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CUSTOM ORDER MAID 3D2 It's a Night Magic similar games & best alternatives

CUSTOM ORDER MAID 3D2 It's a Night Magic

PC (Microsoft Windows) • 2019

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Quick resume

Empire Club. The most luxurious bar that ladies and gentlemen come and gather. The beautiful maids who worked there danced and talked with the customers to amuse them.

Global score

83/100

Genres

Adventure, Indie, Simulator

Similar games

    Pros

    • Extensive character customization
    • Engaging management and progression systems
    • Varied gameplay including rhythm and casino mini-games
    • Strong modding community and vr support
    • Immersive fantasy and relationship building

    Cons

    • Complex and fragmented dlc and patch system
    • Poor english translation in parts
    • High overall cost due to dlc
    • Some technical issues and installation complexity
    • Limited social or multiplayer features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have control over their character's actions, decisions, and strategies in managing time, jobs, education, and purchases."

      Capsule for No Time to Relax No Time to Relax

      "Players have extensive control over character creation, club management, and gameplay decisions, including training maids and choosing activities."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves learning recipes, managing time and resources, and optimizing automation, providing skill challenges."

      Capsule for Cookard Cookard

      "Game involves skill development for maids, managing resources, and rhythm mini-games that require timing and coordination."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and management rather than direct competition; no evidence of ranked modes or leaderboards."

      Capsule for Hotel Architect Hotel Architect

      "Focus is on personal progression and management rather than competing against other players; no evidence of ranked or leaderboard modes."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long playtimes, habitual engagement, and deep investment in story and characters."

      Capsule for Metaphor: ReFantazio Metaphor: ReFantazio

      "Players report long playtimes, habitual engagement, and ongoing investment in DLC and character development."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay centers on individual management and tasks with limited social or cooperative multiplayer elements."

      Capsule for Pumping Simulator 2 Pumping Simulator 2

      "Gameplay centers on individual management and customization with limited or no multiplayer cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      5

      "Extensive character customization, building, and modding support encourage creative expression."

      Capsule for AI*Shoujo/AI*少女 AI*Shoujo/AI*少女

      "Highly emphasized character customization, room creation, and modding support allow for extensive creative expression."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are mostly internal management and survival rather than exerting control over other players or social dominance."

      Capsule for Goblins of Elderstone Goblins of Elderstone

      "Interactions are focused on managing maids and relationships rather than exerting control or superiority over other players."

    • Escapism

      Game with the same Escapism vibe

      5

      "Players use the game as a deep escape from real-life stress and for immersive fantasy experiences."

      Capsule for The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009) The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009)

      "Players use the game as a form of stress relief, immersion in fantasy, and escape from real-life problems."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Engagement is driven by personal desire and intrinsic interest rather than obligation or external pressure."

      Capsule for *NEW* SCUFFED BHOP SIMULATION 2026 GOTY EDITION *NEW* SCUFFED BHOP SIMULATION 2026 GOTY EDITION

      "Engagement is driven by personal desire and interest rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players explore different strategies, roles, and mods, experimenting with various playstyles and game mechanics."

      Capsule for Mount & Blade: Warband Mount & Blade: Warband

      "Players explore various gameplay mechanics, character builds, and modding options, experimenting with different maid personalities and activities."

    • Exploration

      Game with the same Exploration vibe

      2

      "Some exploration of new areas and secrets in the game world and side content, though mostly story-driven environments."

      Capsule for Danganronpa V3: Killing Harmony Danganronpa V3: Killing Harmony

      "Some exploration of story events and unlocking new content, but mostly within a known environment and gameplay loop."

    • Expression

      Game with the same Expression vibe

      5

      "Strong emphasis on avatar customization, outfit changes, and home/land decoration."

      Capsule for Garden Paws Garden Paws

      "Strong emphasis on avatar and environment customization, including clothing, personalities, and visual modifications."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy elements with MMORPG setting, anime characters, and fictional AI storylines."

      Capsule for .hack//G.U. Last Recode .hack//G.U. Last Recode

      "Game is deeply rooted in anime-style fantasy, including maid characters, idol performances, and erotic content."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social interaction; primarily a single-player experience with little community involvement in gameplay."

      Capsule for Heretic: Shadow of the Serpent Riders Heretic: Shadow of the Serpent Riders

      "Minimal social interaction or community involvement within gameplay; mostly single-player experience."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills in farming, crafting, cooking, and social relationships over time."

      Capsule for Pumpkin Days Pumpkin Days

      "Players develop skills and relationships over time, with progression systems for maids and club management."

    • Health

      Game with the same Health vibe

      -5

      "Game is sedentary with no physical activity or health-related gameplay."

      Capsule for Farming Simulator 25 Farming Simulator 25

      "Game is sedentary with no physical activity or health-related gameplay."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active management and attention; not designed for passive or background play."

      Capsule for Good Company Good Company

      "Requires active management and attention; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      4

      "Focus on forming close emotional bonds and romantic relationship between characters."

      Capsule for Sounds of Her Love Sounds of Her Love

      "Focus on building relationships and emotional bonds with maids, including romance and personal interactions."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead and manage a company, making decisions and guiding operations."

      Capsule for City Bus Manager City Bus Manager

      "Player leads and manages the club and maids, making decisions and guiding development."

    • Progression

      Game with the same Progression vibe

      5

      "Strong progression through acquiring items, upgrades, and unlocking new content."

      Capsule for Approaching Infinity Approaching Infinity

      "Strong progression through acquiring items, upgrades, new maids, and unlocking content."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "The game balances challenge and flow, providing a satisfying and often relaxing experience despite occasional tension."

      Capsule for Curious Expedition 2 Curious Expedition 2

      "Game offers a balance of challenge and flow, with some tension from management but overall relaxing gameplay."

    • Sensation

      Game with the same Sensation vibe

      4

      "Visual and auditory stimulation through detailed character models, animations, music, and fanservice."

      Capsule for SENRAN KAGURA ESTIVAL VERSUS SENRAN KAGURA ESTIVAL VERSUS

      "Visual and auditory stimulation through detailed character models, music, and animations."

    • Status

      Game with the same Status vibe

      -3

      "Little emphasis on social recognition or status within the game."

      Capsule for Paradiddle Paradiddle

      "Little emphasis on social recognition or status within the game; focus is on personal experience."

    • Story

      Game with the same Story vibe

      3

      "Narrative and lore are present and appreciated by players; some translation issues but story engagement is noted."

      Capsule for HAAK HAAK

      "Includes narrative elements and character stories, though some players find translation issues."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires planning in team management, training, and in-game tactics to succeed."

      Capsule for Super Blood Hockey Super Blood Hockey

      "Requires planning and decision-making in managing resources, training, and club development."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Gameplay is generally controlled and predictable with limited suspense or risk."

      Capsule for Train Simulator Classic Train Simulator Classic

      "Gameplay is generally controlled and predictable with minimal suspense or risk."

    • Value

      Game with the same Value vibe

      -3

      "Many users criticize the DLC pricing and fragmented content model as poor value."

      Capsule for COH 2 - The Western Front Armies: US Forces COH 2 - The Western Front Armies: US Forces

      "Many players note the high cost and fragmented DLC model, leading to concerns about value for money."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destruction; gameplay focuses on constructive management and relationships."

      Capsule for Sunrider Academy Sunrider Academy

      "No combat or destructive gameplay; focus is on constructive management and relationships."

    • Survival

      Game with the same Survival vibe

      -3

      "No significant threats or failure conditions; stable environment focused on growth."

      Capsule for SimCasino SimCasino

      "No significant threat or failure conditions; stable environment focused on growth."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Value, Fellowship.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026