Jianghu Survivor similar games & best alternatives

Jianghu Survivor

PC (Microsoft Windows) • 2023

Should you play it?

This is a light casual game of roguelite with Chinese style. Fight your way out of the monsters, either alone or with a group of three or four friends. Play as different characters, form a unique Build game, defeat the final monster, enjoy killing monsters!

What works
  • Multiplayer co-op mode
  • Extensive skill and character progression
  • Flexible difficulty settings
  • Active developer updates and responsiveness
  • Satisfying combat and build synergies
Things to keep in mind
  • Repetitive enemy and stage design
  • Poor ui and translation issues
  • Limited map exploration and variety
  • Late game grind can be tedious
  • Some performance and optimization problems

What to play next

Top picks

Games that feel the closest overall

  • Juicy Realm

  • Pebble Knights

  • Noobs Are Coming

  • Ratatan

  • SWORN

  • The Incredible Adventures of Van Helsing

  • Super Cane Magic ZERO - Legend of the Cane Cane

  • Ship of Fools

  • Coridden

Hidden Gems

Less popular games with surprisingly high similarity

  • Super Cane Magic ZERO - Legend of the Cane Cane

  • Lynked: Banner of the Spark

  • Atomic Picnic

If you liked…

Recommendations by what you enjoyed most

  • Progression

    Boneraiser Minions

  • Autonomy

    Spiritfall

  • Cooperation

    Heroes of Hammerwatch II

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Jianghu Survivor: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Survival, Violence. It leans lower than usual among comparable games on Exploration.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose weapons, playstyles, and upgrade paths with diverse builds and synergies."

    Capsule for Spiritfall Spiritfall

    "Players have freedom to choose characters, skills, difficulty modifiers, and builds with many upgrade paths and synergies."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves skillful deck optimization and strategic planning, though some repetitive enemy scaling and imbalance limit challenge variety."

    Capsule for Heretic's Fork Heretic's Fork

    "Game involves skillful survival and build optimization, but enemy behavior is simple and repetitive, limiting challenge variety."

  • Competition

    Game with the same Competition vibe

    -2

    "Focus is mostly on personal progression and co-op play rather than ranked or leaderboard competition."

    Capsule for Noobs Are Coming Noobs Are Coming

    "Focus is mostly on personal progression and co-op play rather than ranked or leaderboard competition."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report long play sessions and repeated runs, though some find the game grindy or repetitive over time."

    Capsule for For The Warp For The Warp

    "Many players report long playtimes, meta progression, and repeated runs, though some find late game grindy or boring."

  • Cooperation

    Game with the same Cooperation vibe

    4

    "Co-op multiplayer is a major feature with teamwork, reviving allies, and shared progression enhancing cooperative play."

    Capsule for Heroes of Hammerwatch II Heroes of Hammerwatch II

    "Co-op multiplayer with team abilities and synergy is a major feature, enhancing gameplay and social interaction."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players experiment with different party compositions, class promotions, and skill builds, though map and enemy variety is limited."

    Capsule for Lost Eidolons: Veil of the Witch Lost Eidolons: Veil of the Witch

    "Players experiment with numerous skill combinations and builds; however, map and enemy variety is limited."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions emphasize cooperation and shared progression rather than dominance or power over others."

    Capsule for Never Grave: The Witch and The Curse Never Grave: The Witch and The Curse

    "Interactions emphasize cooperation and shared progress rather than dominance or power over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a fun distraction and stress relief, enjoying intense combat and strategic challenges."

    Capsule for IDUN - Frontline Survival IDUN - Frontline Survival

    "Players use the game for stress relief and distraction, enjoying the satisfying combat and progression."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Engagement is driven by intrinsic interest and personal desire rather than obligation or external pressure."

    Capsule for Team Fortress 2 Team Fortress 2

    "Engagement is driven by intrinsic interest and personal desire rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Game encourages trying different classes, weapons, and difficulty settings to find preferred strategies."

    Capsule for Rogue Legacy 2 Rogue Legacy 2

    "The game encourages trying different builds, skill synergies, and difficulty settings to find optimal strategies."

  • Exploration

    Game with the same Exploration vibe

    -2

    "Maps are limited and somewhat repetitive; exploration is minimal."

    Capsule for CHRONOSHOT CHRONOSHOT

    "Maps and enemies are repetitive with limited discovery; exploration is minimal beyond basic map navigation."

  • Expression

    Game with the same Expression vibe

    2

    "Some character customization via skins and weapon upgrades, but limited to predefined options."

    Capsule for Tomb Raider Game of the Year Tomb Raider Game of the Year

    "Some character customization and skins exist, but mostly limited to preset options without deep personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong wuxia/cultivation fantasy theme with imaginative characters and lore."

    Capsule for Yi Xian: The Cultivation Card Game Yi Xian: The Cultivation Card Game

    "Strong fantasy theme with wuxia and xianxia elements, mythical skills, and supernatural abilities."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Community and multiplayer cooperation foster social connection among players."

    Capsule for StarsOne StarsOne

    "Community and multiplayer cooperation foster social connection, though some players experience limited matchmaking."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, unlock characters, and improve builds through meta progression."

    Capsule for Skull Horde Skull Horde

    "Players develop skills, unlock characters, and improve builds through meta progression and repeated play."

  • Health

    Game with the same Health vibe

    -4

    "Game is sedentary with no physical activity elements; some players note long sessions and grinding."

    Capsule for EARTHLOCK EARTHLOCK

    "Game is sedentary with no physical activity; some players note long grind sessions and AFK farming."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active engagement and attention; no significant background or idle play reported."

    Capsule for Rune Factory 5 Rune Factory 5

    "Requires active attention and movement; no significant idle or background play reported."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Multiplayer encourages social interaction and bonding, but no evidence of deep emotional connections."

    Capsule for Teenage Mutant Ninja Turtles: Shredder's Revenge Teenage Mutant Ninja Turtles: Shredder's Revenge

    "Multiplayer enables social interaction and cooperation, but no evidence of deep emotional connections."

  • Leadership

    Game with the same Leadership vibe

    -1

    "Some cooperative play but no strong evidence of leadership or authoritative roles."

    Capsule for Wee Tanks! Wee Tanks!

    "Some cooperative play but no strong emphasis on leadership or authoritative roles."

  • Progression

    Game with the same Progression vibe

    5

    "Strong focus on accumulating upgrades, unlocking content, and meta progression."

    Capsule for Boneraiser Minions Boneraiser Minions

    "Heavy emphasis on unlocking, upgrading, leveling, and meta progression with multiple upgrade systems."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players experience flow and catharsis, though the game can also be stressful and demanding."

    Capsule for Rift of the NecroDancer Rift of the NecroDancer

    "Gameplay provides satisfying flow and catharsis, though some players find late game stressful or tedious."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visuals and flashy combat provide sensory stimulation and excitement, though graphics are not top-tier."

    Capsule for ONE PIECE: PIRATE WARRIORS 4 ONE PIECE: PIRATE WARRIORS 4

    "Visual and skill effects are flashy and stimulating, though some find graphics simple or sterile."

  • Status

    Game with the same Status vibe

    -3

    "Little emphasis on social recognition or leaderboards; focus is on personal gameplay."

    Capsule for Pandora's Toybox Pandora's Toybox

    "Little focus on social recognition or leaderboards; gameplay is more personal and cooperative."

  • Story

    Game with the same Story vibe

    1

    "Some narrative and lore elements exist but story is minimal and not central."

    Capsule for Nova Lands Nova Lands

    "Some narrative elements and character backgrounds exist, but story is minimal and not central."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players engage in build optimization, skill selection, and tactical combat requiring planning and problem solving."

    Capsule for Sword Art Online: Fatal Bullet Sword Art Online: Fatal Bullet

    "Players engage in build planning, skill synergy, and difficulty tuning, though combat is mechanically simple."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some adrenaline from platforming and boss fights, though difficulty is moderate and predictable."

    Capsule for Vengeful Guardian: Moonrider Vengeful Guardian: Moonrider

    "Some adrenaline from survival and difficulty modifiers, but enemy behavior is predictable and low risk."

  • Value

    Game with the same Value vibe

    4

    "Generally considered good value for price; short but satisfying experience with active developer support."

    Capsule for Slots & Diapers Slots & Diapers

    "Generally considered good value for price with many hours of content and active developer support."

  • Violence

    Game with the same Violence vibe

    3

    "Combat and destruction of enemies is central to gameplay, with flashy attacks and combos."

    Capsule for Vampire Crawlers: The Turbo Wildcard from Vampire Survivors Vampire Crawlers: The Turbo Wildcard from Vampire Survivors

    "Combat and destruction of enemies is core gameplay, with many flashy attack effects."

  • Survival

    Game with the same Survival vibe

    4

    "Core gameplay revolves around surviving waves of enemies and managing resources."

    Capsule for Scarlet Tower Scarlet Tower

    "Core gameplay revolves around surviving waves of enemies and managing resources effectively."

Last update: 10/07/2026