Rule No. 1 similar games & best alternatives

Rule No. 1

PlayStation 4, PC (Microsoft Windows), PlayStation 5, Nintendo Switch • 2021

Should you play it?

A silky smooth Arena First Person Shooter with a prime focus on game-feel. Massacre waves of sentient metallic geometry and their monster compatriots as you fight for your Hi-Score! Designed to be the ultimate 'warm-up' or 'waiting-for-download' game!

What works
  • Fun and addictive gameplay
  • Smooth and responsive movement
  • Variety of weapons and game modes
  • Engaging voice acting and personality
  • Good value for price
Things to keep in mind
  • Lack of directional audio cues
  • Randomness and chaotic enemy spawns
  • Limited map variety and progression
  • Some bugs and ui issues
  • No cooperative or multiplayer modes

What to play next

Top picks

Games that feel the closest overall

  • HELLBREAK

  • DESYNC

  • 1982

  • Bit Blaster XL

  • Graze Counter

  • UBERMOSH:WRAITH

  • Shooting Stars!

  • UBERMOSH

  • Void Invaders

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

  • UBERMOSH:OMEGA

  • The DeadLine

  • SNAKE FARM

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Savant - Ascent REMIX

  • Escapism

    Redie

  • Progression

    Beyond Sunset

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Rule No. 1: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Intimacy. Here, the score leans higher than usual among comparable games on Competition, Status. It leans lower than usual among comparable games on Exploration.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    2

    "Players control movement and shooting freely, but weapon choice is randomized and uncontrollable, limiting autonomy somewhat."

    Capsule for WOWOWOW KORONE BOX WOWOWOW KORONE BOX

    "Players have some control over movement and weapon use, but recent updates removed weapon choice and introduced random cycling, reducing autonomy somewhat."

  • Competence

    Game with the same Competence vibe

    4

    "Game is challenging with a high skill ceiling, requiring learning enemy patterns, mastering dodging, and precise timing to progress and achieve high scores."

    Capsule for Savant - Ascent REMIX Savant - Ascent REMIX

    "Game has a high skill ceiling with challenging enemy waves, requiring situational awareness and precise aiming; players report learning curve and skill improvement."

  • Competition

    Game with the same Competition vibe

    3

    "Includes leaderboards, daily challenges, and multiplayer modes encouraging comparison with others, though some players focus on personal improvement."

    Capsule for Exo Rally Championship Exo Rally Championship

    "Includes leaderboards and ranked modes encouraging comparison with others, though some players focus on personal improvement and casual play."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report addictive gameplay and habitual play sessions despite some repetitiveness."

    Capsule for BORE BLASTERS BORE BLASTERS

    "Players report habitual short sessions and repeated play due to addictive gameplay and unlockables, though some frustration with randomness and difficulty spikes."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Game is primarily single-player with no cooperative or multiplayer modes."

    Capsule for Oozi: Earth Adventure Oozi: Earth Adventure

    "Game is primarily single-player with no cooperative or multiplayer modes."

  • Creativity

    Game with the same Creativity vibe

    1

    "Customization limited to collecting and unlocking art and music; no player-driven creation or modification."

    Capsule for Nikoderiko: The Magical World — Director’s Cut Nikoderiko: The Magical World — Director’s Cut

    "Some customization in music selection and unlockable artwork; limited player creativity in gameplay or level design."

  • Domination

    Game with the same Domination vibe

    -4

    "No evidence of exerting control over others; interactions are individual and balanced."

    Capsule for Hotline Miami Hotline Miami

    "No evidence of exerting control over others; interactions are individual and balanced."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a challenging distraction and stress relief, engaging in intense, fast-paced action."

    Capsule for Redie Redie

    "Players use the game as a stress relief and distraction, enjoying fast-paced action and personality of the protagonist."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation or external pressure."

    Capsule for Mortal Kombat 11 Mortal Kombat 11

    "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players try different weapons and tactics; some levels require specific strategies, encouraging experimentation."

    Capsule for Pang Adventures Pang Adventures

    "Players try different weapons and strategies, though recent forced weapon cycling limits experimentation somewhat."

  • Exploration

    Game with the same Exploration vibe

    -3

    "Game features small, arena-style maps and repeated environments rather than open-world exploration."

    Capsule for Dark Hunting Ground Dark Hunting Ground

    "Game features a fixed arena with repeated waves and limited map variation; some desire for more variety expressed."

  • Expression

    Game with the same Expression vibe

    2

    "Character and music customization allow some personal expression."

    Capsule for Super Duper Party Pooper Super Duper Party Pooper

    "Players can customize music tracks and unlock artwork; protagonist’s personality adds expression."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Game features anime characters and exaggerated elements, blending military shooter with fantasy anime style."

    Capsule for ANIME WAR — Modern Campaign ANIME WAR — Modern Campaign

    "Game features a stylized, fictional setting with an anime protagonist and exaggerated enemies, blending fantasy and arcade shooter elements."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Minimal social connection; primarily solo play with limited community interaction through leaderboards."

    Capsule for art of rally art of rally

    "Minimal social connection; primarily solo play with limited community interaction beyond leaderboards."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills, learn mechanics, and improve over time; progression system unlocks perks and weapons."

    Capsule for Midnight Ghost Hunt Midnight Ghost Hunt

    "Players develop aiming skills and game knowledge over time; progression system unlocks weapons and upgrades."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay with no physical activity; some players note long sessions but no physical engagement."

    Capsule for Super Ledgehop: Double Laser Super Ledgehop: Double Laser

    "Sedentary gameplay with no physical activity; some players note intense sessions but no physical engagement."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention and continuous engagement due to fast-paced, chaotic gameplay."

    Capsule for A Gentlemen's Dispute A Gentlemen's Dispute

    "Requires focused attention and continuous engagement due to fast-paced, chaotic gameplay."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing; interactions are surface-level or absent."

    Capsule for Train Sim World® 5 Train Sim World® 5

    "No evidence of close social relationships or emotional sharing; interactions are surface-level or absent."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; purely individual gameplay."

    Capsule for Slay the Spire Slay the Spire

    "No leadership or group management roles; purely individual gameplay."

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate currency, unlock upgrades, and gain new abilities and weapons throughout the game."

    Capsule for Beyond Sunset Beyond Sunset

    "Players accumulate weapons, health upgrades, and unlock artwork through gameplay and currency collection."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Gameplay is intense and challenging, causing tension rather than relaxation, though some find it cathartic."

    Capsule for Overture Overture

    "Gameplay is intense and frenetic, creating tension rather than relaxation, though some find it cathartic."

  • Sensation

    Game with the same Sensation vibe

    3

    "Game provides sensory stimulation through graphics, sound design, and intense action sequences."

    Capsule for Call of Duty®: Black Ops Cold War Call of Duty®: Black Ops Cold War

    "Game offers sensory stimulation through fast visuals, sound effects, music, and voice acting."

  • Status

    Game with the same Status vibe

    2

    "Leaderboards provide recognition and social status among players."

    Capsule for Strike Suit Infinity Strike Suit Infinity

    "Leaderboards provide recognition and social status for high scores; some players value this aspect."

  • Story

    Game with the same Story vibe

    -3

    "Minimal narrative or plot; gameplay focuses on arcade shooting and objectives rather than story immersion."

    Capsule for Operation Warcade VR Operation Warcade VR

    "Minimal narrative or plot; focus is on arcade-style wave shooting and gameplay rather than story immersion."

  • Strategy

    Game with the same Strategy vibe

    2

    "Players must plan resource use and navigation carefully, but randomness limits deep strategic planning."

    Capsule for RymdResa RymdResa

    "Players develop strategies for weapon use and positioning, though randomness limits deep strategic planning."

  • Thrill

    Game with the same Thrill vibe

    4

    "Players experience suspense and tension from waves of enemies and high stakes survival."

    Capsule for From Glory To Goo From Glory To Goo

    "High tension and suspense from chaotic enemy waves and risk of sudden death; players enjoy thrill of survival."

  • Value

    Game with the same Value vibe

    4

    "Players perceive good value for the price, praising quality, content, and replayability."

    Capsule for Last Command Last Command

    "Players perceive good value for price, praising content, gameplay, and replayability relative to cost."

  • Violence

    Game with the same Violence vibe

    4

    "Core gameplay involves shooting enemies, explosions, and combat; violence is a central element."

    Capsule for Operation Warcade VR Operation Warcade VR

    "Core gameplay involves combat, shooting enemies, and destruction; violence is central to experience."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid being shot and complete objectives under threat, emphasizing survival elements."

    Capsule for Perfect Heist Perfect Heist

    "Players focus on avoiding damage and staying alive through dodging and shooting; survival is a key challenge."

Last update: 19/07/2026