Hell is Other Demons similar games & best alternatives

Hell is Other Demons

PlayStation 4, Linux, PC (Microsoft Windows), PlayStation 5, Mac, Nintendo Switch • 2019

Should you play it?

Hell is Other Demons is an action-platform shooter, with Roguelite elements. Explore a sprawling, hand-crafted world full of demons, insanely over-the-top boss fights, and a heavy synthwave soundtrack.

What works
  • Tight and responsive controls
  • Fast-paced and challenging gameplay
  • Excellent pixel art and synthwave soundtrack
  • Multiple game modes with unlockables
  • Good value for price
Things to keep in mind
  • Short campaign length
  • Some control scheme frustrations
  • Visual clutter in intense moments
  • Lack of multiplayer or cooperative modes
  • Arcade mode can become repetitive

What to play next

Top picks

Games that feel the closest overall

  • BLUE REVOLVER

  • Super Meat Boy 3D

  • Sine Mora

  • ULTRAKILL

  • My Friend Pedro

  • ODDCORE

  • Immortal Redneck

  • RIVE

  • TOKOYO: The Tower of Perpetuity

Hidden Gems

Less popular games with surprisingly high similarity

  • RIVE

  • VIVIDLOPE

  • Earthion

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Vagante

  • Autonomy

    Rising Hell

  • Escapism

    BLUE REVOLVER

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Hell is Other Demons: A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Intimacy. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Relaxation, Fellowship.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players can choose different characters, paths, and upgrades, allowing control over playstyle and progression."

    Capsule for Rising Hell Rising Hell

    "Players can choose different characters, weapons, and upgrades, and select paths on the campaign map, allowing significant control over playstyle and progression."

  • Competence

    Game with the same Competence vibe

    5

    "The game is challenging with a steep learning curve, requiring skillful platforming, combat mastery, and strategic use of items and environment."

    Capsule for Vagante Vagante

    "The game is challenging with a steep learning curve, requiring skill mastery, precise controls, and tactical use of upgrades and movement."

  • Competition

    Game with the same Competition vibe

    3

    "Includes online leaderboards and achievements encouraging score competition among players."

    Capsule for ARCADE GAME SERIES: Ms. PAC-MAN ARCADE GAME SERIES: Ms. PAC-MAN

    "Includes online leaderboards and arcade mode encouraging score competition, though many players focus on personal improvement."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report long play sessions and multiple campaigns, though some find late game repetitive and grindy."

    Capsule for Phoenix Point Phoenix Point

    "Players report long sessions especially in arcade mode and replaying levels, though some find the campaign short and arcade mode repetitive over time."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "The game is single-player only with no cooperative or multiplayer modes."

    Capsule for Super Galaxy Squadron EX Turbo Super Galaxy Squadron EX Turbo

    "The game is single-player only with no cooperative or multiplayer modes."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize loadouts with different weapons and upgrades, experimenting with combinations to suit playstyle."

    Capsule for Valfaris Valfaris

    "Players customize loadouts with various weapons and upgrades, and select different characters, enabling creative playstyle combinations."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are mostly solo and cooperative without emphasis on dominating or controlling other players."

    Capsule for Vampire Survivors Vampire Survivors

    "Interactions are primarily solo; competition is via leaderboards without direct player-to-player domination or social power dynamics."

  • Escapism

    Game with the same Escapism vibe

    4

    "Fast-paced, intense gameplay and immersive soundtrack provide strong distraction and escape from real life."

    Capsule for BLUE REVOLVER BLUE REVOLVER

    "Fast-paced, intense gameplay with immersive music and visuals provides a strong escape from real life stress."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and challenge, with no indication of obligation or pressure to play."

    Capsule for Occult Occult

    "Players engage voluntarily for fun and challenge, with no indication of obligation or pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players experiment with weapon attachments, loadouts, and tactics; the game encourages trying new configurations and strategies."

    Capsule for GROUND BRANCH GROUND BRANCH

    "The variety of weapons, upgrades, and characters encourages experimentation with different strategies and loadouts."

  • Exploration

    Game with the same Exploration vibe

    2

    "Campaign map allows some freedom of choice in level progression; levels are visually distinct and varied."

    Capsule for Rock of Ages 2: Bigger & Boulder™ Rock of Ages 2: Bigger & Boulder™

    "Campaign map offers some choice in level progression, and arcade mode introduces new enemy types and zones, but levels are small arenas."

  • Expression

    Game with the same Expression vibe

    2

    "Some character customization and skins exist, but mostly limited to preset options without deep personalization."

    Capsule for Jianghu Survivor Jianghu Survivor

    "Some visual customization via unlockable palettes and character skins, but limited to preset options."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a stylized hellish world with demons and supernatural combat, providing an imaginative experience."

    Capsule for KILL KNIGHT KILL KNIGHT

    "Set in a stylized hell with demons and supernatural elements, the game embraces imaginative and fantastical themes."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features beyond leaderboards; gameplay is solitary."

    Capsule for Blast-off Blast-off

    "No social or community features beyond leaderboards; gameplay is solitary."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills and unlock character upgrades, showing clear learning and personal development."

    Capsule for Ball-it Hell Ball-it Hell

    "Players develop skill rapidly and unlock upgrades and characters, showing clear personal and in-game progression."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention due to high difficulty and fast-paced action; not suitable for casual or background play."

    Capsule for Swarm Swarm

    "Requires focused attention due to fast-paced action and precise controls; not suitable for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional connection features; purely individual experience."

    Capsule for Delete Delete

    "No social or emotional connection features; purely individual experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for FORM FORM

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    4

    "Players collect items, weapons, upgrades, and level up stats; progression is a key motivator."

    Capsule for Angeline Era Angeline Era

    "Players accumulate weapons, upgrades, and characters; progression is a core motivator."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "Fast, intense, and challenging gameplay creates tension rather than relaxation or flow."

    Capsule for Bunker Punks Bunker Punks

    "Fast, intense gameplay creates tension and challenge rather than relaxation or flow."

  • Sensation

    Game with the same Sensation vibe

    4

    "Strong sensory stimulation from fast-paced action, vivid pixel art, and intense electronic soundtrack."

    Capsule for Hotline Miami 2: Wrong Number Hotline Miami 2: Wrong Number

    "Strong sensory stimulation from vibrant pixel art, synthwave soundtrack, and fast-paced action."

  • Status

    Game with the same Status vibe

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    "Leaderboards provide some recognition, but social status is limited."

    Capsule for AaAaAA!!! - A Reckless Disregard for Gravity AaAaAA!!! - A Reckless Disregard for Gravity

    "Leaderboards provide some recognition, but social status is limited and indirect."

  • Story

    Game with the same Story vibe

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    "Minimal story mostly serves as backdrop; gameplay focus over narrative immersion."

    Capsule for Dead Pixels Dead Pixels

    "Minimal story mostly serves as backdrop; gameplay and arcade modes are primary focus."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires strategic decisions on weapon form selection, upgrades, and managing resources during combat."

    Capsule for DRACOMATON DRACOMATON

    "Requires tactical decisions on weapon and upgrade selection, movement, and enemy engagement."

  • Thrill

    Game with the same Thrill vibe

    4

    "High-intensity bullet hell action creates suspense and excitement with risk of failure."

    Capsule for Hyperspace Invaders II: Pixel Edition Hyperspace Invaders II: Pixel Edition

    "High-intensity bullet hell action with risk and reward dynamics creates suspense and excitement."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value for price, especially on sale, with many levels and replayability."

    Capsule for AaAaAA!!! - A Reckless Disregard for Gravity AaAaAA!!! - A Reckless Disregard for Gravity

    "Generally considered good value for price, especially on sale, with multiple modes and replayability."

  • Violence

    Game with the same Violence vibe

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    "Core gameplay involves shooting and destroying enemies in a violent, fast-paced manner."

    Capsule for Acquitted Acquitted

    "Core gameplay involves combat, shooting, and destroying enemies in a violent, fast-paced setting."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid damage and survive waves of enemies, managing resources and shields."

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    "Players must avoid damage and survive waves of enemies, managing resources and positioning."

Last update: 12/07/2026