Overclocked similar games & best alternatives

Overclocked

PC (Microsoft Windows), Mac • 2018

Should you play it?

Overclocked is a free-flowing action game that blends combat and platforming to create a fluid and rhythmic experience. Take on the role of Amber, a glass-cannon vigilante, as you fight to uncover a plot that threatens to tear your home apart.

What works
  • Free to play with substantial content
  • Tight and responsive controls
  • Challenging but fair platforming
  • Engaging level design with unique mechanics
  • Excellent soundtrack and visuals
Things to keep in mind
  • Story and characters considered mediocre
  • High difficulty may frustrate some players
  • Lack of cooperative or multiplayer modes
  • Some issues with camera and optimization
  • No ghost replays for leaderboards

What to play next

Top picks

Games that feel the closest overall

  • Fork Parker's Holiday Profit Hike

  • Road Scars: Origins

  • A Night In Berlin

  • Electronic Super Joy

  • Squirreltopia

  • RIVE

  • David.

  • Mega Hasan

  • ALTF4

Hidden Gems

Less popular games with surprisingly high similarity

  • Road Scars: Origins

  • Squirreltopia

  • RIVE

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Cloudbuilt

  • Value

    The Genesis Project

  • Autonomy

    Action Henk

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Overclocked: A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Intimacy. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Expression, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose characters, create levels, and explore different routes and strategies for speedrunning."

    Capsule for Action Henk Action Henk

    "Players have freedom to choose playstyle, pace, and approach to levels; speedrun mode and skipping cutscenes support self-directed play."

  • Competence

    Game with the same Competence vibe

    5

    "High skill ceiling with challenging platforming and precision controls; players improve through practice and mastery."

    Capsule for Cloudbuilt Cloudbuilt

    "High skill ceiling with challenging platforming, precise controls, and demanding timing; players improve through practice and mastery."

  • Competition

    Game with the same Competition vibe

    3

    "Includes leaderboards and scoring challenges, encouraging players to compare performance globally, though casual play is also common."

    Capsule for ISLANDERS: New Shores ISLANDERS: New Shores

    "Includes leaderboards and time trials encouraging competition, though many players focus on personal improvement and casual play."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report being hooked, playing long sessions, and engaging with speedrunning and completion challenges."

    Capsule for Dandara: Trials of Fear Edition Dandara: Trials of Fear Edition

    "Players report being hooked and replaying for achievements and speedruns; some find difficulty frustrating but still engaged."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player platformer with no multiplayer or cooperative gameplay elements."

    Capsule for Shovel Knight: Specter of Torment Shovel Knight: Specter of Torment

    "Single-player platformer focused on individual skill and progression; no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    1

    "Level design is varied and creative, but players mainly follow preset paths and mechanics without creation or modification."

    Capsule for Neon Space Neon Space

    "Level design is handcrafted with unique mechanics introduced progressively, but gameplay follows set paths with limited player modification."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over others; gameplay is solitary and focused on personal challenge."

    Capsule for Pixel Dungeon Pixel Dungeon

    "No evidence of exerting control over others; gameplay is solitary and focused on personal challenge."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a stress relief and distraction from real life, enjoying immersive fast-paced gameplay."

    Capsule for Cook, Serve, Delicious! Cook, Serve, Delicious!

    "Players use the game as a challenging distraction and stress relief; immersive fast-paced gameplay offers escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or external pressure."

    Capsule for ELDEN RING NIGHTREIGN ELDEN RING NIGHTREIGN

    "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Procedural levels and varied enemy behaviors encourage players to try new tactics and explore different approaches."

    Capsule for Backroom Company Backroom Company

    "Players explore different movement techniques and strategies to master levels; some randomness in enemy behavior encourages adaptation."

  • Exploration

    Game with the same Exploration vibe

    -2

    "The game features mostly linear levels with limited exploration."

    Capsule for Call of Duty®: Modern Warfare® 2 (2009) Call of Duty®: Modern Warfare® 2 (2009)

    "Game features linear levels with little open exploration; focus is on mastering set challenges rather than discovering new areas."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited character customization; art style is fixed and players mainly experience preset narrative."

    Capsule for Corpse Party Corpse Party

    "Limited character customization or visual modification; art style is fixed and players mainly experience preset aesthetics."

  • Fantasy

    Game with the same Fantasy vibe

    2

    "Imaginative setting with anthropomorphic TVs and machines, but gameplay is grounded in platforming mechanics."

    Capsule for Mechanic Escape Mechanic Escape

    "Sci-fi setting with some narrative elements, but gameplay grounded in platforming mechanics rather than deep fantasy or roleplay."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Primarily solo experience with minimal social interaction; community engagement mostly external (streams, forums)."

    Capsule for Decimate Drive Decimate Drive

    "Primarily a solo experience with minimal social interaction; community engagement mostly through leaderboards and forums."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills and improve through repeated practice and learning difficult mechanics."

    Capsule for The Hardest Game Ever The Hardest Game Ever

    "Players develop skills and improve performance through repeated practice and learning complex mechanics."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and precise input; not suitable for casual or background play."

    Capsule for Momodora: Reverie Under The Moonlight Momodora: Reverie Under The Moonlight

    "Requires focused attention and precise input; not suitable for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social relationships or emotional sharing; interactions are limited to gameplay and minimal community."

    Capsule for Sipho Sipho

    "No close social relationships or emotional sharing; gameplay is individual and interaction limited to minimal community features."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; purely single-player experience."

    Capsule for MagiCat MagiCat

    "No leadership or group management roles; purely single-player experience."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through levels and achievements, with some item collection and unlocking."

    Capsule for Smithworks Smithworks

    "Progression through levels and achievements; no complex item collection or upgrades but advancement via skill and completion."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Gameplay is challenging and demanding; some players find it stressful rather than relaxing."

    Capsule for THE LAST BLADE 2 THE LAST BLADE 2

    "Gameplay is challenging and can be frustrating; some players find it stressful rather than relaxing."

  • Sensation

    Game with the same Sensation vibe

    3

    "Engaging visuals, music, and fast-paced action provide sensory stimulation and excitement."

    Capsule for Rogue Legacy Rogue Legacy

    "Enjoyable visuals and music provide sensory stimulation; fast-paced action creates excitement."

  • Status

    Game with the same Status vibe

    2

    "Leaderboards and achievements offer recognition, but mostly within a niche community."

    Capsule for Serious Sam Classics: Revolution Serious Sam Classics: Revolution

    "Leaderboards and achievements offer recognition within the community, though game is niche and not widely popular."

  • Story

    Game with the same Story vibe

    1

    "Game includes narrative and cutscenes but story is considered secondary to action; some criticism of cutscene quality."

    Capsule for Serious Sam 3 VR: BFE Serious Sam 3 VR: BFE

    "Story is present but considered mediocre or secondary; some players skip cutscenes to focus on gameplay."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players must plan routes and use abilities strategically; levels require problem solving and adapting to random elements."

    Capsule for Clustertruck Clustertruck

    "Requires planning and problem solving to master level mechanics and enemy patterns; some randomness adds complexity."

  • Thrill

    Game with the same Thrill vibe

    4

    "High tension from risk of instant death and difficult platforming creates suspense and excitement."

    Capsule for Shio Shio

    "Fast-paced platforming with instant death creates tension and excitement; overcoming challenges is rewarding."

  • Value

    Game with the same Value vibe

    5

    "Free to play with extensive content; players perceive high value for time invested."

    Capsule for The Genesis Project The Genesis Project

    "Free to play with substantial content and quality; players perceive high value for time invested."

  • Violence

    Game with the same Violence vibe

    2

    "Combat involves defeating enemies and bosses; violence is stylized and part of gameplay but not gratuitous."

    Capsule for Sakura Gozen Sakura Gozen

    "Combat involves punching enemies and bosses; violence is stylized and part of gameplay but not gratuitous."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid death and manage combat risks; instant kill mode increases survival challenge."

    Capsule for Way of the Samurai 3 Way of the Samurai 3

    "Instant death mechanics require careful avoidance of hazards; survival depends on skillful execution."

Last update: 10/07/2026