Rebirth! New Lover similar games & best alternatives

Rebirth! New Lover

PC (Microsoft Windows) • 2024

Should you play it?

Song Xuan unexpectedly traveled to ancient times, where he met several emotional partners who sincerely treated him. There are Qing'er,Xiaobai, Gu Qiuhan,Lin Miaoxian and Mingyue Rao. He had so many humorous and sweet love stories with them.

What works
  • Innovative dual time-period gameplay
  • Attractive and diverse character cast
  • Engaging romantic and comedic storylines
  • Good replay value with multiple endings
  • High-quality costumes and visual design
Things to keep in mind
  • Poor english translation and missing subtitles
  • Technical issues with audio and video synchronization
  • Linear plot with limited branching
  • Underdeveloped supporting characters and endings
  • Some players find male protagonist annoying

What to play next

Top picks

Games that feel the closest overall

  • Welcome to Maison Chichigami

  • I Love You, Colonel Sanders! A Finger Lickin’ Good Dating Simulator

  • Chair F*cking Simulator

  • Superscout

  • OneShot: World Machine Edition

  • Let`s not stay friends

  • A fascinating story 2

  • Research Story

  • ERROR143

Hidden Gems

Less popular games with surprisingly high similarity

  • Superscout

  • Let`s not stay friends

  • A fascinating story 2

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    DRAPLINE

  • Fantasy

    KAMIMAHOU 神之国的魔法使

  • Story

    Hooked on You: A Dead by Daylight Dating Sim™

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Rebirth! New Lover: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Thrill, Competition. Here, the score leans higher than usual among comparable games on Intimacy, Expression, Thrill.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players make choices that influence story outcomes and character fates, though the overall plot remains mostly linear."

    Capsule for Sixtieth Kilometer Sixtieth Kilometer

    "Players can make choices affecting story outcomes and explore different options, though the plot follows a mostly linear path."

  • Competence

    Game with the same Competence vibe

    1

    "Gameplay involves simple dialogue choices and light minigames with low difficulty; some skill in decision-making but overall accessible."

    Capsule for Dating 4 Girls Dating 4 Girls

    "Gameplay involves simple decision making and some mini-games with low difficulty and high tolerance for errors."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal story progression and relationship building without competitive elements."

    Capsule for Knowledge, or know Lady Knowledge, or know Lady

    "Focus is on personal story progression and relationship building without competitive or ranked elements."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players engage in multiple playthroughs to explore different endings, showing attachment and desire to continue playing."

    Capsule for The Hungry Lamb: Traveling in the Late Ming Dynasty The Hungry Lamb: Traveling in the Late Ming Dynasty

    "Players engage in multiple playthroughs to explore different choices and endings, showing moderate attachment."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience focused on individual narrative and character interactions without multiplayer or teamwork."

    Capsule for Don't FOOL ME, Beauties! Don't FOOL ME, Beauties!

    "Single-player experience focused on individual narrative and character interactions without multiplayer or teamwork."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players experiment with item usage and dialogue choices, but within a predefined story and structure."

    Capsule for Legend of Mysteria RPG Legend of Mysteria RPG

    "Players experiment with choices and item usage across two time periods, but within a structured narrative framework."

  • Domination

    Game with the same Domination vibe

    -5

    "Interactions emphasize mutual relationships and emotional connection rather than control or superiority."

    Capsule for Five Hearts Under One Roof Five Hearts Under One Roof

    "Interactions emphasize mutual relationships and emotional bonds rather than exerting control or superiority."

  • Escapism

    Game with the same Escapism vibe

    4

    "The game offers a charming fantasy world and emotional story that provide distraction and immersion away from real life."

    Capsule for DRAPLINE DRAPLINE

    "The game offers a fantasy time-travel romance setting that provides distraction and immersion from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for entertainment and personal interest without external pressure or obligation."

    Capsule for Darkestville Castle Darkestville Castle

    "Players engage voluntarily for entertainment and personal interest without external pressure or obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Encourages trying different dialogue options and puzzle approaches to explore story branches."

    Capsule for Killer Frequency Killer Frequency

    "Encourages trying different dialogue options and exploring story branches, though within limited narrative divergence."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore multiple time periods and scenes, though environments are small and limited."

    Capsule for Kelvin and the Infamous Machine Kelvin and the Infamous Machine

    "Players explore two time periods and unlock different scenes, but environments are mostly familiar and scripted."

  • Expression

    Game with the same Expression vibe

    3

    "Customization of characters’ outfits, hairstyles, and accessories allows personal expression."

    Capsule for SENRAN KAGURA Reflexions SENRAN KAGURA Reflexions

    "Customization of character outfits and hairstyles in both ancient and modern settings supports player expression."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong fantasy elements with time travel, magic, and alternate history."

    Capsule for KAMIMAHOU 神之国的魔法使 KAMIMAHOU 神之国的魔法使

    "Strong fantasy elements with time travel, romantic drama, and historical-fiction blend."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Limited social interaction mostly confined to scripted character dialogues; no community or multiplayer features."

    Capsule for Nancy Drew®: Shadow at the Water's Edge Nancy Drew®: Shadow at the Water's Edge

    "Limited social interaction beyond scripted character relationships; no community or multiplayer features."

  • Growth

    Game with the same Growth vibe

    1

    "Some learning about story consequences and character relationships, but limited skill or knowledge development."

    Capsule for The Complex The Complex

    "Some learning through story understanding and character relationship management, but limited skill development."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of FMV visual novels with no physical activity."

    Capsule for Superscout Superscout

    "Sedentary gameplay typical of FMV visual novel style with no physical activity components."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to follow story and make choices; not designed for background or idle play."

    Capsule for Moe Era Moe Era

    "Requires focused attention to follow story and make choices; not designed for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Emotional connections with characters and romantic storylines foster feelings of closeness."

    Capsule for Fortissimo FA Fortissimo FA

    "Emotional connections with multiple characters and farewell scenes foster feelings of closeness."

  • Leadership

    Game with the same Leadership vibe

    -4

    "Player acts as individual protagonist without leading or managing others in a group context."

    Capsule for Miracle Snack Shop Miracle Snack Shop

    "Player acts as protagonist but does not lead or manage groups; interactions are personal rather than authoritative."

  • Progression

    Game with the same Progression vibe

    2

    "Progression through story and unlocking different endings; limited item collection."

    Capsule for Layers of Fear VR Layers of Fear VR

    "Progression through story chapters and unlocking endings, with some item collection and relationship development."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Generally lighthearted and humorous tone provides a relaxed experience, though some players find pacing slow or narration tedious."

    Capsule for Thought Experiment Simulator Thought Experiment Simulator

    "Generally lighthearted and comedic tone with some tension release, though some players note pacing issues."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visual and auditory appeal from actors and production, but some complaints about video quality and sound."

    Capsule for Seven Lovers In The House Seven Lovers In The House

    "Visual appeal with attractive actors and costumes; some audio-visual inconsistencies noted but overall sensory engagement."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or ranking systems; achievements are personal and not publicly displayed."

    Capsule for Pacific Drive Pacific Drive

    "No social ranking or recognition systems; achievements are personal and not publicly displayed."

  • Story

    Game with the same Story vibe

    4

    "Narrative-driven with multiple storylines, character development, and endings."

    Capsule for Hooked on You: A Dead by Daylight Dating Sim™ Hooked on You: A Dead by Daylight Dating Sim™

    "Narrative-driven with multiple character arcs, time travel plot, and emotional storylines."

  • Strategy

    Game with the same Strategy vibe

    0

    "Limited strategic depth; choices affect story but no complex planning or problem solving."

    Capsule for A Trip to Yugoslavia: Director's Cut A Trip to Yugoslavia: Director's Cut

    "Limited strategic depth; choices affect story but no complex planning or problem solving required."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense in story outcomes but overall low risk and emotional tension."

    Capsule for Cinders Cinders

    "Some suspense in story outcomes and endings, but overall low risk and mild emotional tension."

  • Value

    Game with the same Value vibe

    3

    "Good perceived value for price with replayability and content, though some find content limited."

    Capsule for Succumate Succumate

    "Good content volume and replayability for price, though some technical and translation issues affect perceived value."

  • Violence

    Game with the same Violence vibe

    -4

    "Minimal combat or destruction; focus is on narrative and relationship building."

    Capsule for Lost:Antinomy Lost:Antinomy

    "Minimal combat or destruction; focus on relationship building and problem solving."

  • Survival

    Game with the same Survival vibe

    -4

    "Stable narrative environment without threats or resource management."

    Capsule for Love Curse: Find Your Soulmate Love Curse: Find Your Soulmate

    "Stable narrative environment without threats or resource management challenges."

Last update: 12/07/2026