Pic-Me! similar games & best alternatives

Pic-Me!

Linux, PC (Microsoft Windows), Mac • 2024

Should you play it?

Pic-Me! is a card game about deception, where players use wonderous images to spark creativity and imagination. Each round becomes an intricate mindgame against the other players at the table. Will you be able to outsmart your friends or will you be tricked by them? 4-8 players only.

What works
  • Fun and social party gameplay
  • Custom deck creation and workshop support
  • Integrated voice chat
  • Good value for price
  • Engaging with friends
Things to keep in mind
  • Requires minimum 4 players to start
  • Bugs and connectivity issues reported
  • Small base deck with limited content
  • Low online population
  • Some ui and lobby usability problems

What to play next

Top picks

Games that feel the closest overall

  • Drawful 2

  • Use Your Words

  • The Jackbox Party Pack 2

  • The Jackbox Party Pack

  • Scribble It!

  • Sports Bar VR

  • The Jackbox Party Pack 8

  • The Castles of Burgundy

  • Super Video Golf

Hidden Gems

Less popular games with surprisingly high similarity

  • The Castles of Burgundy

  • Super Video Golf

  • Quiplash 2 InterLASHional

If you liked…

Recommendations by what you enjoyed most

  • Creativity

    Cubic Cosmos

  • Autonomy

    Etherlords II

  • Experimenting

    Yu-Gi-Oh! Duel Links

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Pic-Me!: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Story, Intimacy. Here, the score leans higher than usual among comparable games on Intimacy, Fellowship. It leans lower than usual among comparable games on Survival.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to build and customize decks, choose strategies, and adapt to different opponents, showing high player control over decisions."

    Capsule for Etherlords II Etherlords II

    "Players create their own decks and choose how to play, showing high personal control and freedom."

  • Competence

    Game with the same Competence vibe

    2

    "The game involves understanding complex themes and making thoughtful decisions, though gameplay mechanics are simple and predictable."

    Capsule for Eliza Eliza

    "Game involves social insight and strategy in clue-giving and guessing, but overall mechanics are simple."

  • Competition

    Game with the same Competition vibe

    3

    "Players compete for points by guessing correctly and fooling others, with a scoring system rewarding competitive play."

    Capsule for Drawful 2 Drawful 2

    "Players compete to guess correctly and score points, with social bluffing and outsmarting others."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players enjoy repeated sessions especially with friends; some mention limited content but still habitual play."

    Capsule for GigaBash GigaBash

    "Players enjoy repeated sessions especially with friends and custom decks, though some find limited content."

  • Cooperation

    Game with the same Cooperation vibe

    -2

    "Focus is on battling friends or AI individually; little evidence of cooperative gameplay or teamwork."

    Capsule for MONSTER CARDS MONSTER CARDS

    "Focus is on individual guessing and bluffing rather than team collaboration."

  • Creativity

    Game with the same Creativity vibe

    5

    "Strong emphasis on creative deckbuilding, card customization, and experimenting with synergies and combos."

    Capsule for Cubic Cosmos Cubic Cosmos

    "Strong emphasis on creating custom decks and crafting clever hints, encouraging creative expression."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions are playful and chaotic rather than about exerting control or superiority over others."

    Capsule for Pratfall Pratfall

    "Interactions are playful and social rather than about exerting control or superiority."

  • Escapism

    Game with the same Escapism vibe

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    "Players use the game as a fun distraction and stress relief with friends."

    Capsule for Bullet Roulette VR Bullet Roulette VR

    "Players use the game as a fun social distraction and stress relief with friends."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and social interaction, not out of obligation."

    Capsule for BattleBlock Theater® BattleBlock Theater®

    "Players engage voluntarily for fun and social interaction, not out of obligation."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players experiment with different decks, skills, and strategies, encouraged by frequent updates and events."

    Capsule for Yu-Gi-Oh! Duel Links Yu-Gi-Oh! Duel Links

    "Players experiment with custom decks and new clues, exploring different social strategies."

  • Exploration

    Game with the same Exploration vibe

    1

    "Some discovery of different routes and cards, but mostly familiar board game environment."

    Capsule for THE GAME OF LIFE THE GAME OF LIFE

    "Some discovery through new custom decks, but mostly familiar card game environment."

  • Expression

    Game with the same Expression vibe

    4

    "Customization of characters, decks, equipment, and pets allows personal expression."

    Capsule for Across the Obelisk Across the Obelisk

    "Character customization and deck creation allow personal expression."

  • Fantasy

    Game with the same Fantasy vibe

    -3

    "The game is grounded in realistic social deception and psychological interaction rather than imaginative fiction."

    Capsule for Scam Line Scam Line

    "Game is based on realistic social bluffing and guessing rather than imaginative fiction."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Strong sense of community and shared fun, especially when playing with friends or in private groups."

    Capsule for Draw & Guess Draw & Guess

    "Strong sense of community and shared fun with friends and social groups."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop communication and teamwork skills through gameplay."

    Capsule for Sam & Dan: Floaty Flatmates Sam & Dan: Floaty Flatmates

    "Players develop social and strategic skills through gameplay and clue crafting."

  • Health

    Game with the same Health vibe

    -5

    "Game is sedentary with no physical activity involved."

    Capsule for Call of Duty®: Black Ops II Call of Duty®: Black Ops II

    "Game is sedentary with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and active engagement during rounds."

    Capsule for Final Sentence Final Sentence

    "Requires active social engagement and attention during rounds."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Social interactions are friendly and humorous but generally casual rather than deeply emotional or intimate."

    Capsule for Quiplash Quiplash

    "Social interactions are friendly and humorous, though not deeply emotional."

  • Leadership

    Game with the same Leadership vibe

    -2

    "No clear leadership roles; players mostly compete or cooperate equally."

    Capsule for FlatOut: Ultimate Carnage Collector's Edition FlatOut: Ultimate Carnage Collector's Edition

    "No clear leadership roles; players participate equally in turns."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through unlocking cards, creating decks, and achieving in-game milestones."

    Capsule for Quatro! Quatro!

    "Progression through collecting and creating custom decks and unlocking content."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Game provides fun and laughter, promoting relaxation and social enjoyment."

    Capsule for Quiplash Quiplash

    "Game provides a relaxed, fun atmosphere with humor and social flow."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visuals and voice acting provide sensory enjoyment, though the experience is more focused on dialogue than intense sensory stimulation."

    Capsule for Whispers from the Star Whispers from the Star

    "Visuals and voice chat add sensory enjoyment but not intense stimulation."

  • Status

    Game with the same Status vibe

    1

    "Some social recognition within groups, but no formal ranking or visibility systems."

    Capsule for The Jackbox Party Starter The Jackbox Party Starter

    "Some social recognition within groups but no formal ranking or status system."

  • Story

    Game with the same Story vibe

    -4

    "No narrative or plot; gameplay is context-free and focused on social deception mechanics."

    Capsule for Hidden in Plain Sight Hidden in Plain Sight

    "No narrative or plot; gameplay is context-free social guessing."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires logical thinking, puzzle solving, and planning to gather clues and solve the mystery."

    Capsule for Nancy Drew®: Secret of the Old Clock Nancy Drew®: Secret of the Old Clock

    "Requires mental challenge in crafting clues and reading others' intentions."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense in guessing and bluffing phases, but low risk and lighthearted tone reduce intense thrill."

    Capsule for Drawful 2 Drawful 2

    "Moderate suspense from guessing and bluffing, but low risk."

  • Value

    Game with the same Value vibe

    4

    "Good value for price with extensive content, workshop support, and replayability."

    Capsule for Ballex Ballex

    "Good value for price with replayability and workshop content."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive gameplay; focus on social and creative activities."

    Capsule for Comedy Night Comedy Night

    "No combat or destruction; focus on social and creative gameplay."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat elements; stable, low-risk environment."

    Capsule for Coffee Talk Coffee Talk

    "No survival or threat elements; stable, low-risk environment."

Last update: 10/07/2026