Starless Abyss similar games & best alternatives

Starless Abyss

PC (Microsoft Windows), Nintendo Switch • 2025

Should you play it?

Earth has fallen. Science and the Occult have united forces to brace for the arrival of the Eldritch. But will the efforts against this strange, alien race be enough? Play as one of many Proximae used to help defend humanity in this turn-based, roguelike, intergalactic deck builder.

What works
  • Deep strategic deckbuilding and tactical combat
  • Engaging eldritch sci-fi theme and story
  • High replayability with meta progression
  • Excellent pixel art and music
  • Meaningful player choice and customization
Things to keep in mind
  • Some balance and rng frustrations
  • Steep learning curve and ui complexity
  • Randomness can undermine strategy
  • Some bugs and crashes reported
  • Lack of multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • Trials of Fire

  • dotAGE

  • Drill Core

  • The King is Watching

  • Ash of Gods: The Way

  • Kainga: Seeds of Civilization

  • Nowhere Prophet

  • Guild of Dungeoneering Ultimate Edition

  • Arcanium: Rise of Akhan

Hidden Gems

Less popular games with surprisingly high similarity

  • Ash of Gods: The Way

  • Kainga: Seeds of Civilization

  • Arcanium: Rise of Akhan

If you liked…

Recommendations by what you enjoyed most

  • Strategy

    Rune Coliseum

  • Autonomy

    Nitro Kid

  • Competence

    Trials of Fire

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Starless Abyss: A very typical example of its motivational profile. Motivations that often define this kind of title include Violence, Survival, Fellowship, Intimacy. Here, the score leans higher than usual among comparable games on Leadership, Strategy, Survival.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have meaningful choices in deck building, character selection, and path progression, allowing control over strategy and playstyle."

    Capsule for Nitro Kid Nitro Kid

    "Players choose characters, build decks with strategic decisions on cards, ship upgrades, and rewards, allowing meaningful control over playstyle."

  • Competence

    Game with the same Competence vibe

    4

    "The game offers challenging tactical combat requiring skillful positioning, resource management, and deckbuilding mastery."

    Capsule for Trials of Fire Trials of Fire

    "The game offers challenging tactical combat with layered mechanics like heat management, positioning, and card synergies requiring skill and mastery."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on individual runs and personal progression with no mention of ranked modes or direct player-vs-player competition."

    Capsule for Space Gladiators Space Gladiators

    "Focus is on individual runs and personal progression with no mention of ranked modes or direct player-vs-player competition."

  • Continuation

    Game with the same Continuation vibe

    4

    "High replayability with meta-progression and addictive gameplay loop encourages repeated runs and long-term engagement."

    Capsule for Blightstone Blightstone

    "Strong replayability with meta progression, unlocks, and a "just one more run" addictive loop encouraging long play sessions."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Gameplay centers on individual management of fleets and base; no multiplayer or cooperative modes mentioned."

    Capsule for Halcyon 6: Starbase Commander Halcyon 6: Starbase Commander

    "Gameplay centers on solo control of fleets and individual decision-making; no cooperative multiplayer or teamwork elements noted."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players create and customize decks and equipment loadouts, experimenting with card synergies and ship builds."

    Capsule for For The Warp For The Warp

    "Players create and customize decks and upgrade ships, experimenting with different card synergies and fleet compositions."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are balanced and strategic without emphasis on dominating or exerting power over other players."

    Capsule for Mortal Glory 2 Mortal Glory 2

    "Interactions are balanced and strategic without emphasis on exerting power over other players or social dominance."

  • Escapism

    Game with the same Escapism vibe

    4

    "Dark, eldritch horror atmosphere and immersive world provide strong escapism and distraction from reality."

    Capsule for Morbid: The Seven Acolytes Morbid: The Seven Acolytes

    "The dark sci-fi eldritch horror setting and immersive music provide strong escapist appeal from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily driven by intrinsic interest in story, characters, and gameplay; no indication of obligation or external pressure."

    Capsule for Fuga: Melodies of Steel 2 Fuga: Melodies of Steel 2

    "Players engage voluntarily driven by intrinsic interest in deckbuilding, strategy, and lore; no external pressure or obligation."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Encourages trying new builds, combos, and strategies with diverse characters and deck options."

    Capsule for Emberhold Emberhold

    "Encourages trying new deck builds, factions, and strategies with varied cards and unlockable characters."

  • Exploration

    Game with the same Exploration vibe

    2

    "Some exploration of story events and unlocking new content, but mostly within a known environment and gameplay loop."

    Capsule for CUSTOM ORDER MAID 3D2 It's a Night Magic CUSTOM ORDER MAID 3D2 It's a Night Magic

    "Some exploration of story and lore through repeated runs and unlocking new content, though gameplay is mostly on fixed maps."

  • Expression

    Game with the same Expression vibe

    2

    "Some customization through deck building and card choices allows player expression, but no avatar or cosmetic personalization is mentioned."

    Capsule for Dungeons & Degenerate Gamblers Dungeons & Degenerate Gamblers

    "Customization through deckbuilding and ship upgrades allows some player expression, though no avatar or cosmetic personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong presence of imaginative fiction with eldritch horror themes and surreal narrative elements."

    Capsule for The Call of Karen The Call of Karen

    "Strongly themed around eldritch cosmic horror and sci-fi fantasy, with narrative elements reinforcing the fiction."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Primarily a single-player experience with minimal social or community interaction described."

    Capsule for Pharaoh + Cleopatra Pharaoh + Cleopatra

    "Primarily a single-player experience with minimal social or community interaction described."

  • Growth

    Game with the same Growth vibe

    4

    "Players learn enemy patterns, character mechanics, and improve skill over time; meta-progression unlocks new content."

    Capsule for Flick Shot Rogues Flick Shot Rogues

    "Meta progression unlocks new cards, characters, and artifacts, supporting learning and skill development over time."

  • Health

    Game with the same Health vibe

    -4

    "Typical sedentary gameplay with no physical activity or health-related mechanics."

    Capsule for Clair Obscur: Expedition 33 Clair Obscur: Expedition 33

    "Typical sedentary gameplay with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and strategic thinking; not designed for passive or background play."

    Capsule for Shotgun King: The Final Checkmate Shotgun King: The Final Checkmate

    "Requires focused attention and strategic thinking; not designed for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "No evidence of close social relationships or emotional sharing; gameplay is solitary."

    Capsule for Dawnfolk Dawnfolk

    "No evidence of close social relationships or emotional sharing; gameplay is solitary."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players lead their fleet and make strategic decisions, though no multiplayer leadership roles."

    Capsule for Crying Suns Crying Suns

    "Players lead a fleet of ships and make strategic decisions, though no social leadership or group management."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression system with unlockable characters, talents, and artifacts enhancing runs."

    Capsule for Rising Hell Rising Hell

    "Strong progression system with unlocking cards, characters, ships, and artifacts after runs."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "While some find the music and art relaxing, the challenging gameplay and difficulty create tension."

    Capsule for Fly'N Fly'N

    "While music and art provide atmosphere, the challenging gameplay and difficulty spikes create tension rather than pure relaxation."

  • Sensation

    Game with the same Sensation vibe

    3

    "Engaging pixel art, animations, and soundtrack provide sensory stimulation and emotional fun."

    Capsule for Sunblaze Sunblaze

    "Engaging pixel art, animations, and a dynamic soundtrack provide sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

    -3

    "No social status or ranking systems; achievements and unlocks are personal and not publicly ranked."

    Capsule for Ruined Nurse Ruined Nurse

    "No social status or leaderboard systems; achievements and unlocks are personal and not publicly ranked."

  • Story

    Game with the same Story vibe

    3

    "Narrative unfolds gradually with multiple endings and character-driven lore."

    Capsule for Retail Hell Retail Hell

    "Narrative is integrated into the roguelike loop with character stories and lore revealed progressively."

  • Strategy

    Game with the same Strategy vibe

    5

    "Highly strategic gameplay involving deckbuilding, timing, positioning, and resource management."

    Capsule for Rune Coliseum Rune Coliseum

    "Highly strategic gameplay combining deckbuilding, tactical positioning, resource and heat management, and enemy behavior analysis."

  • Thrill

    Game with the same Thrill vibe

    3

    "Tense combat encounters and boss fights provide suspense and excitement."

    Capsule for Grit and Valor - 1949 Grit and Valor - 1949

    "Tense combat encounters and boss fights create suspense and excitement, though some frustration from RNG noted."

  • Value

    Game with the same Value vibe

    4

    "Players report good value for money with many hours of content and replayability."

    Capsule for Artisan TD Artisan TD

    "Players report good value for money with many hours of content and replayability at a budget price."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves attacking and defeating enemies with various weapons and abilities; violence is a core gameplay element."

    Capsule for Beneath Oresa Beneath Oresa

    "Combat involves attacking and destroying enemies with weapons and abilities; violence is a core gameplay element."

  • Survival

    Game with the same Survival vibe

    4

    "Players must manage limited resources and avoid defeat in challenging battles, emphasizing survival tactics."

    Capsule for OH! RPG! OH! RPG!

    "Players must manage resources and avoid defeat in challenging battles, emphasizing survival and overcoming threats."

Last update: 12/07/2026