Never Grave: The Witch and The Curse similar games & best alternatives

Never Grave: The Witch and The Curse

Xbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Nintendo Switch • 2026

Should you play it?

A Metroidvania x Roguelite where you journey with the aid of a cursed hat. Use a variety of magic or possess your enemies to reach the lowest levels! Bring back loot, build new facilities in your village, make a living and strengthen yourself for the next battle! Supports up to 4-player multiplayer.

What works
  • Unique possession mechanic
  • Engaging combat and exploration
  • Cooperative multiplayer
  • Charming hand-drawn art and music
  • Active developer support and updates
Things to keep in mind
  • Repetitive dungeon layouts
  • Grinding and crafting can be tedious
  • Some bosses have excessive health
  • Occasional technical issues and crashes reported
  • Limited variety in possessable enemies

What to play next

Top picks

Games that feel the closest overall

  • Astral Ascent

  • Nobody Saves the World

  • Lynked: Banner of the Spark

  • Torchlight II

  • Abyssus

  • Primal Planet

  • Aragami

  • Full Metal Furies

  • Bloodstained: Curse of the Moon 2

Hidden Gems

Less popular games with surprisingly high similarity

  • Lynked: Banner of the Spark

  • Atomic Picnic

  • Emberhold

If you liked…

Recommendations by what you enjoyed most

  • Progression

    ZED ZONE

  • Autonomy

    SanctuaryRPG: Black Edition

  • Continuation

    One Deck Dungeon

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Never Grave: The Witch and The Curse: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Leadership, Status, Competition.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose classes, builds, and playstyle with many options and customization."

    Capsule for SanctuaryRPG: Black Edition SanctuaryRPG: Black Edition

    "Players have freedom to choose builds, spells, and which enemies to possess, plus base building customization."

  • Competence

    Game with the same Competence vibe

    3

    "Combat requires learning enemy patterns and tactical dodging; crafting and progression provide skill challenges."

    Capsule for Crashlands Crashlands

    "Combat requires skillful timing and learning enemy patterns; progression involves grinding and crafting."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on cooperative or solo play without competitive elements or leaderboards."

    Capsule for Outbound Outbound

    "Focus is on solo or cooperative play without ranked or leaderboard competition."

  • Continuation

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    4

    "Players engage in repeated runs with progression systems encouraging habitual play and long sessions."

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    "Players engage in repeated runs and base building, showing habitual play and long sessions."

  • Cooperation

    Game with the same Cooperation vibe

    4

    "Co-op multiplayer up to 4 players is a core feature; teamwork and reviving teammates are important and enhance experience."

    Capsule for Last Group Out Last Group Out

    "Co-op multiplayer up to 4 players with shared buffs and complementary roles is a key feature."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players customize village layout and strategy, but within predefined buildings and limited modification options."

    Capsule for The Wandering Village The Wandering Village

    "Players build and customize their village base and create different combat builds."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions emphasize shared progression and cooperation rather than dominance or power over others."

    Capsule for Deadzone: Rogue Deadzone: Rogue

    "Interactions emphasize cooperation and shared progression rather than dominance or power over others."

  • Escapism

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    "Players use the game for immersive fantasy adventure and stress relief."

    Capsule for Ys SEVEN Ys SEVEN

    "Players use the game for stress relief and immersive fantasy exploration."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment, not obligation."

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    "Players engage voluntarily out of interest and enjoyment, not obligation."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players can experiment with various builds and spells."

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    "Players experiment with different builds, spells, and possession strategies."

  • Exploration

    Game with the same Exploration vibe

    3

    "Exploration of randomized dungeons and new levels is a key part of gameplay."

    Capsule for Spiral Knights Spiral Knights

    "Exploration of semi-randomized dungeons and unlocking new areas with abilities."

  • Expression

    Game with the same Expression vibe

    3

    "Customization of villages, buildings, and some character options allow personal expression, though character creation is limited."

    Capsule for Sengoku Dynasty Sengoku Dynasty

    "Village building and base customization allow personal expression."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Fantasy setting with roguelike and RPG elements, magic, summons, and mythical weapons."

    Capsule for Never Return Never Return

    "Dark fantasy setting with magical abilities, possession, and roguelite elements."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Community and multiplayer cooperation foster social connection among players."

    Capsule for StarsOne StarsOne

    "Community and multiplayer cooperation foster social connection."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, learn enemy patterns, and improve builds over time."

    Capsule for Verho - Curse of Faces Verho - Curse of Faces

    "Players learn enemy patterns, improve skills, and develop builds over time."

  • Health

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    -4

    "Primarily sedentary gameplay with no physical activity involved."

    Capsule for Don't Starve Together Don't Starve Together

    "Primarily sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during combat and exploration."

    Capsule for StarCrawlers StarCrawlers

    "Requires focused attention during combat and exploration."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Some social interaction in multiplayer but limited close emotional connections."

    Capsule for 7 Days to Die 7 Days to Die

    "Some social interaction in multiplayer but limited emotional depth."

  • Leadership

    Game with the same Leadership vibe

    -3

    "Players generally cooperate equally without hierarchical leadership roles."

    Capsule for LEGO® The Lord of the Rings™ LEGO® The Lord of the Rings™

    "Players mostly cooperate equally without strong leadership roles."

  • Progression

    Game with the same Progression vibe

    5

    "Strong emphasis on accumulating items, upgrading skills, crafting better equipment, and base building."

    Capsule for ZED ZONE ZED ZONE

    "Strong emphasis on accumulating upgrades, crafting, and base development."

  • Relaxation

    Game with the same Relaxation vibe

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    "Offers a balance of challenge and flow with opportunities for chill base building and exploration."

    Capsule for Palworld Palworld

    "Players find a flow state balancing challenge and chill base building."

  • Sensation

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    3

    "Enjoyable hand-drawn art and music provide pleasant sensory stimulation."

    Capsule for The Tiny Bang Story The Tiny Bang Story

    "Enjoyable hand-drawn art and music provide sensory pleasure."

  • Status

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    -4

    "No social recognition or ranking systems."

    Capsule for Notch - The Innocent LunA: Eclipsed SinnerS Notch - The Innocent LunA: Eclipsed SinnerS

    "No emphasis on social recognition or ranking."

  • Story

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    "The narrative is simple and light but present, with character interactions and a basic plot."

    Capsule for Demon Turf: Queens Edition Demon Turf: Queens Edition

    "Basic narrative with light lore and character interactions."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning builds, managing resources, and tactical combat decisions."

    Capsule for STRANGER OF PARADISE FINAL FANTASY ORIGIN STRANGER OF PARADISE FINAL FANTASY ORIGIN

    "Requires planning builds, resource management, and tactical combat."

  • Thrill

    Game with the same Thrill vibe

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    "Some suspense and challenge in boss fights and difficult encounters; generally balanced tension"

    Capsule for Epic Battle Fantasy 5 Epic Battle Fantasy 5

    "Moderate tension from combat and boss fights with some suspense."

  • Value

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    4

    "Good perceived value for price with many hours of gameplay and replayability."

    Capsule for Runestone Keeper Runestone Keeper

    "Good perceived value for price with many hours of gameplay and updates."

  • Violence

    Game with the same Violence vibe

    3

    "Combat and defeating monsters is a core enjoyable mechanic."

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    "Combat and defeating enemies is a core enjoyable mechanic."

  • Survival

    Game with the same Survival vibe

    3

    "Players manage health and time resources to avoid failure and survive dungeon runs."

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    "Players manage health and resources to survive dungeon runs."

Last update: 09/07/2026