Progress Game similar games & best alternatives

Progress Game

PC (Microsoft Windows), Mac • 2020

Should you play it?

Experience Progress in its purest form as an Idle-Game!

What works
  • Free to play
  • Simple and accessible mechanics
  • Idle gameplay suitable for casual play
  • Progression system with gear upgrades and mastery
  • Developer actively updating (at least initially)
Things to keep in mind
  • Limited content and short gameplay
  • Crude graphics and ui issues
  • Repetitive grinding and upgrade mechanics
  • Lack of multiplayer or social features
  • Some technical bugs and crashes reported

What to play next

Top picks

Games that feel the closest overall

  • PickCrafter

  • Rocky Idle

  • Unnamed Space Idle

  • Magic Archery

  • Scream Collector

  • Deep Space Cache

  • Tap Ninja - Idle game

  • Evitania Online - Idle RPG

  • Transport Defender

Hidden Gems

Less popular games with surprisingly high similarity

  • Rocky Idle

  • Smash Hit Museum

  • Slimeward

If you liked…

Recommendations by what you enjoyed most

  • Progression

    Shelldiver

  • Growth

    SAS: Zombie Assault 4

  • Idle

    Territory Idle

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Progress Game: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Story, Fantasy, Exploration, Intimacy. Here, the score leans higher than usual among comparable games on Idle, Violence. It leans lower than usual among comparable games on Thrill.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to choose weapons, combat style, and skill tree upgrades; however, progression is somewhat linear and guided."

    Capsule for BLADECHIMERA BLADECHIMERA

    "Players have some freedom in upgrading gear, weapon mastery, and choosing equipment, but progression is largely linear and constrained by game design."

  • Competence

    Game with the same Competence vibe

    2

    "Players feel effective by progressing through upgrades and unlocking new units, but gameplay is largely predictable and repetitive."

    Capsule for Swarm Simulator: Evolution Swarm Simulator: Evolution

    "Players feel effective as they upgrade gear and master weapons, but the gameplay involves repetitive grinding and predictable upgrade mechanics."

  • Competition

    Game with the same Competition vibe

    -3

    "No evidence of player-vs-player or leaderboard competition; focus is on personal progression and mastery."

    Capsule for Deep Dungeons of Doom Deep Dungeons of Doom

    "No evidence of player-vs-player competition; focus is on personal progression and optional leaderboards suggested but not implemented."

  • Continuation

    Game with the same Continuation vibe

    2

    "Some players report long play sessions and habitual play, but others find the game boring or disengage quickly due to repetitive tasks or performance issues."

    Capsule for Winter Resort Simulator 2 Winter Resort Simulator 2

    "Many players report long idle sessions and habitual play, but some find the game short and lose interest after maxing out."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "No cooperative or multiplayer elements; gameplay is entirely single-player and independent."

    Capsule for Mouse (Sneaking) Mouse (Sneaking)

    "No cooperative or multiplayer elements mentioned; gameplay is entirely single-player and independent."

  • Creativity

    Game with the same Creativity vibe

    -2

    "Customization limited to character builds and gear affixes; no creative building or modification."

    Capsule for Ark Re:Code Ark Re:Code

    "Customization limited to upgrading and crafting gear within predefined systems; no creative building or modding."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power dynamics; no evidence of trash talk or authority."

    Capsule for Cart Racer Cart Racer

    "No social dominance or power over others; interactions are solo and no evidence of trash talk or authority."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a relaxing distraction and stress relief, escaping real life through idle progression."

    Capsule for Swarm Simulator: Evolution Swarm Simulator: Evolution

    "Players use the game as a relaxing distraction and stress relief, enjoying simple progression and idle mechanics."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of personal interest and enjoyment, not due to obligation or external pressure."

    Capsule for Supermarket Simulator Supermarket Simulator

    "Players engage voluntarily out of personal interest and enjoyment, not due to obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some experimentation with weapon upgrades and tactics, but mostly follows established gameplay routines."

    Capsule for Quake 4 Quake 4

    "Some experimentation with gear upgrades and weapon mastery, but mostly following established routines and grinding."

  • Exploration

    Game with the same Exploration vibe

    1

    "Game areas are self-contained with limited backtracking; some discovery of new zones but mostly linear progression."

    Capsule for The Baconing The Baconing

    "Players progress through multiple zones and an infinite area, but environments are simple and linear with limited discovery."

  • Expression

    Game with the same Expression vibe

    -3

    "Minimal character or environment customization beyond skill choices; no avatar personalization or cosmetic modifications."

    Capsule for Loot Loop Loot Loop

    "Minimal character or environment customization beyond gear upgrades; no avatar personalization or cosmetic changes."

  • Fantasy

    Game with the same Fantasy vibe

    1

    "Game has some fantasy elements in enemies and towers but overall a stylized, simple aesthetic without deep fictional narrative."

    Capsule for Rogue Tower Rogue Tower

    "Game has RPG and fantasy themes but with simplistic, minimal narrative and crude art style."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; players play individually without social connection."

    Capsule for Chicken Shoot Gold Chicken Shoot Gold

    "No community or social features; players play individually without social connection."

  • Growth

    Game with the same Growth vibe

    4

    "Strong focus on leveling up characters, acquiring and upgrading gear, and improving skills over time."

    Capsule for SAS: Zombie Assault 4 SAS: Zombie Assault 4

    "Strong focus on player progression through leveling, gear upgrades, and weapon mastery, supporting learning and development."

  • Health

    Game with the same Health vibe

    -5

    "Purely sedentary gameplay with no physical activity or health-related features."

    Capsule for Tokyo Xtreme Racer Tokyo Xtreme Racer

    "Purely sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    4

    "Designed as an idle game with long passive progression and background play, though some active input is required."

    Capsule for Territory Idle Territory Idle

    "Game is designed for idle play with long sessions of passive progression and minimal active input."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing; solo experience."

    Capsule for Intravenous 2 Intravenous 2

    "No evidence of close social relationships or emotional sharing; purely solo experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; gameplay is individual and self-directed."

    Capsule for Devil May Cry 5 Devil May Cry 5

    "No leadership or group management roles; gameplay is individual and self-directed."

  • Progression

    Game with the same Progression vibe

    5

    "Core gameplay revolves around accumulating upgrades, items, and power to advance through the game."

    Capsule for Shelldiver Shelldiver

    "Core gameplay revolves around accumulating items, upgrades, and power to progress through zones."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Many players find the game relaxing and enjoyable as a casual experience."

    Capsule for Silly Linguine Cat Simulator Deluxe Online Silly Linguine Cat Simulator Deluxe Online

    "Players find the game relaxing and enjoyable as a casual idle experience, though some find it repetitive."

  • Sensation

    Game with the same Sensation vibe

    1

    "Pleasant art and music contribute to sensory enjoyment, but graphics and effects are simple."

    Capsule for Northmark: Hour of the Wolf Northmark: Hour of the Wolf

    "Some sensory enjoyment from numbers increasing and simple art style, but graphics and sound are minimal."

  • Status

    Game with the same Status vibe

    -4

    "No social status or recognition systems; achievements and leaderboards are absent or minimal."

    Capsule for AutoForge AutoForge

    "No social recognition or status systems; achievements and leaderboards are limited or absent."

  • Story

    Game with the same Story vibe

    -3

    "Minimal narrative or lore; gameplay is mostly context-free incremental progression."

    Capsule for Firestone – Idle Clicker Online RPG Firestone – Idle Clicker Online RPG

    "Minimal narrative or lore; gameplay is mostly context-free incremental progression."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some strategic elements in equipment management and mini-games, but combat and quests are straightforward."

    Capsule for Harem in Another World Harem in Another World

    "Some light strategic choices in gear management and weapon mastery, but mostly straightforward grinding."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Gameplay is low risk and predictable, with minimal suspense or tension."

    Capsule for Academia : School Simulator Academia : School Simulator

    "Gameplay is low risk and predictable with minimal suspense or tension."

  • Value

    Game with the same Value vibe

    4

    "Free to play with no microtransactions; players feel good value for time invested."

    Capsule for Winds of Valen Winds of Valen

    "Players appreciate the game being free with no microtransactions and find good value for their time."

  • Violence

    Game with the same Violence vibe

    2

    "Combat and defeating monsters are core mechanics, but violence is cartoonish and not emphasized as brutal."

    Capsule for IdleOn IdleOn

    "Combat against monsters is a core mechanic, but violence is cartoonish and low intensity."

  • Survival

    Game with the same Survival vibe

    -2

    "Some challenge in boss fights but overall low risk and stable gameplay environment."

    Capsule for Outcore: Desktop Adventure Outcore: Desktop Adventure

    "Some challenge in progressing through zones and bosses, but overall low threat and easy recovery."

Last update: 09/07/2026