Graze Counter similar games & best alternatives

Graze Counter

PC (Microsoft Windows) • 2017

Should you play it?

Graze the enemy’s bullets, Charge them head-on, and Wreak Havoc!!An exhilarating and dangerous shoot-em-up! This is a game for those with courage and survival instinct!

What works
  • Unique and satisfying grazing mechanic
  • Multiple ships with distinct playstyles
  • Accessible difficulty with dynamic scaling
  • Polished pixel art and energetic soundtrack
  • Good replay value with unlockables and modes
Things to keep in mind
  • Lack of pause menu and instant retry
  • Poor english translation and story
  • Imbalanced scoring between ships
  • Short game length with only 5 main stages
  • Limited controller mapping options

What to play next

Top picks

Games that feel the closest overall

  • Seraph's Last Stand

  • Void Invaders

  • Shooting Stars!

  • Danmaku Unlimited 2

  • LUFTRAUSERS

  • Let Them Come

  • Blast-off

  • Super Galaxy Squadron EX Turbo

  • Grind Survivors

Hidden Gems

Less popular games with surprisingly high similarity

  • Blast-off

  • PAKO 2

  • ESCHATOS

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Graze Counter: A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Intimacy. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Exploration, Fellowship.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players can choose from multiple ships with unique playstyles and customize upgrades in CS mode, allowing personal control over gameplay decisions."

    Capsule for DARIUSBURST Chronicle Saviours DARIUSBURST Chronicle Saviours

    "Players can choose from multiple ships with different playstyles and customize controls, enabling personal freedom in gameplay decisions."

  • Competence

    Game with the same Competence vibe

    4

    "The game offers skill-based challenges, especially with time trials and mastering movement techniques."

    Capsule for Orbo's Odyssey Orbo's Odyssey

    "The game offers skill-based challenges with dynamic difficulty and requires mastering grazing and timing for effective play."

  • Competition

    Game with the same Competition vibe

    1

    "There is combat against AI and other ships, but no strong evidence of ranked or leaderboard competition."

    Capsule for SHIPS AT WAR SHIPS AT WAR

    "There are leaderboards and score chasing, but limited social competitive features and some imbalance in scoring between ships."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report replay value through secrets, unlockables, ranks, and multiple difficulty modes encouraging repeated play."

    Capsule for Crow Country Crow Country

    "Players report replay value from unlockables, multiple modes, and scoring mechanics encouraging repeated play despite short stage length."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "The game is a single-player bullet hell shooter with no multiplayer or cooperative elements."

    Capsule for 東方眠世界 ~ Wonderful Waking World 東方眠世界 ~ Wonderful Waking World

    "The game is a single-player bullet hell shooter with no cooperative multiplayer or teamwork elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Wide variety of ships with distinct weapons and hyper attacks encourages experimentation and creative playstyles."

    Capsule for Super Galaxy Squadron EX Turbo Super Galaxy Squadron EX Turbo

    "Unique grazing mechanic integrated into offense and defense, plus multiple ships with distinct mechanics encourage experimentation."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; interactions are individual and balanced."

    Capsule for DREAMWILD DREAMWILD

    "No evidence of exerting control or superiority over others; interactions are individual and balanced."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a stress-relieving, immersive bullet hell experience with engaging music and fantasy setting, providing a strong escape from reality."

    Capsule for 東方催狐譚 ~ Servants of Harvest Wish 東方催狐譚 ~ Servants of Harvest Wish

    "Players use the game for stress relief and immersion in fast-paced, skillful bullet hell action with engaging audiovisuals."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

    Capsule for The Advisor - Episode 1: Royal Pain The Advisor - Episode 1: Royal Pain

    "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different ships, weapons, and control schemes, exploring mechanics and strategies."

    Capsule for Super Bit Blaster XL Super Bit Blaster XL

    "Players try different ships, modes, and strategies to master the grazing mechanic and scoring systems."

  • Exploration

    Game with the same Exploration vibe

    -3

    "Game features fixed levels and environments with little emphasis on discovering new areas or secrets."

    Capsule for SUPERHOT VR SUPERHOT VR

    "The game has fixed stages and patterns with little emphasis on discovering new areas or secrets."

  • Expression

    Game with the same Expression vibe

    2

    "Some ship customization and role choices allow self-expression, but character appearance customization is minimal."

    Capsule for Caribbean Legend Caribbean Legend

    "Some character and ship selection allows limited self-expression, but customization is minimal."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Game features anime characters and exaggerated elements, blending military shooter with fantasy anime style."

    Capsule for ANIME WAR — Modern Campaign ANIME WAR — Modern Campaign

    "The game features anime-inspired characters and a fictional sci-fi setting typical of bullet hell shooters."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "The experience is primarily solo with minimal social interaction or community involvement."

    Capsule for Crash Bandicoot™ 4: It’s About Time Crash Bandicoot™ 4: It’s About Time

    "The experience is primarily solo with minimal social interaction or community features."

  • Growth

    Game with the same Growth vibe

    3

    "Players improve skills and unlock ships/upgrades, showing learning and development."

    Capsule for Beat Da Beat Beat Da Beat

    "Players improve skills through practice, mastering mechanics, and unlocking new ships and modes."

  • Health

    Game with the same Health vibe

    -4

    "Standard sedentary gameplay with no physical activity or health-related features."

    Capsule for Kingsvein Kingsvein

    "Standard sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and continuous engagement during play sessions."

    Capsule for SILENT BREATH SILENT BREATH

    "Requires focused attention and continuous engagement during play sessions."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of forming close relationships or emotional sharing within the game."

    Capsule for Dead Cells Dead Cells

    "No evidence of forming close relationships or emotional sharing within the game."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles present; gameplay is individual."

    Capsule for Train Sim World® 4 Train Sim World® 4

    "No leadership or group management roles present; gameplay is individual."

  • Progression

    Game with the same Progression vibe

    3

    "Unlocking characters, modes, and achievements provides a sense of progression."

    Capsule for Guilty Gear X2 #Reload Guilty Gear X2 #Reload

    "Unlocking characters and modes provides a sense of progression and reward."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Game balances challenge and flow, providing satisfying tension release and fun."

    Capsule for Rogue Heroes: Ruins of Tasos Rogue Heroes: Ruins of Tasos

    "The game balances challenge and flow, providing satisfying tension release through grazing and counter mechanics."

  • Sensation

    Game with the same Sensation vibe

    4

    "Colorful pixel art, flashy effects, and energetic soundtrack provide strong sensory stimulation."

    Capsule for Shooting Stars! Shooting Stars!

    "Colorful pixel art, energetic music, and responsive sound effects provide strong sensory stimulation."

  • Status

    Game with the same Status vibe

    1

    "Some leaderboard recognition and achievements, but limited social status emphasis."

    Capsule for Sagrada Sagrada

    "Some leaderboard recognition exists but limited social status or visibility beyond individual scores."

  • Story

    Game with the same Story vibe

    -3

    "Minimal and weak story with poor translation; narrative is mostly background flavor."

    Capsule for Dungeon Of Dragon Knight Dungeon Of Dragon Knight

    "Story is minimal, poorly translated, and mostly flavor text without deep narrative engagement."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players must plan resource use, planting, and survival tactics to progress effectively."

    Capsule for Green Project Green Project

    "Players must plan grazing and counter usage strategically to survive and maximize scores."

  • Thrill

    Game with the same Thrill vibe

    4

    "High-intensity bullet hell action with risk and reward dynamics creates suspense and excitement."

    Capsule for Hell is Other Demons Hell is Other Demons

    "High tension from bullet hell gameplay and risk-reward grazing mechanic creates thrilling moments."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value for price with substantial content and replayability."

    Capsule for Serious Sam: Siberian Mayhem Serious Sam: Siberian Mayhem

    "Generally considered good value for price with substantial content and replayability for the cost."

  • Violence

    Game with the same Violence vibe

    4

    "Combat and destruction of enemies are core gameplay elements."

    Capsule for Heroes of Hammerwatch Heroes of Hammerwatch

    "Combat and destruction of enemies and bullets are core gameplay elements."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid death and manage resources like bombs to survive challenging bullet patterns."

    Capsule for Deathsmiles Deathsmiles

    "Players must avoid death and manage resources like shields and counters to survive challenging bullet patterns."

Last update: 12/07/2026