The Castles of Burgundy similar games & best alternatives

The Castles of Burgundy

Linux, PC (Microsoft Windows), iOS, Mac • 2019

Should you play it?

Stefan Feld's highly decorated board game "The Castles Of Burgundy" by Ravensburger is getting its digital version on Steam! Enjoy against the challenging AI or friends a beautiful digital version of the classic board game!

What works
  • Faithful adaptation of a classic board game
  • Challenging ai with multiple difficulty levels
  • Asynchronous multiplayer with turn notifications
  • Strategic depth with multiple paths to victory
  • Relaxing and enjoyable gameplay
Things to keep in mind
  • Clunky and unintuitive user interface
  • Tutorial is insufficient for new players
  • Bugs and occasional freezes reported
  • Achievements often broken or not unlocking
  • Dice rng sometimes perceived as flawed

What to play next

Top picks

Games that feel the closest overall

  • Pictopix

  • Pool Nation FX Lite

  • Pool Nation

  • Gaia Project

  • DX-Ball 2: 20th Anniversary Edition

  • Rail Route

  • ABI-DOS

  • Train Valley 2

  • Marble Skies

Hidden Gems

Less popular games with surprisingly high similarity

  • Gaia Project

  • The Catch: Carp & Coarse Fishing

  • Hive

If you liked…

Recommendations by what you enjoyed most

  • Strategy

    Bloons TD Battles

  • Autonomy

    Dicefolk

  • Competence

    RISK: Global Domination

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

The Castles of Burgundy: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Story, Fantasy, Exploration, Intimacy. Here, the score leans higher than usual among comparable games on Fellowship, Status, Competition.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

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    "Players have strong control over dice usage order and team rotation, enabling strategic decision-making beyond random dice rolls."

    Capsule for Dicefolk Dicefolk

    "Players have multiple strategic choices each turn and can freely decide how to use dice rolls, workers, and tile placements."

  • Competence

    Game with the same Competence vibe

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    "The game requires strategic thinking, planning, and skillful execution; players report mental challenge and skill mastery, though some randomness exists."

    Capsule for RISK: Global Domination RISK: Global Domination

    "The game requires skillful planning, managing randomness, and optimizing moves to score points effectively."

  • Competition

    Game with the same Competition vibe

    3

    "Includes ranked tournaments and online AI battles with other players' monsters, fostering competitive play."

    Capsule for Monster Rancher 1 & 2 DX Monster Rancher 1 & 2 DX

    "Players compete for limited tiles and bonuses, with online ranked modes and AI opponents providing competitive play."

  • Continuation

    Game with the same Continuation vibe

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    "Players engage in long sessions and asynchronous multiplayer encourages habitual play over extended periods."

    Capsule for Solium Infernum Solium Infernum

    "Many reviews mention long play sessions and habitual play, including asynchronous multiplayer with turn timers."

  • Cooperation

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    -4

    "Gameplay is primarily single-player and independent, with limited social or cooperative mechanics."

    Capsule for Spaceflight Simulator Spaceflight Simulator

    "Gameplay is primarily individual with limited direct cooperation; players focus on their own estates."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize estates, farms, and buildings with many options and blueprints, allowing creative layouts and personalization."

    Capsule for House of Legacy House of Legacy

    "Players build and customize their estates by placing tiles strategically, creating unique layouts each game."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions are mostly competitive but respectful; no evidence of trash talk or dominance."

    Capsule for Street Racing Syndicate Street Racing Syndicate

    "Interactions are competitive but respectful; no evidence of trash talk or dominance behaviors."

  • Escapism

    Game with the same Escapism vibe

    2

    "Players use the game as a relaxing, casual distraction and stress relief."

    Capsule for Zup! X Zup! X

    "Players use the game as a relaxing diversion and stress relief, enjoying strategic immersion."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment of the board game and its digital adaptation."

    Capsule for D&D Lords of Waterdeep D&D Lords of Waterdeep

    "Players engage voluntarily out of personal interest and intrinsic motivation to play the board game digitally."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Randomized item locations and procedural elements encourage players to try different strategies each playthrough."

    Capsule for Exit From Exit From

    "Randomized tile layouts and dice rolls encourage players to try new strategies and adapt each game."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players discover new tile types and enemy behaviors, and expand the board progressively, though within a fixed game mode."

    Capsule for Morphblade Morphblade

    "Players explore different tile combinations and strategies, though the game board itself is fixed in structure."

  • Expression

    Game with the same Expression vibe

    2

    "Customization of town layout and decorative choices allow some self-expression, though limited by game design."

    Capsule for Townsmen - A Kingdom Rebuilt Townsmen - A Kingdom Rebuilt

    "Customization of estates through tile placement allows some self-expression, though within game constraints."

  • Fantasy

    Game with the same Fantasy vibe

    -2

    "While imaginative, the game focuses on realistic house-building and cozy environments rather than fantasy or roleplay."

    Capsule for SUMMERHOUSE SUMMERHOUSE

    "The game is a realistic Euro-style board game simulating estate building without fantasy or roleplay elements."

  • Fellowship

    Game with the same Fellowship vibe

    2

    "Local multiplayer fosters social play and shared experiences, though no online community."

    Capsule for Zombie Bowl-o-Rama Zombie Bowl-o-Rama

    "Online multiplayer and asynchronous play foster a sense of community, though social interaction is limited."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills in resource management, optimization, and strategic planning over time."

    Capsule for The Crust The Crust

    "Players develop skills in strategy, planning, and resource management over time."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of digital board games with no physical activity involved."

    Capsule for Carcassonne - Tiles & Tactics Carcassonne - Tiles & Tactics

    "Sedentary gameplay typical of digital board games with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during turns; simultaneous turns reduce downtime but game is not idle-friendly."

    Capsule for Nexus 5X Nexus 5X

    "Requires focused attention during turns; asynchronous mode allows breaks but gameplay is not idle."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Social interactions are surface-level and competitive; no evidence of close emotional connections formed through gameplay."

    Capsule for Everdell Everdell

    "Social interactions are limited to game moves and minimal chat; no evidence of close emotional connections."

  • Leadership

    Game with the same Leadership vibe

    -4

    "Players act independently without leading or managing others; no leadership roles."

    Capsule for Heart of Crown PC Heart of Crown PC

    "Players act independently without leading or managing others; no leadership roles present."

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate money, items, upgrades for apartment and restaurant, and unlock new areas and story content."

    Capsule for Happy's Humble Burger Farm Happy's Humble Burger Farm

    "Players accumulate tiles, workers, and points, progressing their estates and unlocking bonuses."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Game is described as relaxing and enjoyable, balancing challenge and flow."

    Capsule for Little Big Workshop Little Big Workshop

    "Many reviews describe the game as relaxing and enjoyable, balancing challenge and flow."

  • Sensation

    Game with the same Sensation vibe

    1

    "Visual and auditory stimuli are pleasant but not intense; animations sometimes considered distracting."

    Capsule for Mahjong Mahjong

    "Visual and auditory elements are pleasant but not highly stimulating; some find animations excessive."

  • Status

    Game with the same Status vibe

    2

    "Online ranked play and achievements provide recognition and social status within the community."

    Capsule for Capcom Fighting Collection Capcom Fighting Collection

    "Ranked online play and achievements offer some social recognition, though achievements are reported broken."

  • Story

    Game with the same Story vibe

    -4

    "Gameplay is abstract and context-free with minimal narrative or plot immersion."

    Capsule for Dominion Dominion

    "The game lacks narrative immersion; gameplay is abstract and context-free."

  • Strategy

    Game with the same Strategy vibe

    5

    "Core gameplay revolves around strategic planning, resource management, and tactical decision-making."

    Capsule for Bloons TD Battles Bloons TD Battles

    "Core gameplay revolves around strategic planning, resource management, and tactical decision-making."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense from dice rolls and random events, but overall controlled gameplay."

    Capsule for The Witcher Adventure Game The Witcher Adventure Game

    "Dice randomness adds some suspense, but overall the game is controlled and strategic rather than high thrill."

  • Value

    Game with the same Value vibe

    2

    "Many players find good value for money given content and updates, though some find price steep."

    Capsule for Time Warpers Time Warpers

    "Many players find good value in digital convenience and AI play, though some feel price is slightly high."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destruction; gameplay focuses on constructive building and management."

    Capsule for Railway Empire Railway Empire

    "No combat or destruction; gameplay focuses on constructive building and development."

  • Survival

    Game with the same Survival vibe

    -3

    "No survival or threat mechanics; gameplay is stable and low risk."

    Capsule for MONSTER CARDS MONSTER CARDS

    "No survival or threat mechanics; gameplay is stable and low risk."

Last update: 09/07/2026