Flick Shot Rogues similar games & best alternatives

Flick Shot Rogues

PC (Microsoft Windows) • 2025

Should you play it?

Plan, Aim, Shoot! FLICK SHOT ROGUES blends the tactile satisfaction of flicking stuff across a table with the strategic depth of your favourite turnbased roguelikes. Chain together ridiculous combos, unlock characters, items and skills to conquer the island!

What works
  • Unique and satisfying flick-based combat mechanic
  • Varied characters and build synergies
  • Engaging progression and meta-unlocks
  • Polished art style and sound design
  • Challenging difficulty scaling with doom levels
Things to keep in mind
  • Limited enemy and map variety leading to some repetitiveness
  • Lack of detailed enemy information and turn order ui
  • Some balance issues at higher difficulties
  • Controls may feel awkward or imprecise to some players
  • No multiplayer or cooperative features

What to play next

Top picks

Games that feel the closest overall

  • Blood Card

  • Nitro Kid

  • Tower Tactics: Liberation

  • Tiny Tactics

  • Pyrene

  • DOG WITCH

  • Sol Cesto

  • Kingdom Rush Origins - Tower Defense

  • Dungeon Warfare 2

Hidden Gems

Less popular games with surprisingly high similarity

  • Nitro Kid

  • Pyrene

  • DOG WITCH

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Night Swarm

  • Competence

    Halls of Torment

  • Creativity

    Funguys Swarm

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Flick Shot Rogues: A very typical example of its motivational profile. Motivations that often define this kind of title include Violence, Survival, Fellowship, Intimacy. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Leadership, Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players choose paths on maps, build custom skill and equipment loadouts, and make strategic decisions during runs and meta progression."

    Capsule for Night Swarm Night Swarm

    "Players choose their own paths on the map, select character duos, relics, and upgrades, and make strategic decisions about encounters and character switching."

  • Competence

    Game with the same Competence vibe

    4

    "The game demands skillful positioning, aiming, and build optimization; players overcome challenging bosses and enemy waves with meaningful feedback."

    Capsule for Halls of Torment Halls of Torment

    "The game demands skillful aiming, precise flicking mechanics, strategic positioning, and mastering character abilities to overcome challenging enemies and bosses."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and overcoming game challenges rather than direct competition or leaderboards."

    Capsule for Luck be a Landlord Luck be a Landlord

    "Focus is on personal progression and overcoming the game’s challenges rather than direct competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report long play sessions, unlocking characters and secrets, and habitual return to the game for nostalgia and challenge."

    Capsule for Forsaken Remastered Forsaken Remastered

    "Many players report being absorbed and motivated to keep playing to unlock new characters, relics, and higher difficulty levels."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Gameplay is primarily single-player with no cooperative multiplayer; players control a roster of characters individually."

    Capsule for Weapon of Choice DX Weapon of Choice DX

    "Gameplay is primarily single-player with no cooperative multiplayer; players control two characters but manage them individually."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players experiment with many skill and weapon combinations, mutations, and build synergies, encouraging creative play."

    Capsule for Funguys Swarm Funguys Swarm

    "Players experiment with different character combinations, relics, upgrades, and build synergies, encouraging creative strategies."

  • Domination

    Game with the same Domination vibe

    -5

    "Interactions are balanced and cooperative within the player’s own team; no evidence of exerting control over other players."

    Capsule for Rogue Voltage Rogue Voltage

    "Interactions are balanced and cooperative within the player’s own team; no evidence of exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players enjoy the pirate fantasy setting and immersive gameplay as a fun distraction and stress relief."

    Capsule for Rum & Gun Rum & Gun

    "Players enjoy immersive pirate-themed fantasy and engaging gameplay as a form of stress relief and entertainment."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

    Capsule for Black Myth: Wukong Black Myth: Wukong

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Encourages trying new characters, builds, and strategies; players experiment with different cards and relics."

    Capsule for Pirates Outlaws Pirates Outlaws

    "The game encourages trying new character builds, relic combinations, and strategies to find effective synergies."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore different paths and encounter varied enemies and events, though map is linear with choices."

    Capsule for Deathless. The Hero Quest Deathless. The Hero Quest

    "While the map is node-based and somewhat fixed, players explore different paths and encounter varied enemies and bosses."

  • Expression

    Game with the same Expression vibe

    2

    "Players customize characters' abilities and upgrades, though no deep avatar personalization or cosmetic modification noted."

    Capsule for Wintermoor Tactics Club Wintermoor Tactics Club

    "Players customize their runs by selecting characters, relics, and upgrades, though no deep avatar customization is reported."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong pirate fantasy theme with imaginative combat, characters, and setting; some humorous and exaggerated elements."

    Capsule for Pirate Fighting Simulator Pirate Fighting Simulator

    "Strong pirate fantasy theme with imaginative characters, enemies, and environments."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "The game is primarily a solo experience with minimal social interaction."

    Capsule for SUPERHOT SUPERHOT

    "The game is primarily a solo experience with minimal social interaction."

  • Growth

    Game with the same Growth vibe

    4

    "Players learn complex mechanics, synergies, and strategies over time; meta-progression unlocks new content."

    Capsule for Cube Chaos Cube Chaos

    "Players learn enemy patterns, character mechanics, and improve skill over time; meta-progression unlocks new content."

  • Health

    Game with the same Health vibe

    -4

    "Typical sedentary gameplay with no physical activity involved."

    Capsule for Paladins® Paladins®

    "Typical sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and strategic planning during turns; not a casual idle experience."

    Capsule for Spellmasons Spellmasons

    "Requires focused attention and strategic thinking during turns; not a casual idle experience."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing; primarily individual play."

    Capsule for Fallen Aces Fallen Aces

    "No evidence of close social relationships or emotional sharing; primarily individual play."

  • Leadership

    Game with the same Leadership vibe

    -4

    "Players manage their own characters but do not lead or manage groups of other players."

    Capsule for Erannorth Chronicles Erannorth Chronicles

    "Players manage their own characters but do not lead others or manage groups."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression through unlocking cards, relics, star upgrades, and increasing difficulty levels."

    Capsule for Rana Card Rana Card

    "Strong progression through unlocking characters, relics, upgrades, and increasing difficulty levels."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Gameplay can be relaxing but also involves tension and challenge especially in harder modes."

    Capsule for Dream of Corpse Lady Dream of Corpse Lady

    "Gameplay is satisfying and can be relaxing, but higher difficulties introduce tension and challenge."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visuals and sound effects are praised for being appealing and stimulating, enhancing player enjoyment."

    Capsule for Vectorio Classic Vectorio Classic

    "Visual and auditory effects are praised for being engaging and satisfying, enhancing the gameplay experience."

  • Status

    Game with the same Status vibe

    -4

    "No social status or recognition systems; focus is on individual achievement."

    Capsule for Mutant Year Zero: Road to Eden Mutant Year Zero: Road to Eden

    "No social status or recognition systems; focus is on individual achievement."

  • Story

    Game with the same Story vibe

    1

    "Minimal narrative; focus is on gameplay rather than story immersion."

    Capsule for 50 years 50 years

    "Minimal story framing; focus is on gameplay rather than narrative immersion."

  • Strategy

    Game with the same Strategy vibe

    4

    "High strategic depth in ability synergy, positioning, and counterplay."

    Capsule for Bopl Battle Bopl Battle

    "High strategic depth in positioning, character switching, and build synergies."

  • Thrill

    Game with the same Thrill vibe

    3

    "Players experience suspense and excitement from challenging encounters, risk-reward decisions, and multiplayer dynamics."

    Capsule for HELLCARD HELLCARD

    "Players experience suspense and excitement from challenging encounters and risk-reward decisions."

  • Value

    Game with the same Value vibe

    4

    "Players perceive good value from time invested due to engaging gameplay and progression."

    Capsule for TCG Card Shop Simulator: Prologue TCG Card Shop Simulator: Prologue

    "Players perceive good value for time spent due to engaging gameplay and progression."

  • Violence

    Game with the same Violence vibe

    3

    "Combat and destruction of enemies are core gameplay elements."

    Capsule for Cozy Space Survivors Cozy Space Survivors

    "Combat and destruction of enemies are core gameplay elements."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage unit health, fatigue, and avoid defeat to progress through runs."

    Capsule for Oaken Oaken

    "Players must manage health and positioning to avoid defeat and progress through runs."

Last update: 12/07/2026