlocking recipes, and completing quests."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Many players find the gameplay relaxing and stress-relieving."

      Capsule for Zup! Zero 2 Zup! Zero 2

      "Many players find the gameplay soothing and stress-relieving, with a calm pace and satisfying mechanics."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visual and auditory feedback is enjoyable but not highly stimulating; some players experience motion sickness."

      Capsule for Fast Food Simulator Fast Food Simulator

      "Visuals are cute and pleasant; some players report motion sickness but overall sensory input is moderate."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or ranking systems; achievements are personal milestones."

      Capsule for LostWinds LostWinds

      "No social recognition or ranking systems; achievements are personal milestones."

    • Story

      Game with the same Story vibe

      2

      "There is a narrative and quests, but the story is light and exploration-driven rather than plot-heavy."

      Capsule for Salt Salt

      "There is a narrative and quests, though some find it underdeveloped or rushed."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some planning and resource management involved but overall straightforward gameplay."

      Capsule for My Child Lebensborn Remastered My Child Lebensborn Remastered

      "Basic planning and resource management involved, but overall straightforward gameplay."

    • Thrill

      Game with the same Thrill vibe

      -3

      "Minimal challenge or suspense; gameplay is calm and low risk with few threats or tension."

      Capsule for Macbat 64 Macbat 64

      "Minimal suspense or risk; combat is simple and non-threatening."

    • Value

      Game with the same Value vibe

      3

      "Players feel the game offers good value for money especially on sale, with many hours of content."

      Capsule for JumpJet Rex JumpJet Rex

      "Players feel the game offers good value especially at discounted prices, with many hours of content."

    • Violence

      Game with the same Violence vibe

      -3

      "Combat exists but is mild and non-gratuitous; focus is more on farming and crafting than destruction."

      Capsule for Fae Farm Fae Farm

      "Combat exists but is simple and limited; focus is more on constructive activities like farming and cleaning."

    • Survival

      Game with the same Survival vibe

      -4

      "No survival mechanics; stable environment with no threat of failure."

      Capsule for I Frog-ot I Frog-ot

      "No survival mechanics or threats; stable environment with no penalties for failure."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Thrill, Experimenting.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026