Rising Hell similar games & best alternatives

Rising Hell

PlayStation 4, PC (Microsoft Windows), Xbox One, Nintendo Switch • 2021

Should you play it?

Rising Hell is a vertical platformer rogue-lite filled with adrenaline-pumping action and tons of heavy gothic metal shreds. Climb out from the ever-changing hell while you fight hordes of blood-lusting demons.

What works
  • Fast and fluid combat
  • Distinct characters and playstyles
  • Heavy metal soundtrack
  • Vibrant pixel art and animations
  • Rewarding progression system
Things to keep in mind
  • Limited content and short game length
  • Repetitive level design
  • Minimal narrative depth
  • Some control and difficulty balance issues
  • No multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • Summum Aeterna

  • Neckbreak

  • UnderMine

  • Squirreltopia

  • RIVE

  • TEMBO THE BADASS ELEPHANT

  • Diehard Dungeon

  • Savant - Ascent REMIX

  • Overclocked

Hidden Gems

Less popular games with surprisingly high similarity

  • Summum Aeterna

  • Squirreltopia

  • RIVE

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Bloodhound: First day in hell

  • Autonomy

    Blade Assault

  • Competence

    Shovel Knight: Treasure Trove

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Rising Hell: A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Intimacy. Here, the score leans higher than usual among comparable games on Violence, Fantasy. It leans lower than usual among comparable games on Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players can choose different characters, weapons, and upgrade paths freely, allowing personal control over playstyle and build."

    Capsule for Blade Assault Blade Assault

    "Players can choose different characters, paths, and upgrades, allowing control over playstyle and progression."

  • Competence

    Game with the same Competence vibe

    4

    "The game offers challenging platforming and boss fights requiring skill mastery and pattern recognition."

    Capsule for Shovel Knight: Treasure Trove Shovel Knight: Treasure Trove

    "The game demands skillful platforming, fast reflexes, and mastery of enemy patterns and boss fights."

  • Competition

    Game with the same Competition vibe

    2

    "Includes leaderboard challenges and score attack modes encouraging comparison, but main gameplay is primarily single-player focused."

    Capsule for Severed Steel Severed Steel

    "Includes leaderboards and challenge modes encouraging comparison, but main gameplay is solo-focused."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report addictive gameplay with progression and replayability, encouraging repeated sessions and grinding."

    Capsule for Meltdown Meltdown

    "Players report addictive gameplay and replayability with progression systems encouraging repeated runs."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player with no cooperative or multiplayer elements."

    Capsule for Bright Memory: Infinite Bright Memory: Infinite

    "Entirely single-player with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players customize runs via unlocks and item choices, but core gameplay follows fixed structures."

    Capsule for Sol Cesto Sol Cesto

    "Players can customize runs with unlockable artifacts and talents, though core mechanics remain consistent."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of dominance or power over other players; interactions are individual and balanced."

    Capsule for Razenroth Razenroth

    "No evidence of dominance or power over other players; interactions are individual and balanced."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a fast-paced, immersive distraction with heavy metal soundtrack and intense combat."

    Capsule for Dread Templar Dread Templar

    "Players use the game as a fast-paced, intense distraction with heavy metal soundtrack enhancing immersion."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and challenge, with no obligation or external pressure noted."

    Capsule for Space Beast Terror Fright Space Beast Terror Fright

    "Players engage voluntarily for fun and challenge, with no obligation or external pressure noted."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Varied characters, items, and skill upgrades encourage trying different strategies and builds."

    Capsule for Dungeon Souls Dungeon Souls

    "Varied character choices, upgrade paths, and run modifiers encourage trying different strategies."

  • Exploration

    Game with the same Exploration vibe

    1

    "Maps are procedurally generated with some variation, but environments are similar and limited."

    Capsule for Spermination Spermination

    "Some procedural level variation and branching paths, but environments are mostly similar and linear."

  • Expression

    Game with the same Expression vibe

    -2

    "Limited character customization; mostly fixed pixel art style and preset aesthetics."

    Capsule for Astalon: Tears of the Earth Astalon: Tears of the Earth

    "Limited character customization; mostly fixed pixel art style and preset aesthetics."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy theme with hellish settings, demons, and supernatural powers."

    Capsule for Bloodhound: First day in hell Bloodhound: First day in hell

    "Strong fantasy theme with hellish setting, demons, and supernatural combat."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community gameplay elements; strictly solo experience."

    Capsule for Metal: Hellsinger Metal: Hellsinger

    "No social or community gameplay elements; strictly solo experience."

  • Growth

    Game with the same Growth vibe

    3

    "Progression through unlocking weapons, abilities, and cosmetics supports player development and learning."

    Capsule for King of Meat King of Meat

    "Progression through unlocking characters, talents, and artifacts supports player development."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gameplay with no physical activity or health-related features."

    Capsule for Capes Capes

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires continuous attention and fast reflexes; not suited for casual or background play."

    Capsule for Prodeus Prodeus

    "Requires continuous attention and fast reflexes; not suitable for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional connection features; purely individual gameplay."

    Capsule for 20 Minutes Till Dawn 20 Minutes Till Dawn

    "No social or emotional connection features; purely individual gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles present."

    Capsule for Half-Life: Alyx Half-Life: Alyx

    "No leadership or group management roles present."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression system with unlocking cards, characters, ships, and artifacts after runs."

    Capsule for Starless Abyss Starless Abyss

    "Strong progression system with unlockable characters, talents, and artifacts enhancing runs."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Fast-paced and challenging gameplay creates tension rather than relaxation."

    Capsule for Katana ZERO Katana ZERO

    "Fast-paced and challenging gameplay induces tension rather than relaxation."

  • Sensation

    Game with the same Sensation vibe

    4

    "Vibrant pixel art, dynamic animations, and heavy metal soundtrack provide strong sensory stimulation."

    Capsule for Fight'N Rage Fight'N Rage

    "Vibrant pixel art, dynamic animations, and heavy metal soundtrack provide strong sensory stimulation."

  • Status

    Game with the same Status vibe

    1

    "Leaderboards provide recognition but social status is limited due to solo nature"

    Capsule for Soulash Soulash

    "Leaderboards provide some recognition, but social status is limited due to solo focus."

  • Story

    Game with the same Story vibe

    0

    "Minimal narrative with simple characters; story is present but not a major focus."

    Capsule for Mind Over Magnet Mind Over Magnet

    "Minimal narrative with basic premise; story is not a major focus."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players must plan dodges, combos, and upgrade choices to overcome enemies and bosses."

    Capsule for Double Dragon: Neon Double Dragon: Neon

    "Players must plan upgrade choices and adapt to enemy patterns and boss mechanics."

  • Thrill

    Game with the same Thrill vibe

    4

    "High-paced action and challenging bosses create suspense and adrenaline-driven excitement."

    Capsule for Noitu Love 2: Devolution Noitu Love 2: Devolution

    "High-intensity, fast-paced action with challenging bosses creates suspense and excitement."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value for price, though some note limited content currently."

    Capsule for CRUEL CRUEL

    "Generally considered good value for price, though some note limited content currently."

  • Violence

    Game with the same Violence vibe

    4

    "Combat focused on melee sword fighting and defeating demons with violent attacks and executions."

    Capsule for Onimusha: Warlords Onimusha: Warlords

    "Combat focused on violent demon-slaying and destruction."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid damage and manage limited health to survive through levels and bosses."

    Capsule for Steel Assault Steel Assault

    "Players must avoid damage and manage health to survive increasingly difficult levels and bosses."

Last update: 12/07/2026